blob: 7c695fc0dac9dd5593513f992f1df79dd42f28bb [file] [log] [blame]
114 instructions
[immutable slots]
i0 = 0xBF800000 (-1.0)
i1 = 0
i2 = 0x3F400000 (0.75)
i3 = 0x3F800000 (1.0)
i4 = 0xBF800000 (-1.0)
i5 = 0xC0000000 (-2.0)
i6 = 0xC0000000 (-2.0)
i7 = 0x3F800000 (1.0)
i8 = 0xBF800000 (-1.0)
i9 = 0
i10 = 0x3F000000 (0.5)
i11 = 0x40100000 (2.25)
i12 = 0x3F800000 (1.0)
i13 = 0x40000000 (2.0)
i14 = 0x3F000000 (0.5)
i15 = 0x40400000 (3.0)
store_src_rg coords = src.rg
init_lane_masks CondMask = LoopMask = RetMask = true
copy_uniform $0 = testInputs(0)
max_imm_float $0 = max($0, 0xBF800000 (-1.0))
min_imm_float $0 = min($0, 0x3F800000 (1.0))
cmpeq_imm_float $0 = equal($0, 0xBF800000 (-1.0))
copy_2_uniforms $1..2 = testInputs(0..1)
max_imm_float $1 = max($1, 0xBF800000 (-1.0))
max_imm_float $2 = max($2, 0xBF800000 (-1.0))
min_imm_float $1 = min($1, 0x3F800000 (1.0))
min_imm_float $2 = min($2, 0x3F800000 (1.0))
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
splat_3_constants $4..6 = 0xBF800000 (-1.0)
max_3_floats $1..3 = max($1..3, $4..6)
splat_3_constants $4..6 = 0x3F800000 (1.0)
min_3_floats $1..3 = min($1..3, $4..6)
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
splat_4_constants $5..8 = 0xBF800000 (-1.0)
max_4_floats $1..4 = max($1..4, $5..8)
splat_4_constants $5..8 = 0x3F800000 (1.0)
min_4_floats $1..4 = min($1..4, $5..8)
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_uniform $1 = testInputs(0)
max_imm_float $1 = max($1, 0xBF800000 (-1.0))
min_imm_float $1 = min($1, 0x3F800000 (1.0))
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_uniforms $1..2 = testInputs(0..1)
copy_2_immutables_unmasked $3..4 = i4..5 [0xBF800000 (-1.0), 0xC0000000 (-2.0)]
max_2_floats $1..2 = max($1..2, $3..4)
copy_2_immutables_unmasked $3..4 = i12..13 [0x3F800000 (1.0), 0x40000000 (2.0)]
min_2_floats $1..2 = min($1..2, $3..4)
copy_2_immutables_unmasked $3..4 = i8..9 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_uniforms $1..3 = testInputs(0..2)
copy_3_immutables_unmasked $4..6 = i4..6 [0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0000000 (-2.0)]
max_3_floats $1..3 = max($1..3, $4..6)
copy_3_immutables_unmasked $4..6 = i12..14 [0x3F800000 (1.0), 0x40000000 (2.0), 0x3F000000 (0.5)]
min_3_floats $1..3 = min($1..3, $4..6)
copy_3_immutables_unmasked $4..6 = i8..10 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_uniforms $1..4 = testInputs
copy_4_immutables_unmasked $5..8 = i4..7 [0xBF800000 (-1.0), 0xC0000000 (-2.0), 0xC0000000 (-2.0), 0x3F800000 (1.0)]
max_4_floats $1..4 = max($1..4, $5..8)
copy_4_immutables_unmasked $5..8 = i12..15 [0x3F800000 (1.0), 0x40000000 (2.0), 0x3F000000 (0.5), 0x40400000 (3.0)]
min_4_floats $1..4 = min($1..4, $5..8)
copy_4_immutables_unmasked $5..8 = i8..11 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i8..9 [0xBF800000 (-1.0), 0]
copy_2_immutables_unmasked $3..4 = i0..1 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i0..2 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75)]
copy_3_immutables_unmasked $4..6 = i0..2 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i0..3 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75), 0x3F800000 (1.0)]
copy_4_immutables_unmasked $5..8 = i0..3 [0xBF800000 (-1.0), 0, 0x3F400000 (0.75), 0x3F800000 (1.0)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_constant $1 = 0xBF800000 (-1.0)
cmpeq_imm_float $1 = equal($1, 0xBF800000 (-1.0))
bitwise_and_int $0 &= $1
copy_2_immutables_unmasked $1..2 = i8..9 [0xBF800000 (-1.0), 0]
copy_2_immutables_unmasked $3..4 = i8..9 [0xBF800000 (-1.0), 0]
cmpeq_2_floats $1..2 = equal($1..2, $3..4)
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_3_immutables_unmasked $1..3 = i8..10 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5)]
copy_3_immutables_unmasked $4..6 = i8..10 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5)]
cmpeq_3_floats $1..3 = equal($1..3, $4..6)
bitwise_and_int $2 &= $3
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
copy_4_immutables_unmasked $1..4 = i8..11 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5), 0x40100000 (2.25)]
copy_4_immutables_unmasked $5..8 = i8..11 [0xBF800000 (-1.0), 0, 0x3F000000 (0.5), 0x40100000 (2.25)]
cmpeq_4_floats $1..4 = equal($1..4, $5..8)
bitwise_and_2_ints $1..2 &= $3..4
bitwise_and_int $1 &= $2
bitwise_and_int $0 &= $1
swizzle_4 $0..3 = ($0..3).xxxx
copy_4_uniforms $4..7 = colorRed
copy_4_uniforms $8..11 = colorGreen
mix_4_ints $0..3 = mix($4..7, $8..11, $0..3)
load_src src.rgba = $0..3