| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_colorGreen : packoffset(c0); |
| float4 _10_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| bool ok = true; |
| bool _40 = false; |
| if (true) |
| { |
| _40 = _10_colorGreen.y == 1.0f; |
| } |
| else |
| { |
| _40 = false; |
| } |
| ok = _40; |
| bool _48 = false; |
| if (_40) |
| { |
| _48 = !(_10_colorGreen.x == 1.0f); |
| } |
| else |
| { |
| _48 = false; |
| } |
| ok = _48; |
| bool _61 = false; |
| if (_48) |
| { |
| _61 = all(bool2(_10_colorGreen.yx.x == _10_colorRed.xy.x, _10_colorGreen.yx.y == _10_colorRed.xy.y)); |
| } |
| else |
| { |
| _61 = false; |
| } |
| ok = _61; |
| bool _73 = false; |
| if (_61) |
| { |
| _73 = !any(bool2(_10_colorGreen.yx.x != _10_colorRed.xy.x, _10_colorGreen.yx.y != _10_colorRed.xy.y)); |
| } |
| else |
| { |
| _73 = false; |
| } |
| ok = _73; |
| bool _94 = false; |
| if (_73) |
| { |
| bool _93 = false; |
| if (all(bool2(_10_colorGreen.yx.x == _10_colorRed.xy.x, _10_colorGreen.yx.y == _10_colorRed.xy.y))) |
| { |
| _93 = true; |
| } |
| else |
| { |
| _93 = _10_colorGreen.w != _10_colorRed.w; |
| } |
| _94 = _93; |
| } |
| else |
| { |
| _94 = false; |
| } |
| ok = _94; |
| bool _115 = false; |
| if (_94) |
| { |
| bool _114 = false; |
| if (any(bool2(_10_colorGreen.yx.x != _10_colorRed.xy.x, _10_colorGreen.yx.y != _10_colorRed.xy.y))) |
| { |
| _114 = _10_colorGreen.w == _10_colorRed.w; |
| } |
| else |
| { |
| _114 = false; |
| } |
| _115 = _114; |
| } |
| else |
| { |
| _115 = false; |
| } |
| ok = _115; |
| float4 _116 = 0.0f.xxxx; |
| if (_115) |
| { |
| _116 = _10_colorGreen; |
| } |
| else |
| { |
| _116 = _10_colorRed; |
| } |
| return _116; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |