blob: 1b6e54d69bf09b2654c1443fb6ecccb80d3f1b2b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 testInputs;
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
const float4 expected = float4(-0.021816615, 0.0, 0.01308997, 0.03926991);
const float4 allowedDelta = float4(0.0005);
_out.sk_FragColor = ((abs(((_uniforms.testInputs.x) * 0.0174532925) - -0.021816615) < 0.0005 && all((abs(((_uniforms.testInputs.xy) * 0.0174532925) - float2(-0.021816615, 0.0)) < float2(0.0005)))) && all((abs(((_uniforms.testInputs.xyz) * 0.0174532925) - float3(-0.021816615, 0.0, 0.01308997)) < float3(0.0005)))) && all((abs(((_uniforms.testInputs) * 0.0174532925) - expected) < allowedDelta)) ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}