| /* |
| * Copyright 2023 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_AtlasProvider_DEFINED |
| #define skgpu_graphite_AtlasProvider_DEFINED |
| |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/private/base/SkTo.h" |
| #include "src/base/SkEnumBitMask.h" |
| |
| #include <memory> |
| #include <unordered_map> |
| |
| namespace skgpu::graphite { |
| |
| class Caps; |
| class ComputePathAtlas; |
| class DrawContext; |
| class PathAtlas; |
| class RasterPathAtlas; |
| class Recorder; |
| class TextAtlasManager; |
| class TextureProxy; |
| |
| /** |
| * AtlasProvider groups various texture atlas management algorithms together. |
| */ |
| class AtlasProvider final { |
| public: |
| enum class PathAtlasFlags : unsigned { |
| kNone = 0b000, |
| // ComputePathAtlas is supported |
| kCompute = 0b001, |
| // RasterPathAtlas is supported |
| kRaster = 0b010, |
| }; |
| SK_DECL_BITMASK_OPS_FRIENDS(PathAtlasFlags) |
| using PathAtlasFlagsBitMask = SkEnumBitMask<PathAtlasFlags>; |
| |
| // Query the supported path atlas algorithms based on device capabilities. |
| static PathAtlasFlagsBitMask QueryPathAtlasSupport(const Caps*); |
| |
| explicit AtlasProvider(Recorder*); |
| ~AtlasProvider() = default; |
| |
| // Returns the TextAtlasManager that provides access to persistent DrawAtlas instances used in |
| // glyph rendering. This TextAtlasManager is always available. |
| TextAtlasManager* textAtlasManager() const { return fTextAtlasManager.get(); } |
| |
| // Returns whether a particular atlas type is available. Currently PathAtlasFlags::kRaster is |
| // always supported. |
| bool isAvailable(PathAtlasFlags atlasType) const { |
| return SkToBool(fPathAtlasFlags & atlasType); |
| } |
| |
| // Creates a new transient atlas handler that uses compute shaders to rasterize coverage masks |
| // for path rendering. This method returns nullptr if compute shaders are not supported by the |
| // owning Recorder's context. |
| std::unique_ptr<ComputePathAtlas> createComputePathAtlas(Recorder* recorder) const; |
| |
| // Gets the atlas handler that uses the CPU raster pipeline to create coverage masks |
| // for path rendering. |
| RasterPathAtlas* getRasterPathAtlas() const; |
| |
| // Return a TextureProxy with the given dimensions and color type. |
| sk_sp<TextureProxy> getAtlasTexture( |
| Recorder*, uint16_t width, uint16_t height, SkColorType, uint16_t identifier, |
| bool requireStorageUsage); |
| |
| void clearTexturePool(); |
| |
| // Push any pending uploads to atlases onto the draw context |
| void recordUploads(DrawContext*); |
| |
| // Handle any post-flush work (garbage collection, e.g.) |
| void postFlush(); |
| |
| private: |
| std::unique_ptr<TextAtlasManager> fTextAtlasManager; |
| |
| // Accumulates atlas coverage masks generated by software rendering that are required by one or |
| // more entries in `fPendingDraws`. During the snapUploadTask step, prior to pending draws |
| // being snapped into a new DrawPass, any necessary uploads into an atlas texture are recorded |
| // for the accumulated masks. The accumulated masks are then cleared which frees up the atlas |
| // for future draws. |
| // |
| // TODO: We should not clear all accumulated masks but cache masks over more than one frame. |
| // |
| // TODO: We may need a method to generate raster-generated masks in separate threads prior to |
| // upload. |
| std::unique_ptr<RasterPathAtlas> fRasterPathAtlas; |
| |
| // Allocated and cached texture proxies shared by all PathAtlas instances. It is possible for |
| // the same texture to be bound to multiple DispatchGroups and DrawPasses across flushes. The |
| // owning Recorder must guarantee that any uploads or compute dispatches are scheduled to remain |
| // coherent across flushes. |
| // TODO: This requirement might change with a more sophisticated reuse scheme for texture |
| // allocations. For now our model is simple: all PathAtlases target the same texture and only |
| // one of them will render to the texture during a given command submission. |
| std::unordered_map<uint64_t, sk_sp<TextureProxy>> fTexturePool; |
| |
| PathAtlasFlagsBitMask fPathAtlasFlags = PathAtlasFlags::kNone; |
| }; |
| |
| SK_MAKE_BITMASK_OPS(AtlasProvider::PathAtlasFlags) |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_AtlasProvider_DEFINED |