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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_KeyContext_DEFINED
#define skgpu_graphite_KeyContext_DEFINED
#include "include/core/SkImageInfo.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/private/SkColorData.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/gpu/graphite/TextureProxy.h"
namespace skgpu::graphite {
class Caps;
enum class DstReadRequirement;
class Recorder;
class RuntimeEffectDictionary;
class ShaderCodeDictionary;
// The key context must always be able to provide a valid ShaderCodeDictionary and
// SkRuntimeEffectDictionary. Depending on the calling context it can also supply a
// backend-specific resource providing object (e.g., a Recorder).
class KeyContext {
public:
enum class OptimizeSampling : bool { kNo = false, kYes = true };
// Constructor for the pre-compile code path (i.e., no Recorder)
KeyContext(const Caps* caps,
ShaderCodeDictionary* dict,
RuntimeEffectDictionary* rtEffectDict,
const SkColorInfo& dstColorInfo,
sk_sp<TextureProxy> dstTexture,
SkIPoint dstOffset)
: fDictionary(dict)
, fRTEffectDict(rtEffectDict)
, fDstColorInfo(dstColorInfo)
, fCaps(caps)
, fDstTexture(std::move(dstTexture))
, fDstOffset(dstOffset) {}
// Constructor for the ExtractPaintData code path (i.e., with a Recorder)
KeyContext(Recorder*,
const SkM44& local2Dev,
const SkColorInfo& dstColorInfo,
OptimizeSampling optimizeSampling,
const SkColor4f& paintColor,
sk_sp<TextureProxy> dstTexture,
SkIPoint dstOffset);
KeyContext(const KeyContext&);
Recorder* recorder() const { return fRecorder; }
const Caps* caps() const { return fCaps; }
const SkM44& local2Dev() const { return fLocal2Dev; }
const SkMatrix* localMatrix() const { return fLocalMatrix; }
ShaderCodeDictionary* dict() const { return fDictionary; }
RuntimeEffectDictionary* rtEffectDict() const { return fRTEffectDict; }
const SkColorInfo& dstColorInfo() const { return fDstColorInfo; }
// Proxy to the destination texture, if it needs to be read from, or null otherwise.
sk_sp<TextureProxy> dstTexture() const { return fDstTexture; }
// Offset within dstTexture to the top-left corner of the area that needs to be read.
SkIPoint dstOffset() const { return fDstOffset; }
const SkPMColor4f& paintColor() const { return fPaintColor; }
enum class Scope {
kDefault,
kRuntimeEffect,
};
Scope scope() const { return fScope; }
OptimizeSampling optimizeSampling() const { return fOptimizeSampling; }
protected:
Recorder* fRecorder = nullptr;
SkM44 fLocal2Dev;
SkMatrix* fLocalMatrix = nullptr;
ShaderCodeDictionary* fDictionary;
RuntimeEffectDictionary* fRTEffectDict;
SkColorInfo fDstColorInfo;
// Although stored as premul the paint color is actually comprised of an opaque RGB portion
// and a separate alpha portion. The two portions will never be used together but are stored
// together to reduce the number of uniforms.
SkPMColor4f fPaintColor = SK_PMColor4fBLACK;
Scope fScope = Scope::kDefault;
OptimizeSampling fOptimizeSampling = OptimizeSampling::kNo;
private:
const Caps* fCaps = nullptr;
sk_sp<TextureProxy> fDstTexture;
SkIPoint fDstOffset;
};
class KeyContextWithLocalMatrix : public KeyContext {
public:
KeyContextWithLocalMatrix(const KeyContext& other, const SkMatrix& childLM)
: KeyContext(other) {
if (fLocalMatrix) {
fStorage = SkMatrix::Concat(childLM, *fLocalMatrix);
} else {
fStorage = childLM;
}
fLocalMatrix = &fStorage;
}
private:
KeyContextWithLocalMatrix(const KeyContextWithLocalMatrix&) = delete;
KeyContextWithLocalMatrix& operator=(const KeyContextWithLocalMatrix&) = delete;
SkMatrix fStorage;
};
class KeyContextWithColorInfo : public KeyContext {
public:
KeyContextWithColorInfo(const KeyContext& other, const SkColorInfo& info) : KeyContext(other) {
// We want to keep fPaintColor's alpha value but replace the RGB with values in the new
// color space
SkPMColor4f tmp = fPaintColor;
tmp.fA = 1.0f;
SkColorSpaceXformSteps(fDstColorInfo, info).apply(tmp.vec());
fPaintColor.fR = tmp.fR;
fPaintColor.fG = tmp.fG;
fPaintColor.fB = tmp.fB;
fDstColorInfo = info;
}
private:
KeyContextWithColorInfo(const KeyContextWithColorInfo&) = delete;
KeyContextWithColorInfo& operator=(const KeyContextWithColorInfo&) = delete;
};
class KeyContextWithScope : public KeyContext {
public:
KeyContextWithScope(const KeyContext& other, KeyContext::Scope scope) : KeyContext(other) {
fScope = scope;
// We skip optimized sampling for runtime effects because these might have arbitrary
// coordinate sampling.
if (fScope == Scope::kRuntimeEffect) {
fOptimizeSampling = OptimizeSampling::kNo;
}
}
private:
KeyContextWithScope(const KeyContextWithScope&) = delete;
KeyContextWithScope& operator=(const KeyContextWithScope&) = delete;
};
class KeyContextWithCoordClamp : public KeyContext {
public:
KeyContextWithCoordClamp(const KeyContext& other) : KeyContext(other) {
// Subtlies in clampling implmentation can lead to texture samples at non pixel aligned
// coordinates.
fOptimizeSampling = OptimizeSampling::kNo;
}
private:
KeyContextWithCoordClamp(const KeyContextWithScope&) = delete;
KeyContextWithCoordClamp& operator=(const KeyContextWithScope&) = delete;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_KeyContext_DEFINED