| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/ganesh/GrBlurUtils.h" |
| |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkBlurTypes.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkData.h" |
| #include "include/core/SkImageInfo.h" |
| #include "include/core/SkM44.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRRect.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkRegion.h" |
| #include "include/core/SkSamplingOptions.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkSize.h" |
| #include "include/core/SkSpan.h" |
| #include "include/core/SkString.h" |
| #include "include/core/SkStrokeRec.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkSurfaceProps.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/effects/SkRuntimeEffect.h" |
| #include "include/gpu/GpuTypes.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/GrRecordingContext.h" |
| #include "include/gpu/GrTypes.h" |
| #include "include/private/SkColorData.h" |
| #include "include/private/base/SkAssert.h" |
| #include "include/private/base/SkFixed.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "include/private/base/SkMath.h" |
| #include "include/private/base/SkTemplates.h" |
| #include "include/private/gpu/ganesh/GrTypesPriv.h" |
| #include "src/base/SkFloatBits.h" |
| #include "src/base/SkTLazy.h" |
| #include "src/core/SkBlurMaskFilterImpl.h" |
| #include "src/core/SkDraw.h" |
| #include "src/core/SkMask.h" |
| #include "src/core/SkMaskFilterBase.h" |
| #include "src/core/SkRRectPriv.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/gpu/BlurUtils.h" |
| #include "src/gpu/ResourceKey.h" |
| #include "src/gpu/SkBackingFit.h" |
| #include "src/gpu/Swizzle.h" |
| #include "src/gpu/ganesh/GrCaps.h" |
| #include "src/gpu/ganesh/GrClip.h" |
| #include "src/gpu/ganesh/GrColorInfo.h" |
| #include "src/gpu/ganesh/GrColorSpaceXform.h" |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" |
| #include "src/gpu/ganesh/GrFixedClip.h" |
| #include "src/gpu/ganesh/GrFragmentProcessor.h" |
| #include "src/gpu/ganesh/GrFragmentProcessors.h" |
| #include "src/gpu/ganesh/GrPaint.h" |
| #include "src/gpu/ganesh/GrRecordingContextPriv.h" |
| #include "src/gpu/ganesh/GrSamplerState.h" |
| #include "src/gpu/ganesh/GrShaderCaps.h" |
| #include "src/gpu/ganesh/GrStyle.h" |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" |
| #include "src/gpu/ganesh/GrSurfaceProxyView.h" |
| #include "src/gpu/ganesh/GrTextureProxy.h" |
| #include "src/gpu/ganesh/GrThreadSafeCache.h" |
| #include "src/gpu/ganesh/GrUtil.h" |
| #include "src/gpu/ganesh/SkGr.h" |
| #include "src/gpu/ganesh/SurfaceContext.h" |
| #include "src/gpu/ganesh/SurfaceDrawContext.h" |
| #include "src/gpu/ganesh/SurfaceFillContext.h" |
| #include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h" |
| #include "src/gpu/ganesh/effects/GrMatrixEffect.h" |
| #include "src/gpu/ganesh/effects/GrSkSLFP.h" |
| #include "src/gpu/ganesh/effects/GrTextureEffect.h" |
| #include "src/gpu/ganesh/geometry/GrStyledShape.h" |
| |
| #include <algorithm> |
| #include <array> |
| #include <cstdint> |
| #include <initializer_list> |
| #include <memory> |
| #include <tuple> |
| #include <utility> |
| |
| namespace GrBlurUtils { |
| |
| static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) { |
| return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect); |
| } |
| |
| static constexpr auto kMaskOrigin = kTopLeft_GrSurfaceOrigin; |
| |
| // Draw a mask using the supplied paint. Since the coverage/geometry |
| // is already burnt into the mask this boils down to a rect draw. |
| // Return true if the mask was successfully drawn. |
| static bool draw_mask(skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| const SkMatrix& viewMatrix, |
| const SkIRect& maskBounds, |
| GrPaint&& paint, |
| GrSurfaceProxyView mask) { |
| SkMatrix inverse; |
| if (!viewMatrix.invert(&inverse)) { |
| return false; |
| } |
| |
| mask.concatSwizzle(skgpu::Swizzle("aaaa")); |
| |
| SkMatrix matrix = SkMatrix::Translate(-SkIntToScalar(maskBounds.fLeft), |
| -SkIntToScalar(maskBounds.fTop)); |
| matrix.preConcat(viewMatrix); |
| paint.setCoverageFragmentProcessor( |
| GrTextureEffect::Make(std::move(mask), kUnknown_SkAlphaType, matrix)); |
| |
| sdc->fillPixelsWithLocalMatrix(clip, std::move(paint), maskBounds, inverse); |
| return true; |
| } |
| |
| static void mask_release_proc(void* addr, void* /*context*/) { |
| SkMaskBuilder::FreeImage(addr); |
| } |
| |
| // This stores the mapping from an unclipped, integerized, device-space, shape bounds to |
| // the filtered mask's draw rect. |
| struct DrawRectData { |
| SkIVector fOffset; |
| SkISize fSize; |
| }; |
| |
| static sk_sp<SkData> create_data(const SkIRect& drawRect, const SkIRect& origDevBounds) { |
| |
| DrawRectData drawRectData { {drawRect.fLeft - origDevBounds.fLeft, |
| drawRect.fTop - origDevBounds.fTop}, |
| drawRect.size() }; |
| |
| return SkData::MakeWithCopy(&drawRectData, sizeof(drawRectData)); |
| } |
| |
| static SkIRect extract_draw_rect_from_data(SkData* data, const SkIRect& origDevBounds) { |
| auto drawRectData = static_cast<const DrawRectData*>(data->data()); |
| |
| return SkIRect::MakeXYWH(origDevBounds.fLeft + drawRectData->fOffset.fX, |
| origDevBounds.fTop + drawRectData->fOffset.fY, |
| drawRectData->fSize.fWidth, |
| drawRectData->fSize.fHeight); |
| } |
| |
| static GrSurfaceProxyView sw_create_filtered_mask(GrRecordingContext* rContext, |
| const SkMatrix& viewMatrix, |
| const GrStyledShape& shape, |
| const SkMaskFilter* filter, |
| const SkIRect& unclippedDevShapeBounds, |
| const SkIRect& clipBounds, |
| SkIRect* drawRect, |
| skgpu::UniqueKey* key) { |
| SkASSERT(filter); |
| SkASSERT(!shape.style().applies()); |
| |
| auto threadSafeCache = rContext->priv().threadSafeCache(); |
| |
| GrSurfaceProxyView filteredMaskView; |
| sk_sp<SkData> data; |
| |
| if (key->isValid()) { |
| std::tie(filteredMaskView, data) = threadSafeCache->findWithData(*key); |
| } |
| |
| if (filteredMaskView) { |
| SkASSERT(data); |
| SkASSERT(kMaskOrigin == filteredMaskView.origin()); |
| |
| *drawRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds); |
| } else { |
| SkStrokeRec::InitStyle fillOrHairline = shape.style().isSimpleHairline() |
| ? SkStrokeRec::kHairline_InitStyle |
| : SkStrokeRec::kFill_InitStyle; |
| |
| // TODO: it seems like we could create an SkDraw here and set its fMatrix field rather |
| // than explicitly transforming the path to device space. |
| SkPath devPath; |
| |
| shape.asPath(&devPath); |
| |
| devPath.transform(viewMatrix); |
| |
| SkMaskBuilder srcM, dstM; |
| if (!SkDraw::DrawToMask(devPath, clipBounds, filter, &viewMatrix, &srcM, |
| SkMaskBuilder::kComputeBoundsAndRenderImage_CreateMode, |
| fillOrHairline)) { |
| return {}; |
| } |
| SkAutoMaskFreeImage autoSrc(srcM.image()); |
| |
| SkASSERT(SkMask::kA8_Format == srcM.fFormat); |
| |
| if (!as_MFB(filter)->filterMask(&dstM, srcM, viewMatrix, nullptr)) { |
| return {}; |
| } |
| // this will free-up dstM when we're done (allocated in filterMask()) |
| SkAutoMaskFreeImage autoDst(dstM.image()); |
| |
| if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) { |
| return {}; |
| } |
| |
| // we now have a device-aligned 8bit mask in dstM, ready to be drawn using |
| // the current clip (and identity matrix) and GrPaint settings |
| SkBitmap bm; |
| if (!bm.installPixels(SkImageInfo::MakeA8(dstM.fBounds.width(), dstM.fBounds.height()), |
| autoDst.release(), dstM.fRowBytes, mask_release_proc, nullptr)) { |
| return {}; |
| } |
| bm.setImmutable(); |
| |
| std::tie(filteredMaskView, std::ignore) = GrMakeUncachedBitmapProxyView( |
| rContext, bm, skgpu::Mipmapped::kNo, SkBackingFit::kApprox); |
| if (!filteredMaskView) { |
| return {}; |
| } |
| |
| SkASSERT(kMaskOrigin == filteredMaskView.origin()); |
| |
| *drawRect = dstM.fBounds; |
| |
| if (key->isValid()) { |
| key->setCustomData(create_data(*drawRect, unclippedDevShapeBounds)); |
| std::tie(filteredMaskView, data) = threadSafeCache->addWithData(*key, filteredMaskView); |
| // If we got a different view back from 'addWithData' it could have a different drawRect |
| *drawRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds); |
| } |
| } |
| |
| return filteredMaskView; |
| } |
| |
| // Create a mask of 'shape' and return the resulting surfaceDrawContext |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> create_mask_GPU( |
| GrRecordingContext* rContext, |
| const SkIRect& maskRect, |
| const SkMatrix& origViewMatrix, |
| const GrStyledShape& shape, |
| int sampleCnt) { |
| // We cache blur masks. Use default surface props here so we can use the same cached mask |
| // regardless of the final dst surface. |
| SkSurfaceProps defaultSurfaceProps; |
| |
| // Use GetApproxSize to implement our own approximate size matching, but demand |
| // a "SkBackingFit::kExact" size match on the actual render target. We do this because the |
| // filter will reach outside the src bounds, so we need to pre-clear these values to ensure a |
| // "decal" sampling effect (i.e., ensure reads outside the src bounds return alpha=0). |
| // |
| // FIXME: Reads outside the left and top edges will actually clamp to the edge pixel. And in the |
| // event that GetApproxSize does not change the size, reads outside the right and/or bottom will |
| // do the same. We should offset our filter within the render target and expand the size as |
| // needed to guarantee at least 1px of padding on all sides. |
| auto approxSize = skgpu::GetApproxSize(maskRect.size()); |
| auto sdc = skgpu::ganesh::SurfaceDrawContext::MakeWithFallback(rContext, |
| GrColorType::kAlpha_8, |
| nullptr, |
| SkBackingFit::kExact, |
| approxSize, |
| defaultSurfaceProps, |
| sampleCnt, |
| skgpu::Mipmapped::kNo, |
| GrProtected::kNo, |
| kMaskOrigin); |
| if (!sdc) { |
| return nullptr; |
| } |
| |
| sdc->clear(SK_PMColor4fTRANSPARENT); |
| |
| GrPaint maskPaint; |
| maskPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op); |
| |
| // setup new clip |
| GrFixedClip clip(sdc->dimensions(), SkIRect::MakeWH(maskRect.width(), maskRect.height())); |
| |
| // Draw the mask into maskTexture with the path's integerized top-left at the origin using |
| // maskPaint. |
| SkMatrix viewMatrix = origViewMatrix; |
| viewMatrix.postTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop)); |
| sdc->drawShape(&clip, std::move(maskPaint), GrAA::kYes, viewMatrix, GrStyledShape(shape)); |
| return sdc; |
| } |
| |
| static bool get_unclipped_shape_dev_bounds(const GrStyledShape& shape, const SkMatrix& matrix, |
| SkIRect* devBounds) { |
| SkRect shapeDevBounds; |
| if (shape.inverseFilled()) { |
| shapeDevBounds = {SK_ScalarNegativeInfinity, SK_ScalarNegativeInfinity, |
| SK_ScalarInfinity, SK_ScalarInfinity}; |
| } else { |
| SkRect shapeBounds = shape.styledBounds(); |
| if (shapeBounds.isEmpty()) { |
| return false; |
| } |
| matrix.mapRect(&shapeDevBounds, shapeBounds); |
| } |
| // Even though these are "unclipped" bounds we still clip to the int32_t range. |
| // This is the largest int32_t that is representable exactly as a float. The next 63 larger ints |
| // would round down to this value when cast to a float, but who really cares. |
| // INT32_MIN is exactly representable. |
| static constexpr int32_t kMaxInt = 2147483520; |
| if (!shapeDevBounds.intersect(SkRect::MakeLTRB(INT32_MIN, INT32_MIN, kMaxInt, kMaxInt))) { |
| return false; |
| } |
| // Make sure that the resulting SkIRect can have representable width and height |
| if (SkScalarRoundToInt(shapeDevBounds.width()) > kMaxInt || |
| SkScalarRoundToInt(shapeDevBounds.height()) > kMaxInt) { |
| return false; |
| } |
| shapeDevBounds.roundOut(devBounds); |
| return true; |
| } |
| |
| // Gets the shape bounds, the clip bounds, and the intersection (if any). Returns false if there |
| // is no intersection. |
| static bool get_shape_and_clip_bounds(skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| const GrStyledShape& shape, |
| const SkMatrix& matrix, |
| SkIRect* unclippedDevShapeBounds, |
| SkIRect* devClipBounds) { |
| // compute bounds as intersection of rt size, clip, and path |
| *devClipBounds = clip ? clip->getConservativeBounds() |
| : SkIRect::MakeWH(sdc->width(), sdc->height()); |
| |
| if (!get_unclipped_shape_dev_bounds(shape, matrix, unclippedDevShapeBounds)) { |
| *unclippedDevShapeBounds = SkIRect::MakeEmpty(); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /** |
| * If we cannot create a FragmentProcess for a mask filter, we might have special logic for |
| * it here. That code path requires constructing a src mask as input. Since that is a potentially |
| * expensive operation, this function tests if filter_mask would succeed if the mask |
| * were to be created. |
| * |
| * 'maskRect' returns the device space portion of the mask that the filter needs. The mask |
| * passed into 'filter_mask' should have the same extent as 'maskRect' but be |
| * translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop) |
| * appears at (0, 0) in the mask). |
| * |
| * Logically, how this works is: |
| * can_filter_mask is called |
| * if (it returns true) |
| * the returned mask rect is used for quick rejecting |
| * the mask rect is used to generate the mask |
| * filter_mask is called to filter the mask |
| * |
| * TODO: this should work as: |
| * if (can_filter_mask(devShape, ...)) // rect, rrect, drrect, path |
| * filter_mask(devShape, ...) |
| * this would hide the RRect special case and the mask generation |
| */ |
| static bool can_filter_mask(const SkMaskFilterBase* maskFilter, |
| const GrStyledShape& shape, |
| const SkIRect& devSpaceShapeBounds, |
| const SkIRect& clipBounds, |
| const SkMatrix& ctm, |
| SkIRect* maskRect) { |
| if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) { |
| return false; |
| } |
| auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter); |
| SkScalar xformedSigma = bmf->computeXformedSigma(ctm); |
| if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) { |
| *maskRect = devSpaceShapeBounds; |
| return maskRect->intersect(clipBounds); |
| } |
| |
| if (maskRect) { |
| float sigma3 = 3 * xformedSigma; |
| |
| // Outset srcRect and clipRect by 3 * sigma, to compute affected blur area. |
| SkIRect clipRect = clipBounds.makeOutset(sigma3, sigma3); |
| SkIRect srcRect = devSpaceShapeBounds.makeOutset(sigma3, sigma3); |
| |
| if (!srcRect.intersect(clipRect)) { |
| srcRect.setEmpty(); |
| } |
| *maskRect = srcRect; |
| } |
| |
| // We prefer to blur paths with small blur radii on the CPU. |
| static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64); |
| static const SkScalar kMIN_GPU_BLUR_SIGMA = SkIntToScalar(32); |
| |
| if (devSpaceShapeBounds.width() <= kMIN_GPU_BLUR_SIZE && |
| devSpaceShapeBounds.height() <= kMIN_GPU_BLUR_SIZE && |
| xformedSigma <= kMIN_GPU_BLUR_SIGMA) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Circle Blur |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static std::unique_ptr<GrFragmentProcessor> create_profile_effect(GrRecordingContext* rContext, |
| const SkRect& circle, |
| float sigma, |
| float* solidRadius, |
| float* textureRadius) { |
| float circleR = circle.width() / 2.0f; |
| if (!SkIsFinite(circleR) || circleR < SK_ScalarNearlyZero) { |
| return nullptr; |
| } |
| |
| auto threadSafeCache = rContext->priv().threadSafeCache(); |
| |
| // Profile textures are cached by the ratio of sigma to circle radius and by the size of the |
| // profile texture (binned by powers of 2). |
| SkScalar sigmaToCircleRRatio = sigma / circleR; |
| // When sigma is really small this becomes a equivalent to convolving a Gaussian with a |
| // half-plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the |
| // Guassian and the profile texture is a just a Gaussian evaluation. However, we haven't yet |
| // implemented this latter optimization. |
| sigmaToCircleRRatio = std::min(sigmaToCircleRRatio, 8.f); |
| SkFixed sigmaToCircleRRatioFixed; |
| static const SkScalar kHalfPlaneThreshold = 0.1f; |
| bool useHalfPlaneApprox = false; |
| if (sigmaToCircleRRatio <= kHalfPlaneThreshold) { |
| useHalfPlaneApprox = true; |
| sigmaToCircleRRatioFixed = 0; |
| *solidRadius = circleR - 3 * sigma; |
| *textureRadius = 6 * sigma; |
| } else { |
| // Convert to fixed point for the key. |
| sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio); |
| // We shave off some bits to reduce the number of unique entries. We could probably |
| // shave off more than we do. |
| sigmaToCircleRRatioFixed &= ~0xff; |
| sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed); |
| sigma = circleR * sigmaToCircleRRatio; |
| *solidRadius = 0; |
| *textureRadius = circleR + 3 * sigma; |
| } |
| |
| static constexpr int kProfileTextureWidth = 512; |
| // This would be kProfileTextureWidth/textureRadius if it weren't for the fact that we do |
| // the calculation of the profile coord in a coord space that has already been scaled by |
| // 1 / textureRadius. This is done to avoid overflow in length(). |
| SkMatrix texM = SkMatrix::Scale(kProfileTextureWidth, 1.f); |
| |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| skgpu::UniqueKey key; |
| skgpu::UniqueKey::Builder builder(&key, kDomain, 1, "1-D Circular Blur"); |
| builder[0] = sigmaToCircleRRatioFixed; |
| builder.finish(); |
| |
| GrSurfaceProxyView profileView = threadSafeCache->find(key); |
| if (profileView) { |
| SkASSERT(profileView.asTextureProxy()); |
| SkASSERT(profileView.origin() == kTopLeft_GrSurfaceOrigin); |
| return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM); |
| } |
| |
| SkBitmap bm; |
| if (useHalfPlaneApprox) { |
| bm = skgpu::CreateHalfPlaneProfile(kProfileTextureWidth); |
| } else { |
| // Rescale params to the size of the texture we're creating. |
| SkScalar scale = kProfileTextureWidth / *textureRadius; |
| bm = skgpu::CreateCircleProfile(sigma * scale, circleR * scale, kProfileTextureWidth); |
| } |
| |
| profileView = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bm)); |
| if (!profileView) { |
| return nullptr; |
| } |
| |
| profileView = threadSafeCache->add(key, profileView); |
| return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM); |
| } |
| |
| static std::unique_ptr<GrFragmentProcessor> make_circle_blur(GrRecordingContext* context, |
| const SkRect& circle, |
| float sigma) { |
| if (skgpu::BlurIsEffectivelyIdentity(sigma)) { |
| return nullptr; |
| } |
| |
| float solidRadius; |
| float textureRadius; |
| std::unique_ptr<GrFragmentProcessor> profile = |
| create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius); |
| if (!profile) { |
| return nullptr; |
| } |
| |
| static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform shader blurProfile;" |
| "uniform half4 circleData;" |
| |
| "half4 main(float2 xy) {" |
| // We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need |
| // to rearrange to avoid passing large values to length() that would overflow. |
| "half2 vec = half2((sk_FragCoord.xy - circleData.xy) * circleData.w);" |
| "half dist = length(vec) + (0.5 - circleData.z) * circleData.w;" |
| "return blurProfile.eval(half2(dist, 0.5)).aaaa;" |
| "}" |
| ); |
| |
| SkV4 circleData = {circle.centerX(), circle.centerY(), solidRadius, 1.f / textureRadius}; |
| auto circleBlurFP = GrSkSLFP::Make(effect, "CircleBlur", /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, |
| "blurProfile", GrSkSLFP::IgnoreOptFlags(std::move(profile)), |
| "circleData", circleData); |
| // Modulate blur with the input color. |
| return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(circleBlurFP), |
| /*dst=*/nullptr); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Rect Blur |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static std::unique_ptr<GrFragmentProcessor> make_rect_integral_fp(GrRecordingContext* rContext, |
| float sixSigma) { |
| SkASSERT(!skgpu::BlurIsEffectivelyIdentity(sixSigma / 6.f)); |
| auto threadSafeCache = rContext->priv().threadSafeCache(); |
| |
| int width = skgpu::ComputeIntegralTableWidth(sixSigma); |
| |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| skgpu::UniqueKey key; |
| skgpu::UniqueKey::Builder builder(&key, kDomain, 1, "Rect Blur Mask"); |
| builder[0] = width; |
| builder.finish(); |
| |
| SkMatrix m = SkMatrix::Scale(width / sixSigma, 1.f); |
| |
| GrSurfaceProxyView view = threadSafeCache->find(key); |
| |
| if (view) { |
| SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin); |
| return GrTextureEffect::Make( |
| std::move(view), kPremul_SkAlphaType, m, GrSamplerState::Filter::kLinear); |
| } |
| |
| SkBitmap bitmap = skgpu::CreateIntegralTable(width); |
| if (bitmap.empty()) { |
| return {}; |
| } |
| |
| view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap)); |
| if (!view) { |
| return {}; |
| } |
| |
| view = threadSafeCache->add(key, view); |
| |
| SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin); |
| return GrTextureEffect::Make( |
| std::move(view), kPremul_SkAlphaType, m, GrSamplerState::Filter::kLinear); |
| } |
| |
| static std::unique_ptr<GrFragmentProcessor> make_rect_blur(GrRecordingContext* context, |
| const GrShaderCaps& caps, |
| const SkRect& srcRect, |
| const SkMatrix& viewMatrix, |
| float transformedSigma) { |
| SkASSERT(viewMatrix.preservesRightAngles()); |
| SkASSERT(srcRect.isSorted()); |
| |
| if (skgpu::BlurIsEffectivelyIdentity(transformedSigma)) { |
| // No need to blur the rect |
| return nullptr; |
| } |
| |
| SkMatrix invM; |
| SkRect rect; |
| if (viewMatrix.rectStaysRect()) { |
| invM = SkMatrix::I(); |
| // We can do everything in device space when the src rect projects to a rect in device space |
| SkAssertResult(viewMatrix.mapRect(&rect, srcRect)); |
| } else { |
| // The view matrix may scale, perhaps anisotropically. But we want to apply our device space |
| // "transformedSigma" to the delta of frag coord from the rect edges. Factor out the scaling |
| // to define a space that is purely rotation/translation from device space (and scale from |
| // src space) We'll meet in the middle: pre-scale the src rect to be in this space and then |
| // apply the inverse of the rotation/translation portion to the frag coord. |
| SkMatrix m; |
| SkSize scale; |
| if (!viewMatrix.decomposeScale(&scale, &m)) { |
| return nullptr; |
| } |
| if (!m.invert(&invM)) { |
| return nullptr; |
| } |
| rect = {srcRect.left() * scale.width(), |
| srcRect.top() * scale.height(), |
| srcRect.right() * scale.width(), |
| srcRect.bottom() * scale.height()}; |
| } |
| |
| if (!caps.fFloatIs32Bits) { |
| // We promote the math that gets us into the Gaussian space to full float when the rect |
| // coords are large. If we don't have full float then fail. We could probably clip the rect |
| // to an outset device bounds instead. |
| if (SkScalarAbs(rect.fLeft) > 16000.f || SkScalarAbs(rect.fTop) > 16000.f || |
| SkScalarAbs(rect.fRight) > 16000.f || SkScalarAbs(rect.fBottom) > 16000.f) { |
| return nullptr; |
| } |
| } |
| |
| const float sixSigma = 6 * transformedSigma; |
| std::unique_ptr<GrFragmentProcessor> integral = make_rect_integral_fp(context, sixSigma); |
| if (!integral) { |
| return nullptr; |
| } |
| |
| // In the fast variant we think of the midpoint of the integral texture as aligning with the |
| // closest rect edge both in x and y. To simplify texture coord calculation we inset the rect so |
| // that the edge of the inset rect corresponds to t = 0 in the texture. It actually simplifies |
| // things a bit in the !isFast case, too. |
| float threeSigma = sixSigma / 2; |
| SkRect insetRect = {rect.left() + threeSigma, |
| rect.top() + threeSigma, |
| rect.right() - threeSigma, |
| rect.bottom() - threeSigma}; |
| |
| // In our fast variant we find the nearest horizontal and vertical edges and for each do a |
| // lookup in the integral texture for each and multiply them. When the rect is less than 6 sigma |
| // wide then things aren't so simple and we have to consider both the left and right edge of the |
| // rectangle (and similar in y). |
| bool isFast = insetRect.isSorted(); |
| |
| static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| // Effect that is a LUT for integral of normal distribution. The value at x:[0,6*sigma] is |
| // the integral from -inf to (3*sigma - x). I.e. x is mapped from [0, 6*sigma] to |
| // [3*sigma to -3*sigma]. The flip saves a reversal in the shader. |
| "uniform shader integral;" |
| |
| "uniform float4 rect;" |
| "uniform int isFast;" // specialized |
| |
| "half4 main(float2 pos) {" |
| "half xCoverage, yCoverage;" |
| "if (bool(isFast)) {" |
| // Get the smaller of the signed distance from the frag coord to the left and right |
| // edges and similar for y. |
| // The integral texture goes "backwards" (from 3*sigma to -3*sigma), So, the below |
| // computations align the left edge of the integral texture with the inset rect's |
| // edge extending outward 6 * sigma from the inset rect. |
| "half2 xy = max(half2(rect.LT - pos), half2(pos - rect.RB));" |
| "xCoverage = integral.eval(half2(xy.x, 0.5)).a;" |
| "yCoverage = integral.eval(half2(xy.y, 0.5)).a;" |
| "} else {" |
| // We just consider just the x direction here. In practice we compute x and y |
| // separately and multiply them together. |
| // We define our coord system so that the point at which we're evaluating a kernel |
| // defined by the normal distribution (K) at 0. In this coord system let L be left |
| // edge and R be the right edge of the rectangle. |
| // We can calculate C by integrating K with the half infinite ranges outside the |
| // L to R range and subtracting from 1: |
| // C = 1 - <integral of K from from -inf to L> - <integral of K from R to inf> |
| // K is symmetric about x=0 so: |
| // C = 1 - <integral of K from from -inf to L> - <integral of K from -inf to -R> |
| |
| // The integral texture goes "backwards" (from 3*sigma to -3*sigma) which is |
| // factored in to the below calculations. |
| // Also, our rect uniform was pre-inset by 3 sigma from the actual rect being |
| // blurred, also factored in. |
| "half4 rect = half4(half2(rect.LT - pos), half2(pos - rect.RB));" |
| "xCoverage = 1 - integral.eval(half2(rect.L, 0.5)).a" |
| "- integral.eval(half2(rect.R, 0.5)).a;" |
| "yCoverage = 1 - integral.eval(half2(rect.T, 0.5)).a" |
| "- integral.eval(half2(rect.B, 0.5)).a;" |
| "}" |
| "return half4(xCoverage * yCoverage);" |
| "}" |
| ); |
| |
| std::unique_ptr<GrFragmentProcessor> fp = |
| GrSkSLFP::Make(effect, "RectBlur", /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, |
| "integral", GrSkSLFP::IgnoreOptFlags(std::move(integral)), |
| "rect", insetRect, |
| "isFast", GrSkSLFP::Specialize<int>(isFast)); |
| // Modulate blur with the input color. |
| fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp), |
| /*dst=*/nullptr); |
| if (!invM.isIdentity()) { |
| fp = GrMatrixEffect::Make(invM, std::move(fp)); |
| } |
| return GrFragmentProcessor::DeviceSpace(std::move(fp)); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // RRect Blur |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| static constexpr auto kBlurredRRectMaskOrigin = kTopLeft_GrSurfaceOrigin; |
| |
| static void make_blurred_rrect_key(skgpu::UniqueKey* key, |
| const SkRRect& rrectToDraw, |
| float xformedSigma) { |
| SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma)); |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| |
| skgpu::UniqueKey::Builder builder(key, kDomain, 9, "RoundRect Blur Mask"); |
| builder[0] = SkScalarCeilToInt(xformedSigma - 1 / 6.0f); |
| |
| int index = 1; |
| // TODO: this is overkill for _simple_ circular rrects |
| for (auto c : {SkRRect::kUpperLeft_Corner, |
| SkRRect::kUpperRight_Corner, |
| SkRRect::kLowerRight_Corner, |
| SkRRect::kLowerLeft_Corner}) { |
| SkASSERT(SkScalarIsInt(rrectToDraw.radii(c).fX) && SkScalarIsInt(rrectToDraw.radii(c).fY)); |
| builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fX); |
| builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fY); |
| } |
| builder.finish(); |
| } |
| |
| static bool fillin_view_on_gpu(GrDirectContext* dContext, |
| const GrSurfaceProxyView& lazyView, |
| GrThreadSafeCache::Trampoline* trampoline, |
| const SkRRect& rrectToDraw, |
| const SkISize& dimensions, |
| float xformedSigma) { |
| SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma)); |
| |
| // We cache blur masks. Use default surface props here so we can use the same cached mask |
| // regardless of the final dst surface. |
| SkSurfaceProps defaultSurfaceProps; |
| |
| std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> sdc = |
| skgpu::ganesh::SurfaceDrawContext::MakeWithFallback(dContext, |
| GrColorType::kAlpha_8, |
| nullptr, |
| SkBackingFit::kExact, |
| dimensions, |
| defaultSurfaceProps, |
| 1, |
| skgpu::Mipmapped::kNo, |
| GrProtected::kNo, |
| kBlurredRRectMaskOrigin); |
| if (!sdc) { |
| return false; |
| } |
| |
| GrPaint paint; |
| |
| sdc->clear(SK_PMColor4fTRANSPARENT); |
| sdc->drawRRect(nullptr, |
| std::move(paint), |
| GrAA::kYes, |
| SkMatrix::I(), |
| rrectToDraw, |
| GrStyle::SimpleFill()); |
| |
| GrSurfaceProxyView srcView = sdc->readSurfaceView(); |
| SkASSERT(srcView.asTextureProxy()); |
| auto rtc2 = GaussianBlur(dContext, |
| std::move(srcView), |
| sdc->colorInfo().colorType(), |
| sdc->colorInfo().alphaType(), |
| nullptr, |
| SkIRect::MakeSize(dimensions), |
| SkIRect::MakeSize(dimensions), |
| xformedSigma, |
| xformedSigma, |
| SkTileMode::kClamp, |
| SkBackingFit::kExact); |
| if (!rtc2 || !rtc2->readSurfaceView()) { |
| return false; |
| } |
| |
| auto view = rtc2->readSurfaceView(); |
| SkASSERT(view.swizzle() == lazyView.swizzle()); |
| SkASSERT(view.origin() == lazyView.origin()); |
| trampoline->fProxy = view.asTextureProxyRef(); |
| |
| return true; |
| } |
| |
| // Create a cpu-side blurred-rrect mask that is close to the version the gpu would've produced. |
| // The match needs to be close bc the cpu- and gpu-generated version must be interchangeable. |
| static GrSurfaceProxyView create_mask_on_cpu(GrRecordingContext* rContext, |
| const SkRRect& rrectToDraw, |
| const SkISize& dimensions, |
| float xformedSigma) { |
| SkBitmap result = skgpu::CreateRRectBlurMask(rrectToDraw, dimensions, xformedSigma); |
| if (result.empty()) { |
| return {}; |
| } |
| |
| auto view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, result)); |
| if (!view) { |
| return {}; |
| } |
| |
| SkASSERT(view.origin() == kBlurredRRectMaskOrigin); |
| return view; |
| } |
| |
| static std::unique_ptr<GrFragmentProcessor> find_or_create_rrect_blur_mask_fp( |
| GrRecordingContext* rContext, |
| const SkRRect& rrectToDraw, |
| const SkISize& dimensions, |
| float xformedSigma) { |
| SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma)); |
| skgpu::UniqueKey key; |
| make_blurred_rrect_key(&key, rrectToDraw, xformedSigma); |
| |
| auto threadSafeCache = rContext->priv().threadSafeCache(); |
| |
| // It seems like we could omit this matrix and modify the shader code to not normalize |
| // the coords used to sample the texture effect. However, the "proxyDims" value in the |
| // shader is not always the actual the proxy dimensions. This is because 'dimensions' here |
| // was computed using integer corner radii as determined in |
| // SkComputeBlurredRRectParams whereas the shader code uses the float radius to compute |
| // 'proxyDims'. Why it draws correctly with these unequal values is a mystery for the ages. |
| auto m = SkMatrix::Scale(dimensions.width(), dimensions.height()); |
| |
| GrSurfaceProxyView view; |
| |
| if (GrDirectContext* dContext = rContext->asDirectContext()) { |
| // The gpu thread gets priority over the recording threads. If the gpu thread is first, |
| // it crams a lazy proxy into the cache and then fills it in later. |
| auto [lazyView, trampoline] = GrThreadSafeCache::CreateLazyView(dContext, |
| GrColorType::kAlpha_8, |
| dimensions, |
| kBlurredRRectMaskOrigin, |
| SkBackingFit::kExact); |
| if (!lazyView) { |
| return nullptr; |
| } |
| |
| view = threadSafeCache->findOrAdd(key, lazyView); |
| if (view != lazyView) { |
| SkASSERT(view.asTextureProxy()); |
| SkASSERT(view.origin() == kBlurredRRectMaskOrigin); |
| return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m); |
| } |
| |
| if (!fillin_view_on_gpu(dContext, |
| lazyView, |
| trampoline.get(), |
| rrectToDraw, |
| dimensions, |
| xformedSigma)) { |
| // In this case something has gone disastrously wrong so set up to drop the draw |
| // that needed this resource and reduce future pollution of the cache. |
| threadSafeCache->remove(key); |
| return nullptr; |
| } |
| } else { |
| view = threadSafeCache->find(key); |
| if (view) { |
| SkASSERT(view.asTextureProxy()); |
| SkASSERT(view.origin() == kBlurredRRectMaskOrigin); |
| return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m); |
| } |
| |
| view = create_mask_on_cpu(rContext, rrectToDraw, dimensions, xformedSigma); |
| if (!view) { |
| return nullptr; |
| } |
| |
| view = threadSafeCache->add(key, view); |
| } |
| |
| SkASSERT(view.asTextureProxy()); |
| SkASSERT(view.origin() == kBlurredRRectMaskOrigin); |
| return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m); |
| } |
| |
| static std::unique_ptr<GrFragmentProcessor> make_rrect_blur(GrRecordingContext* context, |
| float sigma, |
| float xformedSigma, |
| const SkRRect& srcRRect, |
| const SkRRect& devRRect) { |
| SkASSERTF(!SkRRectPriv::IsCircle(devRRect), |
| "Unexpected circle. %d\n\t%s\n\t%s", |
| SkRRectPriv::IsCircle(srcRRect), |
| srcRRect.dumpToString(true).c_str(), |
| devRRect.dumpToString(true).c_str()); |
| SkASSERTF(!devRRect.isRect(), |
| "Unexpected rect. %d\n\t%s\n\t%s", |
| srcRRect.isRect(), |
| srcRRect.dumpToString(true).c_str(), |
| devRRect.dumpToString(true).c_str()); |
| |
| // TODO: loosen this up |
| if (!SkRRectPriv::IsSimpleCircular(devRRect)) { |
| return nullptr; |
| } |
| |
| if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) { |
| return nullptr; |
| } |
| |
| // Make sure we can successfully ninepatch this rrect -- the blur sigma has to be sufficiently |
| // small relative to both the size of the corner radius and the width (and height) of the rrect. |
| SkRRect rrectToDraw; |
| SkISize dimensions; |
| SkScalar ignored[kBlurRRectMaxDivisions]; |
| |
| bool ninePatchable = ComputeBlurredRRectParams(srcRRect, |
| devRRect, |
| sigma, |
| xformedSigma, |
| &rrectToDraw, |
| &dimensions, |
| ignored, |
| ignored, |
| ignored, |
| ignored); |
| if (!ninePatchable) { |
| return nullptr; |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> maskFP = |
| find_or_create_rrect_blur_mask_fp(context, rrectToDraw, dimensions, xformedSigma); |
| if (!maskFP) { |
| return nullptr; |
| } |
| |
| static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, |
| "uniform shader ninePatchFP;" |
| |
| "uniform half cornerRadius;" |
| "uniform float4 proxyRect;" |
| "uniform half blurRadius;" |
| |
| "half4 main(float2 xy) {" |
| // Warp the fragment position to the appropriate part of the 9-patch blur texture by |
| // snipping out the middle section of the proxy rect. |
| "float2 translatedFragPosFloat = sk_FragCoord.xy - proxyRect.LT;" |
| "float2 proxyCenter = (proxyRect.RB - proxyRect.LT) * 0.5;" |
| "half edgeSize = 2.0 * blurRadius + cornerRadius + 0.5;" |
| |
| // Position the fragment so that (0, 0) marks the center of the proxy rectangle. |
| // Negative coordinates are on the left/top side and positive numbers are on the |
| // right/bottom. |
| "translatedFragPosFloat -= proxyCenter;" |
| |
| // Temporarily strip off the fragment's sign. x/y are now strictly increasing as we |
| // move away from the center. |
| "half2 fragDirection = half2(sign(translatedFragPosFloat));" |
| "translatedFragPosFloat = abs(translatedFragPosFloat);" |
| |
| // Our goal is to snip out the "middle section" of the proxy rect (everything but the |
| // edge). We've repositioned our fragment position so that (0, 0) is the centerpoint |
| // and x/y are always positive, so we can subtract here and interpret negative results |
| // as being within the middle section. |
| "half2 translatedFragPosHalf = half2(translatedFragPosFloat - (proxyCenter - edgeSize));" |
| |
| // Remove the middle section by clamping to zero. |
| "translatedFragPosHalf = max(translatedFragPosHalf, 0);" |
| |
| // Reapply the fragment's sign, so that negative coordinates once again mean left/top |
| // side and positive means bottom/right side. |
| "translatedFragPosHalf *= fragDirection;" |
| |
| // Offset the fragment so that (0, 0) marks the upper-left again, instead of the center |
| // point. |
| "translatedFragPosHalf += half2(edgeSize);" |
| |
| "half2 proxyDims = half2(2.0 * edgeSize);" |
| "half2 texCoord = translatedFragPosHalf / proxyDims;" |
| |
| "return ninePatchFP.eval(texCoord).aaaa;" |
| "}" |
| ); |
| |
| float cornerRadius = SkRRectPriv::GetSimpleRadii(devRRect).fX; |
| float blurRadius = 3.f * SkScalarCeilToScalar(xformedSigma - 1 / 6.0f); |
| SkRect proxyRect = devRRect.getBounds().makeOutset(blurRadius, blurRadius); |
| |
| auto rrectBlurFP = GrSkSLFP::Make(effect, "RRectBlur", /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, |
| "ninePatchFP", GrSkSLFP::IgnoreOptFlags(std::move(maskFP)), |
| "cornerRadius", cornerRadius, |
| "proxyRect", proxyRect, |
| "blurRadius", blurRadius); |
| // Modulate blur with the input color. |
| return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(rrectBlurFP), |
| /*dst=*/nullptr); |
| } |
| |
| /** |
| * Try to directly render the mask filter into the target. Returns true if drawing was |
| * successful. If false is returned then paint is unmodified. |
| */ |
| static bool direct_filter_mask(GrRecordingContext* context, |
| const SkMaskFilterBase* maskFilter, |
| skgpu::ganesh::SurfaceDrawContext* sdc, |
| GrPaint&& paint, |
| const GrClip* clip, |
| const SkMatrix& viewMatrix, |
| const GrStyledShape& shape) { |
| SkASSERT(sdc); |
| if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) { |
| return false; |
| } |
| auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter); |
| |
| if (bmf->blurStyle() != kNormal_SkBlurStyle) { |
| return false; |
| } |
| |
| // TODO: we could handle blurred stroked circles |
| if (!shape.style().isSimpleFill()) { |
| return false; |
| } |
| |
| SkScalar xformedSigma = bmf->computeXformedSigma(viewMatrix); |
| if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) { |
| sdc->drawShape(clip, std::move(paint), GrAA::kYes, viewMatrix, GrStyledShape(shape)); |
| return true; |
| } |
| |
| SkRRect srcRRect; |
| bool inverted; |
| if (!shape.asRRect(&srcRRect, nullptr, nullptr, &inverted) || inverted) { |
| return false; |
| } |
| |
| std::unique_ptr<GrFragmentProcessor> fp; |
| |
| SkRRect devRRect; |
| bool devRRectIsValid = srcRRect.transform(viewMatrix, &devRRect); |
| |
| bool devRRectIsCircle = devRRectIsValid && SkRRectPriv::IsCircle(devRRect); |
| |
| bool canBeRect = srcRRect.isRect() && viewMatrix.preservesRightAngles(); |
| bool canBeCircle = (SkRRectPriv::IsCircle(srcRRect) && viewMatrix.isSimilarity()) || |
| devRRectIsCircle; |
| |
| if (canBeRect || canBeCircle) { |
| if (canBeRect) { |
| fp = make_rect_blur(context, *context->priv().caps()->shaderCaps(), |
| srcRRect.rect(), viewMatrix, xformedSigma); |
| } else { |
| SkRect devBounds; |
| if (devRRectIsCircle) { |
| devBounds = devRRect.getBounds(); |
| } else { |
| SkPoint center = {srcRRect.getBounds().centerX(), srcRRect.getBounds().centerY()}; |
| viewMatrix.mapPoints(¢er, 1); |
| SkScalar radius = viewMatrix.mapVector(0, srcRRect.width()/2.f).length(); |
| devBounds = {center.x() - radius, |
| center.y() - radius, |
| center.x() + radius, |
| center.y() + radius}; |
| } |
| fp = make_circle_blur(context, devBounds, xformedSigma); |
| } |
| |
| if (!fp) { |
| return false; |
| } |
| |
| SkRect srcProxyRect = srcRRect.rect(); |
| // Determine how much to outset the src rect to ensure we hit pixels within three sigma. |
| SkScalar outsetX = 3.0f*xformedSigma; |
| SkScalar outsetY = 3.0f*xformedSigma; |
| if (viewMatrix.isScaleTranslate()) { |
| outsetX /= SkScalarAbs(viewMatrix.getScaleX()); |
| outsetY /= SkScalarAbs(viewMatrix.getScaleY()); |
| } else { |
| SkSize scale; |
| if (!viewMatrix.decomposeScale(&scale, nullptr)) { |
| return false; |
| } |
| outsetX /= scale.width(); |
| outsetY /= scale.height(); |
| } |
| srcProxyRect.outset(outsetX, outsetY); |
| |
| paint.setCoverageFragmentProcessor(std::move(fp)); |
| sdc->drawRect(clip, std::move(paint), GrAA::kNo, viewMatrix, srcProxyRect); |
| return true; |
| } |
| if (!viewMatrix.isScaleTranslate()) { |
| return false; |
| } |
| if (!devRRectIsValid || !SkRRectPriv::AllCornersCircular(devRRect)) { |
| return false; |
| } |
| |
| fp = make_rrect_blur(context, bmf->sigma(), xformedSigma, srcRRect, devRRect); |
| if (!fp) { |
| return false; |
| } |
| |
| if (!bmf->ignoreXform()) { |
| SkRect srcProxyRect = srcRRect.rect(); |
| srcProxyRect.outset(3.0f*bmf->sigma(), 3.0f*bmf->sigma()); |
| paint.setCoverageFragmentProcessor(std::move(fp)); |
| sdc->drawRect(clip, std::move(paint), GrAA::kNo, viewMatrix, srcProxyRect); |
| } else { |
| SkMatrix inverse; |
| if (!viewMatrix.invert(&inverse)) { |
| return false; |
| } |
| |
| SkIRect proxyBounds; |
| float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f); |
| devRRect.rect().makeOutset(extra, extra).roundOut(&proxyBounds); |
| |
| paint.setCoverageFragmentProcessor(std::move(fp)); |
| sdc->fillPixelsWithLocalMatrix(clip, std::move(paint), proxyBounds, inverse); |
| } |
| |
| return true; |
| } |
| |
| // The key and clip-bounds are computed together because the caching decision can impact the |
| // clip-bound - since we only cache un-clipped masks the clip can be removed entirely. |
| // A 'false' return value indicates that the shape is known to be clipped away. |
| static bool compute_key_and_clip_bounds(skgpu::UniqueKey* maskKey, |
| SkIRect* boundsForClip, |
| const GrCaps* caps, |
| const SkMatrix& viewMatrix, |
| bool inverseFilled, |
| const SkMaskFilterBase* maskFilter, |
| const GrStyledShape& shape, |
| const SkIRect& unclippedDevShapeBounds, |
| const SkIRect& devClipBounds) { |
| SkASSERT(maskFilter); |
| *boundsForClip = devClipBounds; |
| |
| #ifndef SK_DISABLE_MASKFILTERED_MASK_CACHING |
| // To prevent overloading the cache with entries during animations we limit the cache of masks |
| // to cases where the matrix preserves axis alignment. |
| bool useCache = !inverseFilled && viewMatrix.preservesAxisAlignment() && |
| shape.hasUnstyledKey() && as_MFB(maskFilter)->asABlur(nullptr); |
| |
| if (useCache) { |
| SkIRect clippedMaskRect, unClippedMaskRect; |
| can_filter_mask(maskFilter, shape, unclippedDevShapeBounds, devClipBounds, |
| viewMatrix, &clippedMaskRect); |
| if (clippedMaskRect.isEmpty()) { |
| return false; |
| } |
| can_filter_mask(maskFilter, shape, unclippedDevShapeBounds, unclippedDevShapeBounds, |
| viewMatrix, &unClippedMaskRect); |
| |
| // Use the cache only if >50% of the filtered mask is visible. |
| int unclippedWidth = unClippedMaskRect.width(); |
| int unclippedHeight = unClippedMaskRect.height(); |
| int64_t unclippedArea = sk_64_mul(unclippedWidth, unclippedHeight); |
| int64_t clippedArea = sk_64_mul(clippedMaskRect.width(), clippedMaskRect.height()); |
| int maxTextureSize = caps->maxTextureSize(); |
| if (unclippedArea > 2 * clippedArea || unclippedWidth > maxTextureSize || |
| unclippedHeight > maxTextureSize) { |
| useCache = false; |
| } else { |
| // Make the clip not affect the mask |
| *boundsForClip = unclippedDevShapeBounds; |
| } |
| } |
| |
| if (useCache) { |
| static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain(); |
| skgpu::UniqueKey::Builder builder(maskKey, kDomain, 5 + 2 + shape.unstyledKeySize(), |
| "Mask Filtered Masks"); |
| |
| // We require the upper left 2x2 of the matrix to match exactly for a cache hit. |
| SkScalar sx = viewMatrix.get(SkMatrix::kMScaleX); |
| SkScalar sy = viewMatrix.get(SkMatrix::kMScaleY); |
| SkScalar kx = viewMatrix.get(SkMatrix::kMSkewX); |
| SkScalar ky = viewMatrix.get(SkMatrix::kMSkewY); |
| SkScalar tx = viewMatrix.get(SkMatrix::kMTransX); |
| SkScalar ty = viewMatrix.get(SkMatrix::kMTransY); |
| // Allow 8 bits each in x and y of subpixel positioning. But, note that we're allowing |
| // reuse for integer translations. |
| SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00; |
| SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00; |
| |
| builder[0] = SkFloat2Bits(sx); |
| builder[1] = SkFloat2Bits(sy); |
| builder[2] = SkFloat2Bits(kx); |
| builder[3] = SkFloat2Bits(ky); |
| // Distinguish between hairline and filled paths. For hairlines, we also need to include |
| // the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that |
| // stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers |
| // all cases we might see. |
| uint32_t styleBits = shape.style().isSimpleHairline() |
| ? ((shape.style().strokeRec().getCap() << 1) | 1) |
| : 0; |
| builder[4] = fracX | (fracY >> 8) | (styleBits << 16); |
| |
| SkMaskFilterBase::BlurRec rec; |
| SkAssertResult(as_MFB(maskFilter)->asABlur(&rec)); |
| |
| builder[5] = rec.fStyle; // TODO: we could put this with the other style bits |
| builder[6] = SkFloat2Bits(rec.fSigma); |
| shape.writeUnstyledKey(&builder[7]); |
| } |
| #endif |
| |
| return true; |
| } |
| |
| /** |
| * This function is used to implement filters that require an explicit src mask. It should only |
| * be called if can_filter_mask returned true and the maskRect param should be the output from |
| * that call. |
| * Implementations are free to get the GrContext from the src texture in order to create |
| * additional textures and perform multiple passes. |
| */ |
| static GrSurfaceProxyView filter_mask(GrRecordingContext* context, |
| const SkMaskFilterBase* maskFilter, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| const SkMatrix& ctm, |
| const SkIRect& maskRect) { |
| if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) { |
| return {}; |
| } |
| auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter); |
| // 'maskRect' isn't snapped to the UL corner but the mask in 'src' is. |
| const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height()); |
| |
| SkScalar xformedSigma = bmf->computeXformedSigma(ctm); |
| |
| // If we're doing a normal blur, we can clobber the pathTexture in the |
| // gaussianBlur. Otherwise, we need to save it for later compositing. |
| bool isNormalBlur = (kNormal_SkBlurStyle == bmf->blurStyle()); |
| auto srcBounds = SkIRect::MakeSize(srcView.proxy()->dimensions()); |
| auto surfaceDrawContext = GaussianBlur(context, |
| srcView, |
| srcColorType, |
| srcAlphaType, |
| nullptr, |
| clipRect, |
| srcBounds, |
| xformedSigma, |
| xformedSigma, |
| SkTileMode::kClamp); |
| if (!surfaceDrawContext || !surfaceDrawContext->asTextureProxy()) { |
| return {}; |
| } |
| |
| if (!isNormalBlur) { |
| GrPaint paint; |
| // Blend pathTexture over blurTexture. |
| paint.setCoverageFragmentProcessor(GrTextureEffect::Make(std::move(srcView), srcAlphaType)); |
| if (kInner_SkBlurStyle == bmf->blurStyle()) { |
| // inner: dst = dst * src |
| paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op); |
| } else if (kSolid_SkBlurStyle == bmf->blurStyle()) { |
| // solid: dst = src + dst - src * dst |
| // = src + (1 - src) * dst |
| paint.setCoverageSetOpXPFactory(SkRegion::kUnion_Op); |
| } else if (kOuter_SkBlurStyle == bmf->blurStyle()) { |
| // outer: dst = dst * (1 - src) |
| // = 0 * src + (1 - src) * dst |
| paint.setCoverageSetOpXPFactory(SkRegion::kDifference_Op); |
| } else { |
| paint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op); |
| } |
| |
| surfaceDrawContext->fillPixelsWithLocalMatrix(nullptr, std::move(paint), clipRect, |
| SkMatrix::I()); |
| } |
| |
| return surfaceDrawContext->readSurfaceView(); |
| } |
| |
| static GrSurfaceProxyView hw_create_filtered_mask(GrDirectContext* dContext, |
| skgpu::ganesh::SurfaceDrawContext* sdc, |
| const SkMatrix& viewMatrix, |
| const GrStyledShape& shape, |
| const SkMaskFilterBase* filter, |
| const SkIRect& unclippedDevShapeBounds, |
| const SkIRect& clipBounds, |
| SkIRect* maskRect, |
| skgpu::UniqueKey* key) { |
| if (!can_filter_mask(filter, shape, unclippedDevShapeBounds, clipBounds, viewMatrix, |
| maskRect)) { |
| return {}; |
| } |
| |
| if (clip_bounds_quick_reject(clipBounds, *maskRect)) { |
| // clipped out |
| return {}; |
| } |
| |
| auto threadSafeCache = dContext->priv().threadSafeCache(); |
| |
| GrSurfaceProxyView lazyView; |
| sk_sp<GrThreadSafeCache::Trampoline> trampoline; |
| |
| if (key->isValid()) { |
| // In this case, we want GPU-filtered masks to have priority over SW-generated ones so |
| // we pre-emptively add a lazy-view to the cache and fill it in later. |
| std::tie(lazyView, trampoline) = GrThreadSafeCache::CreateLazyView( |
| dContext, GrColorType::kAlpha_8, maskRect->size(), |
| kMaskOrigin, SkBackingFit::kApprox); |
| if (!lazyView) { |
| return {}; // fall back to a SW-created mask - 'create_mask_GPU' probably won't succeed |
| } |
| |
| key->setCustomData(create_data(*maskRect, unclippedDevShapeBounds)); |
| auto [cachedView, data] = threadSafeCache->findOrAddWithData(*key, lazyView); |
| if (cachedView != lazyView) { |
| // In this case, the gpu-thread lost out to a recording thread - use its result. |
| SkASSERT(data); |
| SkASSERT(cachedView.asTextureProxy()); |
| SkASSERT(cachedView.origin() == kMaskOrigin); |
| |
| *maskRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds); |
| return cachedView; |
| } |
| } |
| |
| std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> maskSDC( |
| create_mask_GPU(dContext, *maskRect, viewMatrix, shape, sdc->numSamples())); |
| if (!maskSDC) { |
| if (key->isValid()) { |
| // It is very unlikely that 'create_mask_GPU' will fail after 'CreateLazyView' |
| // succeeded but, if it does, remove the lazy-view from the cache and fallback to |
| // a SW-created mask. Note that any recording threads that glommed onto the |
| // lazy-view will have to, later, drop those draws. |
| threadSafeCache->remove(*key); |
| } |
| return {}; |
| } |
| |
| auto filteredMaskView = filter_mask(dContext, filter, |
| maskSDC->readSurfaceView(), |
| maskSDC->colorInfo().colorType(), |
| maskSDC->colorInfo().alphaType(), |
| viewMatrix, |
| *maskRect); |
| if (!filteredMaskView) { |
| if (key->isValid()) { |
| // Remove the lazy-view from the cache and fallback to a SW-created mask. Note that |
| // any recording threads that glommed onto the lazy-view will have to, later, drop |
| // those draws. |
| threadSafeCache->remove(*key); |
| } |
| return {}; |
| } |
| |
| if (key->isValid()) { |
| SkASSERT(filteredMaskView.dimensions() == lazyView.dimensions()); |
| SkASSERT(filteredMaskView.swizzle() == lazyView.swizzle()); |
| SkASSERT(filteredMaskView.origin() == lazyView.origin()); |
| |
| trampoline->fProxy = filteredMaskView.asTextureProxyRef(); |
| return lazyView; |
| } |
| |
| return filteredMaskView; |
| } |
| |
| static void draw_shape_with_mask_filter(GrRecordingContext* rContext, |
| skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| GrPaint&& paint, |
| const SkMatrix& viewMatrix, |
| const SkMaskFilterBase* maskFilter, |
| const GrStyledShape& origShape) { |
| SkASSERT(maskFilter); |
| |
| const GrStyledShape* shape = &origShape; |
| SkTLazy<GrStyledShape> tmpShape; |
| |
| if (origShape.style().applies()) { |
| SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix); |
| if (styleScale == 0) { |
| return; |
| } |
| |
| tmpShape.init(origShape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale)); |
| if (tmpShape->isEmpty()) { |
| return; |
| } |
| |
| shape = tmpShape.get(); |
| } |
| |
| if (direct_filter_mask(rContext, maskFilter, sdc, std::move(paint), clip, viewMatrix, *shape)) { |
| // the mask filter was able to draw itself directly, so there's nothing |
| // left to do. |
| return; |
| } |
| assert_alive(paint); |
| |
| // If the path is hairline, ignore inverse fill. |
| bool inverseFilled = shape->inverseFilled() && |
| !GrIsStrokeHairlineOrEquivalent(shape->style(), viewMatrix, nullptr); |
| |
| SkIRect unclippedDevShapeBounds, devClipBounds; |
| if (!get_shape_and_clip_bounds(sdc, clip, *shape, viewMatrix, |
| &unclippedDevShapeBounds, &devClipBounds)) { |
| // TODO: just cons up an opaque mask here |
| if (!inverseFilled) { |
| return; |
| } |
| } |
| |
| skgpu::UniqueKey maskKey; |
| SkIRect boundsForClip; |
| if (!compute_key_and_clip_bounds(&maskKey, &boundsForClip, |
| sdc->caps(), |
| viewMatrix, inverseFilled, |
| maskFilter, *shape, |
| unclippedDevShapeBounds, |
| devClipBounds)) { |
| return; // 'shape' was entirely clipped out |
| } |
| |
| GrSurfaceProxyView filteredMaskView; |
| SkIRect maskRect; |
| |
| if (auto dContext = rContext->asDirectContext()) { |
| filteredMaskView = hw_create_filtered_mask(dContext, sdc, |
| viewMatrix, *shape, maskFilter, |
| unclippedDevShapeBounds, boundsForClip, |
| &maskRect, &maskKey); |
| if (filteredMaskView) { |
| if (draw_mask(sdc, clip, viewMatrix, maskRect, std::move(paint), |
| std::move(filteredMaskView))) { |
| // This path is completely drawn |
| return; |
| } |
| assert_alive(paint); |
| } |
| } |
| |
| // Either HW mask rendering failed or we're in a DDL recording thread |
| filteredMaskView = sw_create_filtered_mask(rContext, |
| viewMatrix, *shape, maskFilter, |
| unclippedDevShapeBounds, boundsForClip, |
| &maskRect, &maskKey); |
| if (filteredMaskView) { |
| if (draw_mask(sdc, clip, viewMatrix, maskRect, std::move(paint), |
| std::move(filteredMaskView))) { |
| return; |
| } |
| assert_alive(paint); |
| } |
| } |
| |
| bool ComputeBlurredRRectParams(const SkRRect& srcRRect, |
| const SkRRect& devRRect, |
| SkScalar sigma, |
| SkScalar xformedSigma, |
| SkRRect* rrectToDraw, |
| SkISize* widthHeight, |
| SkScalar rectXs[kBlurRRectMaxDivisions], |
| SkScalar rectYs[kBlurRRectMaxDivisions], |
| SkScalar texXs[kBlurRRectMaxDivisions], |
| SkScalar texYs[kBlurRRectMaxDivisions]) { |
| unsigned int devBlurRadius = 3 * SkScalarCeilToInt(xformedSigma - 1 / 6.0f); |
| SkScalar srcBlurRadius = 3.0f * sigma; |
| |
| const SkRect& devOrig = devRRect.getBounds(); |
| const SkVector& devRadiiUL = devRRect.radii(SkRRect::kUpperLeft_Corner); |
| const SkVector& devRadiiUR = devRRect.radii(SkRRect::kUpperRight_Corner); |
| const SkVector& devRadiiLR = devRRect.radii(SkRRect::kLowerRight_Corner); |
| const SkVector& devRadiiLL = devRRect.radii(SkRRect::kLowerLeft_Corner); |
| |
| const int devLeft = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUL.fX, devRadiiLL.fX)); |
| const int devTop = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUL.fY, devRadiiUR.fY)); |
| const int devRight = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUR.fX, devRadiiLR.fX)); |
| const int devBot = SkScalarCeilToInt(std::max<SkScalar>(devRadiiLL.fY, devRadiiLR.fY)); |
| |
| // This is a conservative check for nine-patchability |
| if (devOrig.fLeft + devLeft + devBlurRadius >= devOrig.fRight - devRight - devBlurRadius || |
| devOrig.fTop + devTop + devBlurRadius >= devOrig.fBottom - devBot - devBlurRadius) { |
| return false; |
| } |
| |
| const SkVector& srcRadiiUL = srcRRect.radii(SkRRect::kUpperLeft_Corner); |
| const SkVector& srcRadiiUR = srcRRect.radii(SkRRect::kUpperRight_Corner); |
| const SkVector& srcRadiiLR = srcRRect.radii(SkRRect::kLowerRight_Corner); |
| const SkVector& srcRadiiLL = srcRRect.radii(SkRRect::kLowerLeft_Corner); |
| |
| const SkScalar srcLeft = std::max<SkScalar>(srcRadiiUL.fX, srcRadiiLL.fX); |
| const SkScalar srcTop = std::max<SkScalar>(srcRadiiUL.fY, srcRadiiUR.fY); |
| const SkScalar srcRight = std::max<SkScalar>(srcRadiiUR.fX, srcRadiiLR.fX); |
| const SkScalar srcBot = std::max<SkScalar>(srcRadiiLL.fY, srcRadiiLR.fY); |
| |
| int newRRWidth = 2 * devBlurRadius + devLeft + devRight + 1; |
| int newRRHeight = 2 * devBlurRadius + devTop + devBot + 1; |
| widthHeight->fWidth = newRRWidth + 2 * devBlurRadius; |
| widthHeight->fHeight = newRRHeight + 2 * devBlurRadius; |
| |
| const SkRect srcProxyRect = srcRRect.getBounds().makeOutset(srcBlurRadius, srcBlurRadius); |
| |
| rectXs[0] = srcProxyRect.fLeft; |
| rectXs[1] = srcProxyRect.fLeft + 2 * srcBlurRadius + srcLeft; |
| rectXs[2] = srcProxyRect.fRight - 2 * srcBlurRadius - srcRight; |
| rectXs[3] = srcProxyRect.fRight; |
| |
| rectYs[0] = srcProxyRect.fTop; |
| rectYs[1] = srcProxyRect.fTop + 2 * srcBlurRadius + srcTop; |
| rectYs[2] = srcProxyRect.fBottom - 2 * srcBlurRadius - srcBot; |
| rectYs[3] = srcProxyRect.fBottom; |
| |
| texXs[0] = 0.0f; |
| texXs[1] = 2.0f * devBlurRadius + devLeft; |
| texXs[2] = 2.0f * devBlurRadius + devLeft + 1; |
| texXs[3] = SkIntToScalar(widthHeight->fWidth); |
| |
| texYs[0] = 0.0f; |
| texYs[1] = 2.0f * devBlurRadius + devTop; |
| texYs[2] = 2.0f * devBlurRadius + devTop + 1; |
| texYs[3] = SkIntToScalar(widthHeight->fHeight); |
| |
| const SkRect newRect = SkRect::MakeXYWH(SkIntToScalar(devBlurRadius), |
| SkIntToScalar(devBlurRadius), |
| SkIntToScalar(newRRWidth), |
| SkIntToScalar(newRRHeight)); |
| SkVector newRadii[4]; |
| newRadii[0] = {SkScalarCeilToScalar(devRadiiUL.fX), SkScalarCeilToScalar(devRadiiUL.fY)}; |
| newRadii[1] = {SkScalarCeilToScalar(devRadiiUR.fX), SkScalarCeilToScalar(devRadiiUR.fY)}; |
| newRadii[2] = {SkScalarCeilToScalar(devRadiiLR.fX), SkScalarCeilToScalar(devRadiiLR.fY)}; |
| newRadii[3] = {SkScalarCeilToScalar(devRadiiLL.fX), SkScalarCeilToScalar(devRadiiLL.fY)}; |
| |
| rrectToDraw->setRectRadii(newRect, newRadii); |
| return true; |
| } |
| |
| void DrawShapeWithMaskFilter(GrRecordingContext* rContext, |
| skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| const GrStyledShape& shape, |
| GrPaint&& paint, |
| const SkMatrix& viewMatrix, |
| const SkMaskFilter* mf) { |
| draw_shape_with_mask_filter(rContext, sdc, clip, std::move(paint), |
| viewMatrix, as_MFB(mf), shape); |
| } |
| |
| void DrawShapeWithMaskFilter(GrRecordingContext* rContext, |
| skgpu::ganesh::SurfaceDrawContext* sdc, |
| const GrClip* clip, |
| const SkPaint& paint, |
| const SkMatrix& ctm, |
| const GrStyledShape& shape) { |
| if (rContext->abandoned()) { |
| return; |
| } |
| |
| GrPaint grPaint; |
| if (!SkPaintToGrPaint(rContext, sdc->colorInfo(), paint, ctm, sdc->surfaceProps(), &grPaint)) { |
| return; |
| } |
| |
| SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter()); |
| if (mf && !GrFragmentProcessors::IsSupported(mf)) { |
| // The MaskFilter wasn't already handled in SkPaintToGrPaint |
| draw_shape_with_mask_filter(rContext, sdc, clip, std::move(grPaint), ctm, mf, shape); |
| } else { |
| sdc->drawShape(clip, std::move(grPaint), sdc->chooseAA(paint), ctm, GrStyledShape(shape)); |
| } |
| } |
| |
| |
| // =================== Gaussian Blur ========================================= |
| |
| namespace { |
| |
| enum class Direction { kX, kY }; |
| |
| std::unique_ptr<GrFragmentProcessor> make_texture_effect(const GrCaps* caps, |
| GrSurfaceProxyView srcView, |
| SkAlphaType srcAlphaType, |
| const GrSamplerState& sampler, |
| const SkIRect& srcSubset, |
| const SkIRect& srcRelativeDstRect, |
| const SkISize& radii) { |
| // It's pretty common to blur a subset of an input texture. In reduced shader mode we always |
| // apply the wrap mode in the shader. |
| if (caps->reducedShaderMode()) { |
| return GrTextureEffect::MakeSubset(std::move(srcView), |
| srcAlphaType, |
| SkMatrix::I(), |
| sampler, |
| SkRect::Make(srcSubset), |
| *caps, |
| GrTextureEffect::kDefaultBorder, |
| /*alwaysUseShaderTileMode=*/true); |
| } else { |
| // Inset because we expect to be invoked at pixel centers |
| SkRect domain = SkRect::Make(srcRelativeDstRect); |
| domain.inset(0.5f, 0.5f); |
| domain.outset(radii.width(), radii.height()); |
| return GrTextureEffect::MakeSubset(std::move(srcView), |
| srcAlphaType, |
| SkMatrix::I(), |
| sampler, |
| SkRect::Make(srcSubset), |
| domain, |
| *caps); |
| } |
| } |
| |
| } // end namespace |
| |
| /** |
| * Draws 'dstRect' into 'surfaceFillContext' evaluating a 1D Gaussian over 'srcView'. The src rect |
| * is 'dstRect' offset by 'dstToSrcOffset'. 'mode' and 'bounds' are applied to the src coords. |
| */ |
| static void convolve_gaussian_1d(skgpu::ganesh::SurfaceFillContext* sfc, |
| GrSurfaceProxyView srcView, |
| const SkIRect& srcSubset, |
| SkIVector dstToSrcOffset, |
| const SkIRect& dstRect, |
| SkAlphaType srcAlphaType, |
| Direction direction, |
| int radius, |
| float sigma, |
| SkTileMode mode) { |
| SkASSERT(radius && !skgpu::BlurIsEffectivelyIdentity(sigma)); |
| auto srcRect = dstRect.makeOffset(dstToSrcOffset); |
| |
| std::array<SkV4, skgpu::kMaxBlurSamples/2> offsetsAndKernel; |
| skgpu::Compute1DBlurLinearKernel(sigma, radius, offsetsAndKernel); |
| |
| // The child of the 1D linear blur effect must be linearly sampled. |
| GrSamplerState sampler{SkTileModeToWrapMode(mode), GrSamplerState::Filter::kLinear}; |
| |
| SkISize radii = {direction == Direction::kX ? radius : 0, |
| direction == Direction::kY ? radius : 0}; |
| std::unique_ptr<GrFragmentProcessor> child = make_texture_effect(sfc->caps(), |
| std::move(srcView), |
| srcAlphaType, |
| sampler, |
| srcSubset, |
| srcRect, |
| radii); |
| |
| auto conv = GrSkSLFP::Make(skgpu::GetLinearBlur1DEffect(radius), |
| "GaussianBlur1D", |
| /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, |
| "offsetsAndKernel", SkSpan<SkV4>{offsetsAndKernel}, |
| "dir", direction == Direction::kX ? SkV2{1.f, 0.f} |
| : SkV2{0.f, 1.f}, |
| "child", std::move(child)); |
| sfc->fillRectToRectWithFP(srcRect, dstRect, std::move(conv)); |
| } |
| |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> convolve_gaussian_2d( |
| GrRecordingContext* rContext, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| const SkIRect& srcBounds, |
| const SkIRect& dstBounds, |
| int radiusX, |
| int radiusY, |
| SkScalar sigmaX, |
| SkScalar sigmaY, |
| SkTileMode mode, |
| sk_sp<SkColorSpace> finalCS, |
| SkBackingFit dstFit) { |
| SkASSERT(radiusX && radiusY); |
| SkASSERT(!skgpu::BlurIsEffectivelyIdentity(sigmaX) && |
| !skgpu::BlurIsEffectivelyIdentity(sigmaY)); |
| // Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a |
| // SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore. |
| auto sdc = skgpu::ganesh::SurfaceDrawContext::Make( |
| rContext, |
| srcColorType, |
| std::move(finalCS), |
| dstFit, |
| dstBounds.size(), |
| SkSurfaceProps(), |
| /*label=*/"SurfaceDrawContext_ConvolveGaussian2d", |
| /* sampleCnt= */ 1, |
| skgpu::Mipmapped::kNo, |
| srcView.proxy()->isProtected(), |
| srcView.origin()); |
| if (!sdc) { |
| return nullptr; |
| } |
| |
| // GaussianBlur() should have downsampled the request until we can handle the 2D blur with |
| // just a uniform array, which is asserted inside the Compute function. |
| const SkISize radii{radiusX, radiusY}; |
| std::array<SkV4, skgpu::kMaxBlurSamples/4> kernel; |
| std::array<SkV4, skgpu::kMaxBlurSamples/2> offsets; |
| skgpu::Compute2DBlurKernel({sigmaX, sigmaY}, radii, kernel); |
| skgpu::Compute2DBlurOffsets(radii, offsets); |
| |
| GrSamplerState sampler{SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest}; |
| auto child = make_texture_effect(sdc->caps(), |
| std::move(srcView), |
| kPremul_SkAlphaType, |
| sampler, |
| srcBounds, |
| dstBounds, |
| radii); |
| auto conv = GrSkSLFP::Make(skgpu::GetBlur2DEffect(radii), |
| "GaussianBlur2D", |
| /*inputFP=*/nullptr, |
| GrSkSLFP::OptFlags::kNone, |
| "kernel", SkSpan<SkV4>{kernel}, |
| "offsets", SkSpan<SkV4>{offsets}, |
| "child", std::move(child)); |
| |
| GrPaint paint; |
| paint.setColorFragmentProcessor(std::move(conv)); |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| |
| // 'dstBounds' is actually in 'srcView' proxy space. It represents the blurred area from src |
| // space that we want to capture in the new RTC at {0, 0}. Hence, we use its size as the rect to |
| // draw and it directly as the local rect. |
| sdc->fillRectToRect(nullptr, |
| std::move(paint), |
| GrAA::kNo, |
| SkMatrix::I(), |
| SkRect::Make(dstBounds.size()), |
| SkRect::Make(dstBounds)); |
| |
| return sdc; |
| } |
| |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> convolve_gaussian( |
| GrRecordingContext* rContext, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| SkIRect srcBounds, |
| SkIRect dstBounds, |
| Direction direction, |
| int radius, |
| float sigma, |
| SkTileMode mode, |
| sk_sp<SkColorSpace> finalCS, |
| SkBackingFit fit) { |
| SkASSERT(radius > 0 && !skgpu::BlurIsEffectivelyIdentity(sigma)); |
| // Logically we're creating an infinite blur of 'srcBounds' of 'srcView' with 'mode' tiling |
| // and then capturing the 'dstBounds' portion in a new RTC where the top left of 'dstBounds' is |
| // at {0, 0} in the new RTC. |
| // |
| // Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a |
| // SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore. |
| auto dstSDC = |
| skgpu::ganesh::SurfaceDrawContext::Make(rContext, |
| srcColorType, |
| std::move(finalCS), |
| fit, |
| dstBounds.size(), |
| SkSurfaceProps(), |
| /*label=*/"SurfaceDrawContext_ConvolveGaussian", |
| /* sampleCnt= */ 1, |
| skgpu::Mipmapped::kNo, |
| srcView.proxy()->isProtected(), |
| srcView.origin()); |
| if (!dstSDC) { |
| return nullptr; |
| } |
| // This represents the translation from 'dstSurfaceDrawContext' coords to 'srcView' coords. |
| auto rtcToSrcOffset = dstBounds.topLeft(); |
| |
| auto srcBackingBounds = SkIRect::MakeSize(srcView.proxy()->backingStoreDimensions()); |
| // We've implemented splitting the dst bounds up into areas that do and do not need to |
| // use shader based tiling but only for some modes... |
| bool canSplit = mode == SkTileMode::kDecal || mode == SkTileMode::kClamp; |
| // ...but it's not worth doing the splitting if we'll get HW tiling instead of shader tiling. |
| bool canHWTile = |
| srcBounds.contains(srcBackingBounds) && |
| !rContext->priv().caps()->reducedShaderMode() && // this mode always uses shader tiling |
| !(mode == SkTileMode::kDecal && !rContext->priv().caps()->clampToBorderSupport()); |
| if (!canSplit || canHWTile) { |
| auto dstRect = SkIRect::MakeSize(dstBounds.size()); |
| convolve_gaussian_1d(dstSDC.get(), |
| std::move(srcView), |
| srcBounds, |
| rtcToSrcOffset, |
| dstRect, |
| srcAlphaType, |
| direction, |
| radius, |
| sigma, |
| mode); |
| return dstSDC; |
| } |
| |
| // 'left' and 'right' are the sub rects of 'srcBounds' where 'mode' must be enforced. |
| // 'mid' is the area where we can ignore the mode because the kernel does not reach to the |
| // edge of 'srcBounds'. |
| SkIRect mid, left, right; |
| // 'top' and 'bottom' are areas of 'dstBounds' that are entirely above/below 'srcBounds'. |
| // These are areas that we can simply clear in the dst in kDecal mode. If 'srcBounds' |
| // straddles the top edge of 'dstBounds' then 'top' will be inverted and we will skip |
| // processing for the rect. Similar for 'bottom'. The positional/directional labels above refer |
| // to the Direction::kX case and one should think of these as 'left' and 'right' for |
| // Direction::kY. |
| SkIRect top, bottom; |
| if (Direction::kX == direction) { |
| top = {dstBounds.left(), dstBounds.top(), dstBounds.right(), srcBounds.top()}; |
| bottom = {dstBounds.left(), srcBounds.bottom(), dstBounds.right(), dstBounds.bottom()}; |
| |
| // Inset for sub-rect of 'srcBounds' where the x-dir kernel doesn't reach the edges, clipped |
| // vertically to dstBounds. |
| int midA = std::max(srcBounds.top(), dstBounds.top()); |
| int midB = std::min(srcBounds.bottom(), dstBounds.bottom()); |
| mid = {srcBounds.left() + radius, midA, srcBounds.right() - radius, midB}; |
| if (mid.isEmpty()) { |
| // There is no middle where the bounds can be ignored. Make the left span the whole |
| // width of dst and we will not draw mid or right. |
| left = {dstBounds.left(), mid.top(), dstBounds.right(), mid.bottom()}; |
| } else { |
| left = {dstBounds.left(), mid.top(), mid.left(), mid.bottom()}; |
| right = {mid.right(), mid.top(), dstBounds.right(), mid.bottom()}; |
| } |
| } else { |
| // This is the same as the x direction code if you turn your head 90 degrees CCW. Swap x and |
| // y and swap top/bottom with left/right. |
| top = {dstBounds.left(), dstBounds.top(), srcBounds.left(), dstBounds.bottom()}; |
| bottom = {srcBounds.right(), dstBounds.top(), dstBounds.right(), dstBounds.bottom()}; |
| |
| int midA = std::max(srcBounds.left(), dstBounds.left()); |
| int midB = std::min(srcBounds.right(), dstBounds.right()); |
| mid = {midA, srcBounds.top() + radius, midB, srcBounds.bottom() - radius}; |
| |
| if (mid.isEmpty()) { |
| left = {mid.left(), dstBounds.top(), mid.right(), dstBounds.bottom()}; |
| } else { |
| left = {mid.left(), dstBounds.top(), mid.right(), mid.top()}; |
| right = {mid.left(), mid.bottom(), mid.right(), dstBounds.bottom()}; |
| } |
| } |
| |
| auto convolve = [&](SkIRect rect) { |
| // Transform rect into the render target's coord system. |
| rect.offset(-rtcToSrcOffset); |
| convolve_gaussian_1d(dstSDC.get(), |
| srcView, |
| srcBounds, |
| rtcToSrcOffset, |
| rect, |
| srcAlphaType, |
| direction, |
| radius, |
| sigma, |
| mode); |
| }; |
| auto clear = [&](SkIRect rect) { |
| // Transform rect into the render target's coord system. |
| rect.offset(-rtcToSrcOffset); |
| dstSDC->clearAtLeast(rect, SK_PMColor4fTRANSPARENT); |
| }; |
| |
| // Doing mid separately will cause two draws to occur (left and right batch together). At |
| // small sizes of mid it is worse to issue more draws than to just execute the slightly |
| // more complicated shader that implements the tile mode across mid. This threshold is |
| // very arbitrary right now. It is believed that a 21x44 mid on a Moto G4 is a significant |
| // regression compared to doing one draw but it has not been locally evaluated or tuned. |
| // The optimal cutoff is likely to vary by GPU. |
| if (!mid.isEmpty() && mid.width() * mid.height() < 256 * 256) { |
| left.join(mid); |
| left.join(right); |
| mid = SkIRect::MakeEmpty(); |
| right = SkIRect::MakeEmpty(); |
| // It's unknown whether for kDecal it'd be better to expand the draw rather than a draw and |
| // up to two clears. |
| if (mode == SkTileMode::kClamp) { |
| left.join(top); |
| left.join(bottom); |
| top = SkIRect::MakeEmpty(); |
| bottom = SkIRect::MakeEmpty(); |
| } |
| } |
| |
| if (!top.isEmpty()) { |
| if (mode == SkTileMode::kDecal) { |
| clear(top); |
| } else { |
| convolve(top); |
| } |
| } |
| |
| if (!bottom.isEmpty()) { |
| if (mode == SkTileMode::kDecal) { |
| clear(bottom); |
| } else { |
| convolve(bottom); |
| } |
| } |
| |
| if (mid.isEmpty()) { |
| convolve(left); |
| } else { |
| convolve(left); |
| convolve(right); |
| convolve(mid); |
| } |
| return dstSDC; |
| } |
| |
| // Expand the contents of 'src' to fit in 'dstSize'. At this point, we are expanding an intermediate |
| // image, so there's no need to account for a proxy offset from the original input. |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> reexpand( |
| GrRecordingContext* rContext, |
| std::unique_ptr<skgpu::ganesh::SurfaceContext> src, |
| const SkRect& srcBounds, |
| SkISize dstSize, |
| sk_sp<SkColorSpace> colorSpace, |
| SkBackingFit fit) { |
| GrSurfaceProxyView srcView = src->readSurfaceView(); |
| if (!srcView.asTextureProxy()) { |
| return nullptr; |
| } |
| |
| GrColorType srcColorType = src->colorInfo().colorType(); |
| SkAlphaType srcAlphaType = src->colorInfo().alphaType(); |
| |
| #if defined(SK_USE_PADDED_BLUR_UPSCALE) |
| // The blur output completely filled the src SurfaceContext, so that is our subset boundary, |
| // ensuring we don't access undefined pixels in the approx-fit backing texture. |
| SkRect srcContent = SkRect::MakeIWH(src->width(), src->height()); |
| #endif |
| |
| src.reset(); // no longer needed |
| |
| // Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a |
| // SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore. |
| auto dstSDC = skgpu::ganesh::SurfaceDrawContext::Make(rContext, |
| srcColorType, |
| std::move(colorSpace), |
| fit, |
| dstSize, |
| SkSurfaceProps(), |
| /*label=*/"SurfaceDrawContext_Reexpand", |
| /* sampleCnt= */ 1, |
| skgpu::Mipmapped::kNo, |
| srcView.proxy()->isProtected(), |
| srcView.origin()); |
| if (!dstSDC) { |
| return nullptr; |
| } |
| |
| GrPaint paint; |
| auto fp = GrTextureEffect::MakeSubset(std::move(srcView), |
| srcAlphaType, |
| SkMatrix::I(), |
| GrSamplerState::Filter::kLinear, |
| #if defined(SK_USE_PADDED_BLUR_UPSCALE) |
| srcContent, |
| #else |
| srcBounds, |
| srcBounds, |
| #endif |
| *rContext->priv().caps()); |
| paint.setColorFragmentProcessor(std::move(fp)); |
| paint.setPorterDuffXPFactory(SkBlendMode::kSrc); |
| |
| dstSDC->fillRectToRect( |
| nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstSize), srcBounds); |
| |
| return dstSDC; |
| } |
| |
| static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> two_pass_gaussian( |
| GrRecordingContext* rContext, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| SkIRect srcBounds, |
| SkIRect dstBounds, |
| float sigmaX, |
| float sigmaY, |
| int radiusX, |
| int radiusY, |
| SkTileMode mode, |
| SkBackingFit fit) { |
| SkASSERT(radiusX || radiusY); |
| std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> dstSDC; |
| if (radiusX > 0) { |
| SkBackingFit xFit = radiusY > 0 ? SkBackingFit::kApprox : fit; |
| // Expand the dstBounds vertically to produce necessary content for the y-pass. Then we will |
| // clip these in a tile-mode dependent way to ensure the tile-mode gets implemented |
| // correctly. However, if we're not going to do a y-pass then we must use the original |
| // dstBounds without clipping to produce the correct output size. |
| SkIRect xPassDstBounds = dstBounds; |
| if (radiusY) { |
| xPassDstBounds.outset(0, radiusY); |
| if (mode == SkTileMode::kRepeat || mode == SkTileMode::kMirror) { |
| int srcH = srcBounds.height(); |
| int srcTop = srcBounds.top(); |
| if (mode == SkTileMode::kMirror) { |
| srcTop -= srcH; |
| srcH *= 2; |
| } |
| |
| float floatH = srcH; |
| // First row above the dst rect where we should restart the tile mode. |
| int n = sk_float_floor2int_no_saturate((xPassDstBounds.top() - srcTop) / floatH); |
| int topClip = srcTop + n * srcH; |
| |
| // First row above below the dst rect where we should restart the tile mode. |
| n = sk_float_ceil2int_no_saturate((xPassDstBounds.bottom() - srcBounds.bottom()) / |
| floatH); |
| int bottomClip = srcBounds.bottom() + n * srcH; |
| |
| xPassDstBounds.fTop = std::max(xPassDstBounds.top(), topClip); |
| xPassDstBounds.fBottom = std::min(xPassDstBounds.bottom(), bottomClip); |
| } else { |
| if (xPassDstBounds.fBottom <= srcBounds.top()) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fTop = srcBounds.top(); |
| xPassDstBounds.fBottom = xPassDstBounds.fTop + 1; |
| } else if (xPassDstBounds.fTop >= srcBounds.bottom()) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fBottom = srcBounds.bottom(); |
| xPassDstBounds.fTop = xPassDstBounds.fBottom - 1; |
| } else { |
| xPassDstBounds.fTop = std::max(xPassDstBounds.fTop, srcBounds.top()); |
| xPassDstBounds.fBottom = std::min(xPassDstBounds.fBottom, srcBounds.bottom()); |
| } |
| int leftSrcEdge = srcBounds.fLeft - radiusX; |
| int rightSrcEdge = srcBounds.fRight + radiusX; |
| if (mode == SkTileMode::kClamp) { |
| // In clamp the column just outside the src bounds has the same value as the |
| // column just inside, unlike decal. |
| leftSrcEdge += 1; |
| rightSrcEdge -= 1; |
| } |
| if (xPassDstBounds.fRight <= leftSrcEdge) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fLeft = xPassDstBounds.fRight - 1; |
| } else { |
| xPassDstBounds.fLeft = std::max(xPassDstBounds.fLeft, leftSrcEdge); |
| } |
| if (xPassDstBounds.fLeft >= rightSrcEdge) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } |
| xPassDstBounds.fRight = xPassDstBounds.fLeft + 1; |
| } else { |
| xPassDstBounds.fRight = std::min(xPassDstBounds.fRight, rightSrcEdge); |
| } |
| } |
| } |
| dstSDC = convolve_gaussian(rContext, |
| std::move(srcView), |
| srcColorType, |
| srcAlphaType, |
| srcBounds, |
| xPassDstBounds, |
| Direction::kX, |
| radiusX, |
| sigmaX, |
| mode, |
| colorSpace, |
| xFit); |
| if (!dstSDC) { |
| return nullptr; |
| } |
| srcView = dstSDC->readSurfaceView(); |
| SkIVector newDstBoundsOffset = dstBounds.topLeft() - xPassDstBounds.topLeft(); |
| dstBounds = SkIRect::MakeSize(dstBounds.size()).makeOffset(newDstBoundsOffset); |
| srcBounds = SkIRect::MakeSize(xPassDstBounds.size()); |
| } |
| |
| if (!radiusY) { |
| return dstSDC; |
| } |
| |
| return convolve_gaussian(rContext, |
| std::move(srcView), |
| srcColorType, |
| srcAlphaType, |
| srcBounds, |
| dstBounds, |
| Direction::kY, |
| radiusY, |
| sigmaY, |
| mode, |
| std::move(colorSpace), |
| fit); |
| } |
| |
| std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> GaussianBlur(GrRecordingContext* rContext, |
| GrSurfaceProxyView srcView, |
| GrColorType srcColorType, |
| SkAlphaType srcAlphaType, |
| sk_sp<SkColorSpace> colorSpace, |
| SkIRect dstBounds, |
| SkIRect srcBounds, |
| float sigmaX, |
| float sigmaY, |
| SkTileMode mode, |
| SkBackingFit fit) { |
| SkASSERT(rContext); |
| TRACE_EVENT2("skia.gpu", "GaussianBlur", "sigmaX", sigmaX, "sigmaY", sigmaY); |
| |
| if (!srcView.asTextureProxy()) { |
| return nullptr; |
| } |
| |
| int maxRenderTargetSize = rContext->priv().caps()->maxRenderTargetSize(); |
| if (dstBounds.width() > maxRenderTargetSize || dstBounds.height() > maxRenderTargetSize) { |
| return nullptr; |
| } |
| |
| int radiusX = skgpu::BlurSigmaRadius(sigmaX); |
| int radiusY = skgpu::BlurSigmaRadius(sigmaY); |
| // Attempt to reduce the srcBounds in order to detect that we can set the sigmas to zero or |
| // to reduce the amount of work to rescale the source if sigmas are large. TODO: Could consider |
| // how to minimize the required source bounds for repeat/mirror modes. |
| if (mode == SkTileMode::kClamp || mode == SkTileMode::kDecal) { |
| SkIRect reach = dstBounds.makeOutset(radiusX, radiusY); |
| SkIRect intersection; |
| if (!intersection.intersect(reach, srcBounds)) { |
| if (mode == SkTileMode::kDecal) { |
| return nullptr; |
| } else { |
| if (reach.fLeft >= srcBounds.fRight) { |
| srcBounds.fLeft = srcBounds.fRight - 1; |
| } else if (reach.fRight <= srcBounds.fLeft) { |
| srcBounds.fRight = srcBounds.fLeft + 1; |
| } |
| if (reach.fTop >= srcBounds.fBottom) { |
| srcBounds.fTop = srcBounds.fBottom - 1; |
| } else if (reach.fBottom <= srcBounds.fTop) { |
| srcBounds.fBottom = srcBounds.fTop + 1; |
| } |
| } |
| } else { |
| srcBounds = intersection; |
| } |
| } |
| |
| if (mode != SkTileMode::kDecal) { |
| // All non-decal tile modes are equivalent for one pixel width/height src and amount to a |
| // single color value repeated at each column/row. Applying the normalized kernel to that |
| // column/row yields that same color. So no blurring is necessary. |
| if (srcBounds.width() == 1) { |
| sigmaX = 0.f; |
| radiusX = 0; |
| } |
| if (srcBounds.height() == 1) { |
| sigmaY = 0.f; |
| radiusY = 0; |
| } |
| } |
| |
| // If we determined that there is no blurring necessary in either direction then just do a |
| // a draw that applies the tile mode. |
| if (!radiusX && !radiusY) { |
| // Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a |
| // SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore. |
| auto result = |
| skgpu::ganesh::SurfaceDrawContext::Make(rContext, |
| srcColorType, |
| std::move(colorSpace), |
| fit, |
| dstBounds.size(), |
| SkSurfaceProps(), |
| /*label=*/"SurfaceDrawContext_GaussianBlur", |
| /* sampleCnt= */ 1, |
| skgpu::Mipmapped::kNo, |
| srcView.proxy()->isProtected(), |
| srcView.origin()); |
| if (!result) { |
| return nullptr; |
| } |
| GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest); |
| auto fp = GrTextureEffect::MakeSubset(std::move(srcView), |
| srcAlphaType, |
| SkMatrix::I(), |
| sampler, |
| SkRect::Make(srcBounds), |
| SkRect::Make(dstBounds), |
| *rContext->priv().caps()); |
| result->fillRectToRectWithFP(dstBounds, SkIRect::MakeSize(dstBounds.size()), std::move(fp)); |
| return result; |
| } |
| |
| // Any sigma higher than the limit for the 1D linear-filtered Gaussian blur is downsampled. If |
| // the sigma in X and Y just so happen to fit in the 2D limit, we'll use that. The 2D limit is |
| // always less than the linear blur sigma limit. |
| static constexpr float kMaxSigma = skgpu::kMaxLinearBlurSigma; |
| if (sigmaX <= kMaxSigma && sigmaY <= kMaxSigma) { |
| // For really small blurs (certainly no wider than 5x5 on desktop GPUs) it is faster to just |
| // launch a single non separable kernel vs two launches. |
| const int kernelSize = skgpu::BlurKernelWidth(radiusX) * skgpu::BlurKernelWidth(radiusY); |
| if (radiusX > 0 && radiusY > 0 && |
| kernelSize <= skgpu::kMaxBlurSamples && |
| !rContext->priv().caps()->reducedShaderMode()) { |
| // Apply the proxy offset to src bounds and offset directly |
| return convolve_gaussian_2d(rContext, |
| std::move(srcView), |
| srcColorType, |
| srcBounds, |
| dstBounds, |
| radiusX, |
| radiusY, |
| sigmaX, |
| sigmaY, |
| mode, |
| std::move(colorSpace), |
| fit); |
| } |
| // This will automatically degenerate into a single pass of X or Y if only one of the |
| // radii are non-zero. |
| SkASSERT(skgpu::BlurLinearKernelWidth(radiusX) <= skgpu::kMaxBlurSamples && |
| skgpu::BlurLinearKernelWidth(radiusY) <= skgpu::kMaxBlurSamples); |
| return two_pass_gaussian(rContext, |
| std::move(srcView), |
| srcColorType, |
| srcAlphaType, |
| std::move(colorSpace), |
| srcBounds, |
| dstBounds, |
| sigmaX, |
| sigmaY, |
| radiusX, |
| radiusY, |
| mode, |
| fit); |
| } |
| |
| GrColorInfo colorInfo(srcColorType, srcAlphaType, colorSpace); |
| auto srcCtx = rContext->priv().makeSC(srcView, colorInfo); |
| SkASSERT(srcCtx); |
| |
| #if defined(SK_USE_PADDED_BLUR_UPSCALE) |
| // When we are in clamp mode any artifacts in the edge pixels due to downscaling may be |
| // exacerbated because of the tile mode. The particularly egregious case is when the original |
| // image has transparent black around the edges and the downscaling pulls in some non-zero |
| // values from the interior. Ultimately it'd be better for performance if the calling code could |
| // give us extra context around the blur to account for this. We don't currently have a good way |
| // to communicate this up stack. So we leave a 1 pixel border around the rescaled src bounds. |
| // We populate the top 1 pixel tall row of this border by rescaling the top row of the original |
| // source bounds into it. Because this is only rescaling in x (i.e. rescaling a 1 pixel high |
| // row into a shorter but still 1 pixel high row) we won't read any interior values. And similar |
| // for the other three borders. We'll adjust the source/dest bounds rescaled blur so that this |
| // border of extra pixels is used as the edge pixels for clamp mode but the dest bounds |
| // corresponds only to the pixels inside the border (the normally rescaled pixels inside this |
| // border). |
| // Moreover, if we clamped the rescaled size to 1 column or row then we still have a sigma |
| // that is greater than kMaxSigma. By using a pad and making the src 3 wide/tall instead of |
| // 1 we can recurse again and do another downscale. Since mirror and repeat modes are trivial |
| // for a single col/row we only add padding based on sigma exceeding kMaxSigma for decal. |
| int padX = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaX > kMaxSigma) ? 1 |
| : 0; |
| int padY = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaY > kMaxSigma) ? 1 |
| : 0; |
| #endif |
| |
| float scaleX = sigmaX > kMaxSigma ? kMaxSigma / sigmaX : 1.f; |
| float scaleY = sigmaY > kMaxSigma ? kMaxSigma / sigmaY : 1.f; |
| // We round down here so that when we recalculate sigmas we know they will be below |
| // kMaxSigma (but clamp to 1 do we don't have an empty texture). |
| SkISize rescaledSize = {std::max(sk_float_floor2int(srcBounds.width() * scaleX), 1), |
| std::max(sk_float_floor2int(srcBounds.height() * scaleY), 1)}; |
| // Compute the sigmas using the actual scale factors used once we integerized the |
| // rescaledSize. |
| scaleX = static_cast<float>(rescaledSize.width()) / srcBounds.width(); |
| scaleY = static_cast<float>(rescaledSize.height()) / srcBounds.height(); |
| sigmaX *= scaleX; |
| sigmaY *= scaleY; |
| |
| #if !defined(SK_USE_PADDED_BLUR_UPSCALE) |
| // Historically, padX and padY were calculated after scaling sigmaX,Y, which meant that they |
| // would never be greater than kMaxSigma. This causes pixel diffs so must be guarded along with |
| // the rest of the padding dst behavior. |
| int padX = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaX > kMaxSigma) ? 1 |
| : 0; |
| int padY = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaY > kMaxSigma) ? 1 |
| : 0; |
| #endif |
| |
| // Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a |
| // SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore. |
| auto rescaledSDC = skgpu::ganesh::SurfaceDrawContext::Make( |
| srcCtx->recordingContext(), |
| colorInfo.colorType(), |
| colorInfo.refColorSpace(), |
| SkBackingFit::kApprox, |
| {rescaledSize.width() + 2 * padX, rescaledSize.height() + 2 * padY}, |
| SkSurfaceProps(), |
| /*label=*/"RescaledSurfaceDrawContext", |
| /* sampleCnt= */ 1, |
| skgpu::Mipmapped::kNo, |
| srcCtx->asSurfaceProxy()->isProtected(), |
| srcCtx->origin()); |
| if (!rescaledSDC) { |
| return nullptr; |
| } |
| if ((padX || padY) && mode == SkTileMode::kDecal) { |
| rescaledSDC->clear(SkPMColor4f{0, 0, 0, 0}); |
| } |
| if (!srcCtx->rescaleInto(rescaledSDC.get(), |
| SkIRect::MakeSize(rescaledSize).makeOffset(padX, padY), |
| srcBounds, |
| SkSurface::RescaleGamma::kSrc, |
| SkSurface::RescaleMode::kRepeatedLinear)) { |
| return nullptr; |
| } |
| if (mode == SkTileMode::kClamp) { |
| SkASSERT(padX == 1 && padY == 1); |
| // Rather than run a potentially multi-pass rescaler on single rows/columns we just do a |
| // single bilerp draw. If we find this quality unacceptable we should think more about how |
| // to rescale these with better quality but without 4 separate multi-pass downscales. |
| auto cheapDownscale = [&](SkIRect dstRect, SkIRect srcRect) { |
| rescaledSDC->drawTexture(nullptr, |
| srcCtx->readSurfaceView(), |
| srcAlphaType, |
| GrSamplerState::Filter::kLinear, |
| GrSamplerState::MipmapMode::kNone, |
| SkBlendMode::kSrc, |
| SK_PMColor4fWHITE, |
| SkRect::Make(srcRect), |
| SkRect::Make(dstRect), |
| GrQuadAAFlags::kNone, |
| SkCanvas::SrcRectConstraint::kFast_SrcRectConstraint, |
| SkMatrix::I(), |
| nullptr); |
| }; |
| auto [dw, dh] = rescaledSize; |
| // The are the src rows and columns from the source that we will scale into the dst padding. |
| float sLCol = srcBounds.left(); |
| float sTRow = srcBounds.top(); |
| float sRCol = srcBounds.right() - 1; |
| float sBRow = srcBounds.bottom() - 1; |
| |
| int sx = srcBounds.left(); |
| int sy = srcBounds.top(); |
| int sw = srcBounds.width(); |
| int sh = srcBounds.height(); |
| |
| // Downscale the edges from the original source. These draws should batch together (and with |
| // the above interior rescaling when it is a single pass). |
| cheapDownscale(SkIRect::MakeXYWH(0, 1, 1, dh), SkIRect::MakeXYWH(sLCol, sy, 1, sh)); |
| cheapDownscale(SkIRect::MakeXYWH(1, 0, dw, 1), SkIRect::MakeXYWH(sx, sTRow, sw, 1)); |
| cheapDownscale(SkIRect::MakeXYWH(dw + 1, 1, 1, dh), SkIRect::MakeXYWH(sRCol, sy, 1, sh)); |
| cheapDownscale(SkIRect::MakeXYWH(1, dh + 1, dw, 1), SkIRect::MakeXYWH(sx, sBRow, sw, 1)); |
| |
| // Copy the corners from the original source. These would batch with the edges except that |
| // at time of writing we recognize these can use kNearest and downgrade the filter. So they |
| // batch with each other but not the edge draws. |
| cheapDownscale(SkIRect::MakeXYWH(0, 0, 1, 1), SkIRect::MakeXYWH(sLCol, sTRow, 1, 1)); |
| cheapDownscale(SkIRect::MakeXYWH(dw + 1, 0, 1, 1), SkIRect::MakeXYWH(sRCol, sTRow, 1, 1)); |
| cheapDownscale(SkIRect::MakeXYWH(dw + 1, dh + 1, 1, 1), |
| SkIRect::MakeXYWH(sRCol, sBRow, 1, 1)); |
| cheapDownscale(SkIRect::MakeXYWH(0, dh + 1, 1, 1), SkIRect::MakeXYWH(sLCol, sBRow, 1, 1)); |
| } |
| srcView = rescaledSDC->readSurfaceView(); |
| // Drop the contexts so we don't hold the proxies longer than necessary. |
| rescaledSDC.reset(); |
| srcCtx.reset(); |
| |
| // Compute the dst bounds in the scaled down space. First move the origin to be at the top |
| // left since we trimmed off everything above and to the left of the original src bounds during |
| // the rescale. |
| SkRect scaledDstBounds = SkRect::Make(dstBounds.makeOffset(-srcBounds.topLeft())); |
| scaledDstBounds.fLeft *= scaleX; |
| scaledDstBounds.fTop *= scaleY; |
| scaledDstBounds.fRight *= scaleX; |
| scaledDstBounds.fBottom *= scaleY; |
| // Account for padding in our rescaled src, if any. |
| scaledDstBounds.offset(padX, padY); |
| // Turn the scaled down dst bounds into an integer pixel rect, adding 1px of padding to help |
| // with boundary sampling during re-expansion when there are extreme scale factors. This is |
| // particularly important when the blurs extend across Chrome raster tiles; w/o it the re-expand |
| // produces visible seams: crbug.com/1500021. |
| #if defined(SK_USE_PADDED_BLUR_UPSCALE) |
| static constexpr int kDstPadding = 1; |
| #else |
| static constexpr int kDstPadding = 0; |
| #endif |
| auto scaledDstBoundsI = scaledDstBounds.roundOut(); |
| scaledDstBoundsI.outset(kDstPadding, kDstPadding); |
| |
| SkIRect scaledSrcBounds = SkIRect::MakeSize(srcView.dimensions()); |
| auto sdc = GaussianBlur(rContext, |
| std::move(srcView), |
| srcColorType, |
| srcAlphaType, |
| colorSpace, |
| scaledDstBoundsI, |
| scaledSrcBounds, |
| sigmaX, |
| sigmaY, |
| mode, |
| fit); |
| if (!sdc) { |
| return nullptr; |
| } |
| |
| SkASSERT(sdc->width() == scaledDstBoundsI.width() && |
| sdc->height() == scaledDstBoundsI.height()); |
| // We rounded out the integer scaled dst bounds. Select the fractional dst bounds from the |
| // integer dimension blurred result when we scale back up. This also accounts for the padding |
| // added to 'scaledDstBoundsI' when sampling from the blurred result. |
| scaledDstBounds.offset(-scaledDstBoundsI.left(), -scaledDstBoundsI.top()); |
| return reexpand(rContext, |
| std::move(sdc), |
| scaledDstBounds, |
| dstBounds.size(), |
| std::move(colorSpace), |
| fit); |
| } |
| |
| } // namespace GrBlurUtils |