blob: aa28dbbac530f7f8a81508e44ee2718f86a8d54c [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/GrBlurUtils.h"
#include "include/core/SkAlphaType.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkData.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkM44.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPath.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkRegion.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSize.h"
#include "include/core/SkSpan.h"
#include "include/core/SkString.h"
#include "include/core/SkStrokeRec.h"
#include "include/core/SkSurface.h"
#include "include/core/SkSurfaceProps.h"
#include "include/core/SkTileMode.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/gpu/GpuTypes.h"
#include "include/gpu/GrDirectContext.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/gpu/GrTypes.h"
#include "include/private/SkColorData.h"
#include "include/private/base/SkAssert.h"
#include "include/private/base/SkFixed.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkMath.h"
#include "include/private/base/SkTemplates.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/base/SkFloatBits.h"
#include "src/base/SkTLazy.h"
#include "src/core/SkBlurMaskFilterImpl.h"
#include "src/core/SkDraw.h"
#include "src/core/SkMask.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkRRectPriv.h"
#include "src/core/SkRuntimeEffectPriv.h"
#include "src/core/SkTraceEvent.h"
#include "src/gpu/BlurUtils.h"
#include "src/gpu/ResourceKey.h"
#include "src/gpu/SkBackingFit.h"
#include "src/gpu/Swizzle.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrClip.h"
#include "src/gpu/ganesh/GrColorInfo.h"
#include "src/gpu/ganesh/GrColorSpaceXform.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrFixedClip.h"
#include "src/gpu/ganesh/GrFragmentProcessor.h"
#include "src/gpu/ganesh/GrFragmentProcessors.h"
#include "src/gpu/ganesh/GrPaint.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/GrSamplerState.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/gpu/ganesh/GrStyle.h"
#include "src/gpu/ganesh/GrSurfaceProxy.h"
#include "src/gpu/ganesh/GrSurfaceProxyView.h"
#include "src/gpu/ganesh/GrTextureProxy.h"
#include "src/gpu/ganesh/GrThreadSafeCache.h"
#include "src/gpu/ganesh/GrUtil.h"
#include "src/gpu/ganesh/SkGr.h"
#include "src/gpu/ganesh/SurfaceContext.h"
#include "src/gpu/ganesh/SurfaceDrawContext.h"
#include "src/gpu/ganesh/SurfaceFillContext.h"
#include "src/gpu/ganesh/effects/GrBlendFragmentProcessor.h"
#include "src/gpu/ganesh/effects/GrMatrixEffect.h"
#include "src/gpu/ganesh/effects/GrSkSLFP.h"
#include "src/gpu/ganesh/effects/GrTextureEffect.h"
#include "src/gpu/ganesh/geometry/GrStyledShape.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <initializer_list>
#include <memory>
#include <tuple>
#include <utility>
namespace GrBlurUtils {
static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
}
static constexpr auto kMaskOrigin = kTopLeft_GrSurfaceOrigin;
// Draw a mask using the supplied paint. Since the coverage/geometry
// is already burnt into the mask this boils down to a rect draw.
// Return true if the mask was successfully drawn.
static bool draw_mask(skgpu::ganesh::SurfaceDrawContext* sdc,
const GrClip* clip,
const SkMatrix& viewMatrix,
const SkIRect& maskBounds,
GrPaint&& paint,
GrSurfaceProxyView mask) {
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
return false;
}
mask.concatSwizzle(skgpu::Swizzle("aaaa"));
SkMatrix matrix = SkMatrix::Translate(-SkIntToScalar(maskBounds.fLeft),
-SkIntToScalar(maskBounds.fTop));
matrix.preConcat(viewMatrix);
paint.setCoverageFragmentProcessor(
GrTextureEffect::Make(std::move(mask), kUnknown_SkAlphaType, matrix));
sdc->fillPixelsWithLocalMatrix(clip, std::move(paint), maskBounds, inverse);
return true;
}
static void mask_release_proc(void* addr, void* /*context*/) {
SkMaskBuilder::FreeImage(addr);
}
// This stores the mapping from an unclipped, integerized, device-space, shape bounds to
// the filtered mask's draw rect.
struct DrawRectData {
SkIVector fOffset;
SkISize fSize;
};
static sk_sp<SkData> create_data(const SkIRect& drawRect, const SkIRect& origDevBounds) {
DrawRectData drawRectData { {drawRect.fLeft - origDevBounds.fLeft,
drawRect.fTop - origDevBounds.fTop},
drawRect.size() };
return SkData::MakeWithCopy(&drawRectData, sizeof(drawRectData));
}
static SkIRect extract_draw_rect_from_data(SkData* data, const SkIRect& origDevBounds) {
auto drawRectData = static_cast<const DrawRectData*>(data->data());
return SkIRect::MakeXYWH(origDevBounds.fLeft + drawRectData->fOffset.fX,
origDevBounds.fTop + drawRectData->fOffset.fY,
drawRectData->fSize.fWidth,
drawRectData->fSize.fHeight);
}
static GrSurfaceProxyView sw_create_filtered_mask(GrRecordingContext* rContext,
const SkMatrix& viewMatrix,
const GrStyledShape& shape,
const SkMaskFilter* filter,
const SkIRect& unclippedDevShapeBounds,
const SkIRect& clipBounds,
SkIRect* drawRect,
skgpu::UniqueKey* key) {
SkASSERT(filter);
SkASSERT(!shape.style().applies());
auto threadSafeCache = rContext->priv().threadSafeCache();
GrSurfaceProxyView filteredMaskView;
sk_sp<SkData> data;
if (key->isValid()) {
std::tie(filteredMaskView, data) = threadSafeCache->findWithData(*key);
}
if (filteredMaskView) {
SkASSERT(data);
SkASSERT(kMaskOrigin == filteredMaskView.origin());
*drawRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds);
} else {
SkStrokeRec::InitStyle fillOrHairline = shape.style().isSimpleHairline()
? SkStrokeRec::kHairline_InitStyle
: SkStrokeRec::kFill_InitStyle;
// TODO: it seems like we could create an SkDraw here and set its fMatrix field rather
// than explicitly transforming the path to device space.
SkPath devPath;
shape.asPath(&devPath);
devPath.transform(viewMatrix);
SkMaskBuilder srcM, dstM;
if (!SkDraw::DrawToMask(devPath, clipBounds, filter, &viewMatrix, &srcM,
SkMaskBuilder::kComputeBoundsAndRenderImage_CreateMode,
fillOrHairline)) {
return {};
}
SkAutoMaskFreeImage autoSrc(srcM.image());
SkASSERT(SkMask::kA8_Format == srcM.fFormat);
if (!as_MFB(filter)->filterMask(&dstM, srcM, viewMatrix, nullptr)) {
return {};
}
// this will free-up dstM when we're done (allocated in filterMask())
SkAutoMaskFreeImage autoDst(dstM.image());
if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
return {};
}
// we now have a device-aligned 8bit mask in dstM, ready to be drawn using
// the current clip (and identity matrix) and GrPaint settings
SkBitmap bm;
if (!bm.installPixels(SkImageInfo::MakeA8(dstM.fBounds.width(), dstM.fBounds.height()),
autoDst.release(), dstM.fRowBytes, mask_release_proc, nullptr)) {
return {};
}
bm.setImmutable();
std::tie(filteredMaskView, std::ignore) = GrMakeUncachedBitmapProxyView(
rContext, bm, skgpu::Mipmapped::kNo, SkBackingFit::kApprox);
if (!filteredMaskView) {
return {};
}
SkASSERT(kMaskOrigin == filteredMaskView.origin());
*drawRect = dstM.fBounds;
if (key->isValid()) {
key->setCustomData(create_data(*drawRect, unclippedDevShapeBounds));
std::tie(filteredMaskView, data) = threadSafeCache->addWithData(*key, filteredMaskView);
// If we got a different view back from 'addWithData' it could have a different drawRect
*drawRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds);
}
}
return filteredMaskView;
}
// Create a mask of 'shape' and return the resulting surfaceDrawContext
static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> create_mask_GPU(
GrRecordingContext* rContext,
const SkIRect& maskRect,
const SkMatrix& origViewMatrix,
const GrStyledShape& shape,
int sampleCnt) {
// We cache blur masks. Use default surface props here so we can use the same cached mask
// regardless of the final dst surface.
SkSurfaceProps defaultSurfaceProps;
// Use GetApproxSize to implement our own approximate size matching, but demand
// a "SkBackingFit::kExact" size match on the actual render target. We do this because the
// filter will reach outside the src bounds, so we need to pre-clear these values to ensure a
// "decal" sampling effect (i.e., ensure reads outside the src bounds return alpha=0).
//
// FIXME: Reads outside the left and top edges will actually clamp to the edge pixel. And in the
// event that GetApproxSize does not change the size, reads outside the right and/or bottom will
// do the same. We should offset our filter within the render target and expand the size as
// needed to guarantee at least 1px of padding on all sides.
auto approxSize = skgpu::GetApproxSize(maskRect.size());
auto sdc = skgpu::ganesh::SurfaceDrawContext::MakeWithFallback(rContext,
GrColorType::kAlpha_8,
nullptr,
SkBackingFit::kExact,
approxSize,
defaultSurfaceProps,
sampleCnt,
skgpu::Mipmapped::kNo,
GrProtected::kNo,
kMaskOrigin);
if (!sdc) {
return nullptr;
}
sdc->clear(SK_PMColor4fTRANSPARENT);
GrPaint maskPaint;
maskPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
// setup new clip
GrFixedClip clip(sdc->dimensions(), SkIRect::MakeWH(maskRect.width(), maskRect.height()));
// Draw the mask into maskTexture with the path's integerized top-left at the origin using
// maskPaint.
SkMatrix viewMatrix = origViewMatrix;
viewMatrix.postTranslate(-SkIntToScalar(maskRect.fLeft), -SkIntToScalar(maskRect.fTop));
sdc->drawShape(&clip, std::move(maskPaint), GrAA::kYes, viewMatrix, GrStyledShape(shape));
return sdc;
}
static bool get_unclipped_shape_dev_bounds(const GrStyledShape& shape, const SkMatrix& matrix,
SkIRect* devBounds) {
SkRect shapeDevBounds;
if (shape.inverseFilled()) {
shapeDevBounds = {SK_ScalarNegativeInfinity, SK_ScalarNegativeInfinity,
SK_ScalarInfinity, SK_ScalarInfinity};
} else {
SkRect shapeBounds = shape.styledBounds();
if (shapeBounds.isEmpty()) {
return false;
}
matrix.mapRect(&shapeDevBounds, shapeBounds);
}
// Even though these are "unclipped" bounds we still clip to the int32_t range.
// This is the largest int32_t that is representable exactly as a float. The next 63 larger ints
// would round down to this value when cast to a float, but who really cares.
// INT32_MIN is exactly representable.
static constexpr int32_t kMaxInt = 2147483520;
if (!shapeDevBounds.intersect(SkRect::MakeLTRB(INT32_MIN, INT32_MIN, kMaxInt, kMaxInt))) {
return false;
}
// Make sure that the resulting SkIRect can have representable width and height
if (SkScalarRoundToInt(shapeDevBounds.width()) > kMaxInt ||
SkScalarRoundToInt(shapeDevBounds.height()) > kMaxInt) {
return false;
}
shapeDevBounds.roundOut(devBounds);
return true;
}
// Gets the shape bounds, the clip bounds, and the intersection (if any). Returns false if there
// is no intersection.
static bool get_shape_and_clip_bounds(skgpu::ganesh::SurfaceDrawContext* sdc,
const GrClip* clip,
const GrStyledShape& shape,
const SkMatrix& matrix,
SkIRect* unclippedDevShapeBounds,
SkIRect* devClipBounds) {
// compute bounds as intersection of rt size, clip, and path
*devClipBounds = clip ? clip->getConservativeBounds()
: SkIRect::MakeWH(sdc->width(), sdc->height());
if (!get_unclipped_shape_dev_bounds(shape, matrix, unclippedDevShapeBounds)) {
*unclippedDevShapeBounds = SkIRect::MakeEmpty();
return false;
}
return true;
}
/**
* If we cannot create a FragmentProcess for a mask filter, we might have special logic for
* it here. That code path requires constructing a src mask as input. Since that is a potentially
* expensive operation, this function tests if filter_mask would succeed if the mask
* were to be created.
*
* 'maskRect' returns the device space portion of the mask that the filter needs. The mask
* passed into 'filter_mask' should have the same extent as 'maskRect' but be
* translated to the upper-left corner of the mask (i.e., (maskRect.fLeft, maskRect.fTop)
* appears at (0, 0) in the mask).
*
* Logically, how this works is:
* can_filter_mask is called
* if (it returns true)
* the returned mask rect is used for quick rejecting
* the mask rect is used to generate the mask
* filter_mask is called to filter the mask
*
* TODO: this should work as:
* if (can_filter_mask(devShape, ...)) // rect, rrect, drrect, path
* filter_mask(devShape, ...)
* this would hide the RRect special case and the mask generation
*/
static bool can_filter_mask(const SkMaskFilterBase* maskFilter,
const GrStyledShape& shape,
const SkIRect& devSpaceShapeBounds,
const SkIRect& clipBounds,
const SkMatrix& ctm,
SkIRect* maskRect) {
if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) {
return false;
}
auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter);
SkScalar xformedSigma = bmf->computeXformedSigma(ctm);
if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) {
*maskRect = devSpaceShapeBounds;
return maskRect->intersect(clipBounds);
}
if (maskRect) {
float sigma3 = 3 * xformedSigma;
// Outset srcRect and clipRect by 3 * sigma, to compute affected blur area.
SkIRect clipRect = clipBounds.makeOutset(sigma3, sigma3);
SkIRect srcRect = devSpaceShapeBounds.makeOutset(sigma3, sigma3);
if (!srcRect.intersect(clipRect)) {
srcRect.setEmpty();
}
*maskRect = srcRect;
}
// We prefer to blur paths with small blur radii on the CPU.
static const SkScalar kMIN_GPU_BLUR_SIZE = SkIntToScalar(64);
static const SkScalar kMIN_GPU_BLUR_SIGMA = SkIntToScalar(32);
if (devSpaceShapeBounds.width() <= kMIN_GPU_BLUR_SIZE &&
devSpaceShapeBounds.height() <= kMIN_GPU_BLUR_SIZE &&
xformedSigma <= kMIN_GPU_BLUR_SIGMA) {
return false;
}
return true;
}
///////////////////////////////////////////////////////////////////////////////
// Circle Blur
///////////////////////////////////////////////////////////////////////////////
static std::unique_ptr<GrFragmentProcessor> create_profile_effect(GrRecordingContext* rContext,
const SkRect& circle,
float sigma,
float* solidRadius,
float* textureRadius) {
float circleR = circle.width() / 2.0f;
if (!SkIsFinite(circleR) || circleR < SK_ScalarNearlyZero) {
return nullptr;
}
auto threadSafeCache = rContext->priv().threadSafeCache();
// Profile textures are cached by the ratio of sigma to circle radius and by the size of the
// profile texture (binned by powers of 2).
SkScalar sigmaToCircleRRatio = sigma / circleR;
// When sigma is really small this becomes a equivalent to convolving a Gaussian with a
// half-plane. Similarly, in the extreme high ratio cases circle becomes a point WRT to the
// Guassian and the profile texture is a just a Gaussian evaluation. However, we haven't yet
// implemented this latter optimization.
sigmaToCircleRRatio = std::min(sigmaToCircleRRatio, 8.f);
SkFixed sigmaToCircleRRatioFixed;
static const SkScalar kHalfPlaneThreshold = 0.1f;
bool useHalfPlaneApprox = false;
if (sigmaToCircleRRatio <= kHalfPlaneThreshold) {
useHalfPlaneApprox = true;
sigmaToCircleRRatioFixed = 0;
*solidRadius = circleR - 3 * sigma;
*textureRadius = 6 * sigma;
} else {
// Convert to fixed point for the key.
sigmaToCircleRRatioFixed = SkScalarToFixed(sigmaToCircleRRatio);
// We shave off some bits to reduce the number of unique entries. We could probably
// shave off more than we do.
sigmaToCircleRRatioFixed &= ~0xff;
sigmaToCircleRRatio = SkFixedToScalar(sigmaToCircleRRatioFixed);
sigma = circleR * sigmaToCircleRRatio;
*solidRadius = 0;
*textureRadius = circleR + 3 * sigma;
}
static constexpr int kProfileTextureWidth = 512;
// This would be kProfileTextureWidth/textureRadius if it weren't for the fact that we do
// the calculation of the profile coord in a coord space that has already been scaled by
// 1 / textureRadius. This is done to avoid overflow in length().
SkMatrix texM = SkMatrix::Scale(kProfileTextureWidth, 1.f);
static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
skgpu::UniqueKey key;
skgpu::UniqueKey::Builder builder(&key, kDomain, 1, "1-D Circular Blur");
builder[0] = sigmaToCircleRRatioFixed;
builder.finish();
GrSurfaceProxyView profileView = threadSafeCache->find(key);
if (profileView) {
SkASSERT(profileView.asTextureProxy());
SkASSERT(profileView.origin() == kTopLeft_GrSurfaceOrigin);
return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM);
}
SkBitmap bm;
if (useHalfPlaneApprox) {
bm = skgpu::CreateHalfPlaneProfile(kProfileTextureWidth);
} else {
// Rescale params to the size of the texture we're creating.
SkScalar scale = kProfileTextureWidth / *textureRadius;
bm = skgpu::CreateCircleProfile(sigma * scale, circleR * scale, kProfileTextureWidth);
}
profileView = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bm));
if (!profileView) {
return nullptr;
}
profileView = threadSafeCache->add(key, profileView);
return GrTextureEffect::Make(std::move(profileView), kPremul_SkAlphaType, texM);
}
static std::unique_ptr<GrFragmentProcessor> make_circle_blur(GrRecordingContext* context,
const SkRect& circle,
float sigma) {
if (skgpu::BlurIsEffectivelyIdentity(sigma)) {
return nullptr;
}
float solidRadius;
float textureRadius;
std::unique_ptr<GrFragmentProcessor> profile =
create_profile_effect(context, circle, sigma, &solidRadius, &textureRadius);
if (!profile) {
return nullptr;
}
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
"uniform shader blurProfile;"
"uniform half4 circleData;"
"half4 main(float2 xy) {"
// We just want to compute "(length(vec) - circleData.z + 0.5) * circleData.w" but need
// to rearrange to avoid passing large values to length() that would overflow.
"half2 vec = half2((sk_FragCoord.xy - circleData.xy) * circleData.w);"
"half dist = length(vec) + (0.5 - circleData.z) * circleData.w;"
"return blurProfile.eval(half2(dist, 0.5)).aaaa;"
"}"
);
SkV4 circleData = {circle.centerX(), circle.centerY(), solidRadius, 1.f / textureRadius};
auto circleBlurFP = GrSkSLFP::Make(effect, "CircleBlur", /*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
"blurProfile", GrSkSLFP::IgnoreOptFlags(std::move(profile)),
"circleData", circleData);
// Modulate blur with the input color.
return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(circleBlurFP),
/*dst=*/nullptr);
}
///////////////////////////////////////////////////////////////////////////////
// Rect Blur
///////////////////////////////////////////////////////////////////////////////
static std::unique_ptr<GrFragmentProcessor> make_rect_integral_fp(GrRecordingContext* rContext,
float sixSigma) {
SkASSERT(!skgpu::BlurIsEffectivelyIdentity(sixSigma / 6.f));
auto threadSafeCache = rContext->priv().threadSafeCache();
int width = skgpu::ComputeIntegralTableWidth(sixSigma);
static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
skgpu::UniqueKey key;
skgpu::UniqueKey::Builder builder(&key, kDomain, 1, "Rect Blur Mask");
builder[0] = width;
builder.finish();
SkMatrix m = SkMatrix::Scale(width / sixSigma, 1.f);
GrSurfaceProxyView view = threadSafeCache->find(key);
if (view) {
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
return GrTextureEffect::Make(
std::move(view), kPremul_SkAlphaType, m, GrSamplerState::Filter::kLinear);
}
SkBitmap bitmap = skgpu::CreateIntegralTable(width);
if (bitmap.empty()) {
return {};
}
view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, bitmap));
if (!view) {
return {};
}
view = threadSafeCache->add(key, view);
SkASSERT(view.origin() == kTopLeft_GrSurfaceOrigin);
return GrTextureEffect::Make(
std::move(view), kPremul_SkAlphaType, m, GrSamplerState::Filter::kLinear);
}
static std::unique_ptr<GrFragmentProcessor> make_rect_blur(GrRecordingContext* context,
const GrShaderCaps& caps,
const SkRect& srcRect,
const SkMatrix& viewMatrix,
float transformedSigma) {
SkASSERT(viewMatrix.preservesRightAngles());
SkASSERT(srcRect.isSorted());
if (skgpu::BlurIsEffectivelyIdentity(transformedSigma)) {
// No need to blur the rect
return nullptr;
}
SkMatrix invM;
SkRect rect;
if (viewMatrix.rectStaysRect()) {
invM = SkMatrix::I();
// We can do everything in device space when the src rect projects to a rect in device space
SkAssertResult(viewMatrix.mapRect(&rect, srcRect));
} else {
// The view matrix may scale, perhaps anisotropically. But we want to apply our device space
// "transformedSigma" to the delta of frag coord from the rect edges. Factor out the scaling
// to define a space that is purely rotation/translation from device space (and scale from
// src space) We'll meet in the middle: pre-scale the src rect to be in this space and then
// apply the inverse of the rotation/translation portion to the frag coord.
SkMatrix m;
SkSize scale;
if (!viewMatrix.decomposeScale(&scale, &m)) {
return nullptr;
}
if (!m.invert(&invM)) {
return nullptr;
}
rect = {srcRect.left() * scale.width(),
srcRect.top() * scale.height(),
srcRect.right() * scale.width(),
srcRect.bottom() * scale.height()};
}
if (!caps.fFloatIs32Bits) {
// We promote the math that gets us into the Gaussian space to full float when the rect
// coords are large. If we don't have full float then fail. We could probably clip the rect
// to an outset device bounds instead.
if (SkScalarAbs(rect.fLeft) > 16000.f || SkScalarAbs(rect.fTop) > 16000.f ||
SkScalarAbs(rect.fRight) > 16000.f || SkScalarAbs(rect.fBottom) > 16000.f) {
return nullptr;
}
}
const float sixSigma = 6 * transformedSigma;
std::unique_ptr<GrFragmentProcessor> integral = make_rect_integral_fp(context, sixSigma);
if (!integral) {
return nullptr;
}
// In the fast variant we think of the midpoint of the integral texture as aligning with the
// closest rect edge both in x and y. To simplify texture coord calculation we inset the rect so
// that the edge of the inset rect corresponds to t = 0 in the texture. It actually simplifies
// things a bit in the !isFast case, too.
float threeSigma = sixSigma / 2;
SkRect insetRect = {rect.left() + threeSigma,
rect.top() + threeSigma,
rect.right() - threeSigma,
rect.bottom() - threeSigma};
// In our fast variant we find the nearest horizontal and vertical edges and for each do a
// lookup in the integral texture for each and multiply them. When the rect is less than 6 sigma
// wide then things aren't so simple and we have to consider both the left and right edge of the
// rectangle (and similar in y).
bool isFast = insetRect.isSorted();
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
// Effect that is a LUT for integral of normal distribution. The value at x:[0,6*sigma] is
// the integral from -inf to (3*sigma - x). I.e. x is mapped from [0, 6*sigma] to
// [3*sigma to -3*sigma]. The flip saves a reversal in the shader.
"uniform shader integral;"
"uniform float4 rect;"
"uniform int isFast;" // specialized
"half4 main(float2 pos) {"
"half xCoverage, yCoverage;"
"if (bool(isFast)) {"
// Get the smaller of the signed distance from the frag coord to the left and right
// edges and similar for y.
// The integral texture goes "backwards" (from 3*sigma to -3*sigma), So, the below
// computations align the left edge of the integral texture with the inset rect's
// edge extending outward 6 * sigma from the inset rect.
"half2 xy = max(half2(rect.LT - pos), half2(pos - rect.RB));"
"xCoverage = integral.eval(half2(xy.x, 0.5)).a;"
"yCoverage = integral.eval(half2(xy.y, 0.5)).a;"
"} else {"
// We just consider just the x direction here. In practice we compute x and y
// separately and multiply them together.
// We define our coord system so that the point at which we're evaluating a kernel
// defined by the normal distribution (K) at 0. In this coord system let L be left
// edge and R be the right edge of the rectangle.
// We can calculate C by integrating K with the half infinite ranges outside the
// L to R range and subtracting from 1:
// C = 1 - <integral of K from from -inf to L> - <integral of K from R to inf>
// K is symmetric about x=0 so:
// C = 1 - <integral of K from from -inf to L> - <integral of K from -inf to -R>
// The integral texture goes "backwards" (from 3*sigma to -3*sigma) which is
// factored in to the below calculations.
// Also, our rect uniform was pre-inset by 3 sigma from the actual rect being
// blurred, also factored in.
"half4 rect = half4(half2(rect.LT - pos), half2(pos - rect.RB));"
"xCoverage = 1 - integral.eval(half2(rect.L, 0.5)).a"
"- integral.eval(half2(rect.R, 0.5)).a;"
"yCoverage = 1 - integral.eval(half2(rect.T, 0.5)).a"
"- integral.eval(half2(rect.B, 0.5)).a;"
"}"
"return half4(xCoverage * yCoverage);"
"}"
);
std::unique_ptr<GrFragmentProcessor> fp =
GrSkSLFP::Make(effect, "RectBlur", /*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
"integral", GrSkSLFP::IgnoreOptFlags(std::move(integral)),
"rect", insetRect,
"isFast", GrSkSLFP::Specialize<int>(isFast));
// Modulate blur with the input color.
fp = GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(fp),
/*dst=*/nullptr);
if (!invM.isIdentity()) {
fp = GrMatrixEffect::Make(invM, std::move(fp));
}
return GrFragmentProcessor::DeviceSpace(std::move(fp));
}
///////////////////////////////////////////////////////////////////////////////
// RRect Blur
///////////////////////////////////////////////////////////////////////////////
static constexpr auto kBlurredRRectMaskOrigin = kTopLeft_GrSurfaceOrigin;
static void make_blurred_rrect_key(skgpu::UniqueKey* key,
const SkRRect& rrectToDraw,
float xformedSigma) {
SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma));
static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
skgpu::UniqueKey::Builder builder(key, kDomain, 9, "RoundRect Blur Mask");
builder[0] = SkScalarCeilToInt(xformedSigma - 1 / 6.0f);
int index = 1;
// TODO: this is overkill for _simple_ circular rrects
for (auto c : {SkRRect::kUpperLeft_Corner,
SkRRect::kUpperRight_Corner,
SkRRect::kLowerRight_Corner,
SkRRect::kLowerLeft_Corner}) {
SkASSERT(SkScalarIsInt(rrectToDraw.radii(c).fX) && SkScalarIsInt(rrectToDraw.radii(c).fY));
builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fX);
builder[index++] = SkScalarCeilToInt(rrectToDraw.radii(c).fY);
}
builder.finish();
}
static bool fillin_view_on_gpu(GrDirectContext* dContext,
const GrSurfaceProxyView& lazyView,
GrThreadSafeCache::Trampoline* trampoline,
const SkRRect& rrectToDraw,
const SkISize& dimensions,
float xformedSigma) {
SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma));
// We cache blur masks. Use default surface props here so we can use the same cached mask
// regardless of the final dst surface.
SkSurfaceProps defaultSurfaceProps;
std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> sdc =
skgpu::ganesh::SurfaceDrawContext::MakeWithFallback(dContext,
GrColorType::kAlpha_8,
nullptr,
SkBackingFit::kExact,
dimensions,
defaultSurfaceProps,
1,
skgpu::Mipmapped::kNo,
GrProtected::kNo,
kBlurredRRectMaskOrigin);
if (!sdc) {
return false;
}
GrPaint paint;
sdc->clear(SK_PMColor4fTRANSPARENT);
sdc->drawRRect(nullptr,
std::move(paint),
GrAA::kYes,
SkMatrix::I(),
rrectToDraw,
GrStyle::SimpleFill());
GrSurfaceProxyView srcView = sdc->readSurfaceView();
SkASSERT(srcView.asTextureProxy());
auto rtc2 = GaussianBlur(dContext,
std::move(srcView),
sdc->colorInfo().colorType(),
sdc->colorInfo().alphaType(),
nullptr,
SkIRect::MakeSize(dimensions),
SkIRect::MakeSize(dimensions),
xformedSigma,
xformedSigma,
SkTileMode::kClamp,
SkBackingFit::kExact);
if (!rtc2 || !rtc2->readSurfaceView()) {
return false;
}
auto view = rtc2->readSurfaceView();
SkASSERT(view.swizzle() == lazyView.swizzle());
SkASSERT(view.origin() == lazyView.origin());
trampoline->fProxy = view.asTextureProxyRef();
return true;
}
// Create a cpu-side blurred-rrect mask that is close to the version the gpu would've produced.
// The match needs to be close bc the cpu- and gpu-generated version must be interchangeable.
static GrSurfaceProxyView create_mask_on_cpu(GrRecordingContext* rContext,
const SkRRect& rrectToDraw,
const SkISize& dimensions,
float xformedSigma) {
SkBitmap result = skgpu::CreateRRectBlurMask(rrectToDraw, dimensions, xformedSigma);
if (result.empty()) {
return {};
}
auto view = std::get<0>(GrMakeUncachedBitmapProxyView(rContext, result));
if (!view) {
return {};
}
SkASSERT(view.origin() == kBlurredRRectMaskOrigin);
return view;
}
static std::unique_ptr<GrFragmentProcessor> find_or_create_rrect_blur_mask_fp(
GrRecordingContext* rContext,
const SkRRect& rrectToDraw,
const SkISize& dimensions,
float xformedSigma) {
SkASSERT(!skgpu::BlurIsEffectivelyIdentity(xformedSigma));
skgpu::UniqueKey key;
make_blurred_rrect_key(&key, rrectToDraw, xformedSigma);
auto threadSafeCache = rContext->priv().threadSafeCache();
// It seems like we could omit this matrix and modify the shader code to not normalize
// the coords used to sample the texture effect. However, the "proxyDims" value in the
// shader is not always the actual the proxy dimensions. This is because 'dimensions' here
// was computed using integer corner radii as determined in
// SkComputeBlurredRRectParams whereas the shader code uses the float radius to compute
// 'proxyDims'. Why it draws correctly with these unequal values is a mystery for the ages.
auto m = SkMatrix::Scale(dimensions.width(), dimensions.height());
GrSurfaceProxyView view;
if (GrDirectContext* dContext = rContext->asDirectContext()) {
// The gpu thread gets priority over the recording threads. If the gpu thread is first,
// it crams a lazy proxy into the cache and then fills it in later.
auto [lazyView, trampoline] = GrThreadSafeCache::CreateLazyView(dContext,
GrColorType::kAlpha_8,
dimensions,
kBlurredRRectMaskOrigin,
SkBackingFit::kExact);
if (!lazyView) {
return nullptr;
}
view = threadSafeCache->findOrAdd(key, lazyView);
if (view != lazyView) {
SkASSERT(view.asTextureProxy());
SkASSERT(view.origin() == kBlurredRRectMaskOrigin);
return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m);
}
if (!fillin_view_on_gpu(dContext,
lazyView,
trampoline.get(),
rrectToDraw,
dimensions,
xformedSigma)) {
// In this case something has gone disastrously wrong so set up to drop the draw
// that needed this resource and reduce future pollution of the cache.
threadSafeCache->remove(key);
return nullptr;
}
} else {
view = threadSafeCache->find(key);
if (view) {
SkASSERT(view.asTextureProxy());
SkASSERT(view.origin() == kBlurredRRectMaskOrigin);
return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m);
}
view = create_mask_on_cpu(rContext, rrectToDraw, dimensions, xformedSigma);
if (!view) {
return nullptr;
}
view = threadSafeCache->add(key, view);
}
SkASSERT(view.asTextureProxy());
SkASSERT(view.origin() == kBlurredRRectMaskOrigin);
return GrTextureEffect::Make(std::move(view), kPremul_SkAlphaType, m);
}
static std::unique_ptr<GrFragmentProcessor> make_rrect_blur(GrRecordingContext* context,
float sigma,
float xformedSigma,
const SkRRect& srcRRect,
const SkRRect& devRRect) {
SkASSERTF(!SkRRectPriv::IsCircle(devRRect),
"Unexpected circle. %d\n\t%s\n\t%s",
SkRRectPriv::IsCircle(srcRRect),
srcRRect.dumpToString(true).c_str(),
devRRect.dumpToString(true).c_str());
SkASSERTF(!devRRect.isRect(),
"Unexpected rect. %d\n\t%s\n\t%s",
srcRRect.isRect(),
srcRRect.dumpToString(true).c_str(),
devRRect.dumpToString(true).c_str());
// TODO: loosen this up
if (!SkRRectPriv::IsSimpleCircular(devRRect)) {
return nullptr;
}
if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) {
return nullptr;
}
// Make sure we can successfully ninepatch this rrect -- the blur sigma has to be sufficiently
// small relative to both the size of the corner radius and the width (and height) of the rrect.
SkRRect rrectToDraw;
SkISize dimensions;
SkScalar ignored[kBlurRRectMaxDivisions];
bool ninePatchable = ComputeBlurredRRectParams(srcRRect,
devRRect,
sigma,
xformedSigma,
&rrectToDraw,
&dimensions,
ignored,
ignored,
ignored,
ignored);
if (!ninePatchable) {
return nullptr;
}
std::unique_ptr<GrFragmentProcessor> maskFP =
find_or_create_rrect_blur_mask_fp(context, rrectToDraw, dimensions, xformedSigma);
if (!maskFP) {
return nullptr;
}
static const SkRuntimeEffect* effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader,
"uniform shader ninePatchFP;"
"uniform half cornerRadius;"
"uniform float4 proxyRect;"
"uniform half blurRadius;"
"half4 main(float2 xy) {"
// Warp the fragment position to the appropriate part of the 9-patch blur texture by
// snipping out the middle section of the proxy rect.
"float2 translatedFragPosFloat = sk_FragCoord.xy - proxyRect.LT;"
"float2 proxyCenter = (proxyRect.RB - proxyRect.LT) * 0.5;"
"half edgeSize = 2.0 * blurRadius + cornerRadius + 0.5;"
// Position the fragment so that (0, 0) marks the center of the proxy rectangle.
// Negative coordinates are on the left/top side and positive numbers are on the
// right/bottom.
"translatedFragPosFloat -= proxyCenter;"
// Temporarily strip off the fragment's sign. x/y are now strictly increasing as we
// move away from the center.
"half2 fragDirection = half2(sign(translatedFragPosFloat));"
"translatedFragPosFloat = abs(translatedFragPosFloat);"
// Our goal is to snip out the "middle section" of the proxy rect (everything but the
// edge). We've repositioned our fragment position so that (0, 0) is the centerpoint
// and x/y are always positive, so we can subtract here and interpret negative results
// as being within the middle section.
"half2 translatedFragPosHalf = half2(translatedFragPosFloat - (proxyCenter - edgeSize));"
// Remove the middle section by clamping to zero.
"translatedFragPosHalf = max(translatedFragPosHalf, 0);"
// Reapply the fragment's sign, so that negative coordinates once again mean left/top
// side and positive means bottom/right side.
"translatedFragPosHalf *= fragDirection;"
// Offset the fragment so that (0, 0) marks the upper-left again, instead of the center
// point.
"translatedFragPosHalf += half2(edgeSize);"
"half2 proxyDims = half2(2.0 * edgeSize);"
"half2 texCoord = translatedFragPosHalf / proxyDims;"
"return ninePatchFP.eval(texCoord).aaaa;"
"}"
);
float cornerRadius = SkRRectPriv::GetSimpleRadii(devRRect).fX;
float blurRadius = 3.f * SkScalarCeilToScalar(xformedSigma - 1 / 6.0f);
SkRect proxyRect = devRRect.getBounds().makeOutset(blurRadius, blurRadius);
auto rrectBlurFP = GrSkSLFP::Make(effect, "RRectBlur", /*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
"ninePatchFP", GrSkSLFP::IgnoreOptFlags(std::move(maskFP)),
"cornerRadius", cornerRadius,
"proxyRect", proxyRect,
"blurRadius", blurRadius);
// Modulate blur with the input color.
return GrBlendFragmentProcessor::Make<SkBlendMode::kModulate>(std::move(rrectBlurFP),
/*dst=*/nullptr);
}
/**
* Try to directly render the mask filter into the target. Returns true if drawing was
* successful. If false is returned then paint is unmodified.
*/
static bool direct_filter_mask(GrRecordingContext* context,
const SkMaskFilterBase* maskFilter,
skgpu::ganesh::SurfaceDrawContext* sdc,
GrPaint&& paint,
const GrClip* clip,
const SkMatrix& viewMatrix,
const GrStyledShape& shape) {
SkASSERT(sdc);
if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) {
return false;
}
auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter);
if (bmf->blurStyle() != kNormal_SkBlurStyle) {
return false;
}
// TODO: we could handle blurred stroked circles
if (!shape.style().isSimpleFill()) {
return false;
}
SkScalar xformedSigma = bmf->computeXformedSigma(viewMatrix);
if (skgpu::BlurIsEffectivelyIdentity(xformedSigma)) {
sdc->drawShape(clip, std::move(paint), GrAA::kYes, viewMatrix, GrStyledShape(shape));
return true;
}
SkRRect srcRRect;
bool inverted;
if (!shape.asRRect(&srcRRect, nullptr, nullptr, &inverted) || inverted) {
return false;
}
std::unique_ptr<GrFragmentProcessor> fp;
SkRRect devRRect;
bool devRRectIsValid = srcRRect.transform(viewMatrix, &devRRect);
bool devRRectIsCircle = devRRectIsValid && SkRRectPriv::IsCircle(devRRect);
bool canBeRect = srcRRect.isRect() && viewMatrix.preservesRightAngles();
bool canBeCircle = (SkRRectPriv::IsCircle(srcRRect) && viewMatrix.isSimilarity()) ||
devRRectIsCircle;
if (canBeRect || canBeCircle) {
if (canBeRect) {
fp = make_rect_blur(context, *context->priv().caps()->shaderCaps(),
srcRRect.rect(), viewMatrix, xformedSigma);
} else {
SkRect devBounds;
if (devRRectIsCircle) {
devBounds = devRRect.getBounds();
} else {
SkPoint center = {srcRRect.getBounds().centerX(), srcRRect.getBounds().centerY()};
viewMatrix.mapPoints(&center, 1);
SkScalar radius = viewMatrix.mapVector(0, srcRRect.width()/2.f).length();
devBounds = {center.x() - radius,
center.y() - radius,
center.x() + radius,
center.y() + radius};
}
fp = make_circle_blur(context, devBounds, xformedSigma);
}
if (!fp) {
return false;
}
SkRect srcProxyRect = srcRRect.rect();
// Determine how much to outset the src rect to ensure we hit pixels within three sigma.
SkScalar outsetX = 3.0f*xformedSigma;
SkScalar outsetY = 3.0f*xformedSigma;
if (viewMatrix.isScaleTranslate()) {
outsetX /= SkScalarAbs(viewMatrix.getScaleX());
outsetY /= SkScalarAbs(viewMatrix.getScaleY());
} else {
SkSize scale;
if (!viewMatrix.decomposeScale(&scale, nullptr)) {
return false;
}
outsetX /= scale.width();
outsetY /= scale.height();
}
srcProxyRect.outset(outsetX, outsetY);
paint.setCoverageFragmentProcessor(std::move(fp));
sdc->drawRect(clip, std::move(paint), GrAA::kNo, viewMatrix, srcProxyRect);
return true;
}
if (!viewMatrix.isScaleTranslate()) {
return false;
}
if (!devRRectIsValid || !SkRRectPriv::AllCornersCircular(devRRect)) {
return false;
}
fp = make_rrect_blur(context, bmf->sigma(), xformedSigma, srcRRect, devRRect);
if (!fp) {
return false;
}
if (!bmf->ignoreXform()) {
SkRect srcProxyRect = srcRRect.rect();
srcProxyRect.outset(3.0f*bmf->sigma(), 3.0f*bmf->sigma());
paint.setCoverageFragmentProcessor(std::move(fp));
sdc->drawRect(clip, std::move(paint), GrAA::kNo, viewMatrix, srcProxyRect);
} else {
SkMatrix inverse;
if (!viewMatrix.invert(&inverse)) {
return false;
}
SkIRect proxyBounds;
float extra=3.f*SkScalarCeilToScalar(xformedSigma-1/6.0f);
devRRect.rect().makeOutset(extra, extra).roundOut(&proxyBounds);
paint.setCoverageFragmentProcessor(std::move(fp));
sdc->fillPixelsWithLocalMatrix(clip, std::move(paint), proxyBounds, inverse);
}
return true;
}
// The key and clip-bounds are computed together because the caching decision can impact the
// clip-bound - since we only cache un-clipped masks the clip can be removed entirely.
// A 'false' return value indicates that the shape is known to be clipped away.
static bool compute_key_and_clip_bounds(skgpu::UniqueKey* maskKey,
SkIRect* boundsForClip,
const GrCaps* caps,
const SkMatrix& viewMatrix,
bool inverseFilled,
const SkMaskFilterBase* maskFilter,
const GrStyledShape& shape,
const SkIRect& unclippedDevShapeBounds,
const SkIRect& devClipBounds) {
SkASSERT(maskFilter);
*boundsForClip = devClipBounds;
#ifndef SK_DISABLE_MASKFILTERED_MASK_CACHING
// To prevent overloading the cache with entries during animations we limit the cache of masks
// to cases where the matrix preserves axis alignment.
bool useCache = !inverseFilled && viewMatrix.preservesAxisAlignment() &&
shape.hasUnstyledKey() && as_MFB(maskFilter)->asABlur(nullptr);
if (useCache) {
SkIRect clippedMaskRect, unClippedMaskRect;
can_filter_mask(maskFilter, shape, unclippedDevShapeBounds, devClipBounds,
viewMatrix, &clippedMaskRect);
if (clippedMaskRect.isEmpty()) {
return false;
}
can_filter_mask(maskFilter, shape, unclippedDevShapeBounds, unclippedDevShapeBounds,
viewMatrix, &unClippedMaskRect);
// Use the cache only if >50% of the filtered mask is visible.
int unclippedWidth = unClippedMaskRect.width();
int unclippedHeight = unClippedMaskRect.height();
int64_t unclippedArea = sk_64_mul(unclippedWidth, unclippedHeight);
int64_t clippedArea = sk_64_mul(clippedMaskRect.width(), clippedMaskRect.height());
int maxTextureSize = caps->maxTextureSize();
if (unclippedArea > 2 * clippedArea || unclippedWidth > maxTextureSize ||
unclippedHeight > maxTextureSize) {
useCache = false;
} else {
// Make the clip not affect the mask
*boundsForClip = unclippedDevShapeBounds;
}
}
if (useCache) {
static const skgpu::UniqueKey::Domain kDomain = skgpu::UniqueKey::GenerateDomain();
skgpu::UniqueKey::Builder builder(maskKey, kDomain, 5 + 2 + shape.unstyledKeySize(),
"Mask Filtered Masks");
// We require the upper left 2x2 of the matrix to match exactly for a cache hit.
SkScalar sx = viewMatrix.get(SkMatrix::kMScaleX);
SkScalar sy = viewMatrix.get(SkMatrix::kMScaleY);
SkScalar kx = viewMatrix.get(SkMatrix::kMSkewX);
SkScalar ky = viewMatrix.get(SkMatrix::kMSkewY);
SkScalar tx = viewMatrix.get(SkMatrix::kMTransX);
SkScalar ty = viewMatrix.get(SkMatrix::kMTransY);
// Allow 8 bits each in x and y of subpixel positioning. But, note that we're allowing
// reuse for integer translations.
SkFixed fracX = SkScalarToFixed(SkScalarFraction(tx)) & 0x0000FF00;
SkFixed fracY = SkScalarToFixed(SkScalarFraction(ty)) & 0x0000FF00;
builder[0] = SkFloat2Bits(sx);
builder[1] = SkFloat2Bits(sy);
builder[2] = SkFloat2Bits(kx);
builder[3] = SkFloat2Bits(ky);
// Distinguish between hairline and filled paths. For hairlines, we also need to include
// the cap. (SW grows hairlines by 0.5 pixel with round and square caps). Note that
// stroke-and-fill of hairlines is turned into pure fill by SkStrokeRec, so this covers
// all cases we might see.
uint32_t styleBits = shape.style().isSimpleHairline()
? ((shape.style().strokeRec().getCap() << 1) | 1)
: 0;
builder[4] = fracX | (fracY >> 8) | (styleBits << 16);
SkMaskFilterBase::BlurRec rec;
SkAssertResult(as_MFB(maskFilter)->asABlur(&rec));
builder[5] = rec.fStyle; // TODO: we could put this with the other style bits
builder[6] = SkFloat2Bits(rec.fSigma);
shape.writeUnstyledKey(&builder[7]);
}
#endif
return true;
}
/**
* This function is used to implement filters that require an explicit src mask. It should only
* be called if can_filter_mask returned true and the maskRect param should be the output from
* that call.
* Implementations are free to get the GrContext from the src texture in order to create
* additional textures and perform multiple passes.
*/
static GrSurfaceProxyView filter_mask(GrRecordingContext* context,
const SkMaskFilterBase* maskFilter,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
SkAlphaType srcAlphaType,
const SkMatrix& ctm,
const SkIRect& maskRect) {
if (maskFilter->type() != SkMaskFilterBase::Type::kBlur) {
return {};
}
auto bmf = static_cast<const SkBlurMaskFilterImpl*>(maskFilter);
// 'maskRect' isn't snapped to the UL corner but the mask in 'src' is.
const SkIRect clipRect = SkIRect::MakeWH(maskRect.width(), maskRect.height());
SkScalar xformedSigma = bmf->computeXformedSigma(ctm);
// If we're doing a normal blur, we can clobber the pathTexture in the
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = (kNormal_SkBlurStyle == bmf->blurStyle());
auto srcBounds = SkIRect::MakeSize(srcView.proxy()->dimensions());
auto surfaceDrawContext = GaussianBlur(context,
srcView,
srcColorType,
srcAlphaType,
nullptr,
clipRect,
srcBounds,
xformedSigma,
xformedSigma,
SkTileMode::kClamp);
if (!surfaceDrawContext || !surfaceDrawContext->asTextureProxy()) {
return {};
}
if (!isNormalBlur) {
GrPaint paint;
// Blend pathTexture over blurTexture.
paint.setCoverageFragmentProcessor(GrTextureEffect::Make(std::move(srcView), srcAlphaType));
if (kInner_SkBlurStyle == bmf->blurStyle()) {
// inner: dst = dst * src
paint.setCoverageSetOpXPFactory(SkRegion::kIntersect_Op);
} else if (kSolid_SkBlurStyle == bmf->blurStyle()) {
// solid: dst = src + dst - src * dst
// = src + (1 - src) * dst
paint.setCoverageSetOpXPFactory(SkRegion::kUnion_Op);
} else if (kOuter_SkBlurStyle == bmf->blurStyle()) {
// outer: dst = dst * (1 - src)
// = 0 * src + (1 - src) * dst
paint.setCoverageSetOpXPFactory(SkRegion::kDifference_Op);
} else {
paint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
}
surfaceDrawContext->fillPixelsWithLocalMatrix(nullptr, std::move(paint), clipRect,
SkMatrix::I());
}
return surfaceDrawContext->readSurfaceView();
}
static GrSurfaceProxyView hw_create_filtered_mask(GrDirectContext* dContext,
skgpu::ganesh::SurfaceDrawContext* sdc,
const SkMatrix& viewMatrix,
const GrStyledShape& shape,
const SkMaskFilterBase* filter,
const SkIRect& unclippedDevShapeBounds,
const SkIRect& clipBounds,
SkIRect* maskRect,
skgpu::UniqueKey* key) {
if (!can_filter_mask(filter, shape, unclippedDevShapeBounds, clipBounds, viewMatrix,
maskRect)) {
return {};
}
if (clip_bounds_quick_reject(clipBounds, *maskRect)) {
// clipped out
return {};
}
auto threadSafeCache = dContext->priv().threadSafeCache();
GrSurfaceProxyView lazyView;
sk_sp<GrThreadSafeCache::Trampoline> trampoline;
if (key->isValid()) {
// In this case, we want GPU-filtered masks to have priority over SW-generated ones so
// we pre-emptively add a lazy-view to the cache and fill it in later.
std::tie(lazyView, trampoline) = GrThreadSafeCache::CreateLazyView(
dContext, GrColorType::kAlpha_8, maskRect->size(),
kMaskOrigin, SkBackingFit::kApprox);
if (!lazyView) {
return {}; // fall back to a SW-created mask - 'create_mask_GPU' probably won't succeed
}
key->setCustomData(create_data(*maskRect, unclippedDevShapeBounds));
auto [cachedView, data] = threadSafeCache->findOrAddWithData(*key, lazyView);
if (cachedView != lazyView) {
// In this case, the gpu-thread lost out to a recording thread - use its result.
SkASSERT(data);
SkASSERT(cachedView.asTextureProxy());
SkASSERT(cachedView.origin() == kMaskOrigin);
*maskRect = extract_draw_rect_from_data(data.get(), unclippedDevShapeBounds);
return cachedView;
}
}
std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> maskSDC(
create_mask_GPU(dContext, *maskRect, viewMatrix, shape, sdc->numSamples()));
if (!maskSDC) {
if (key->isValid()) {
// It is very unlikely that 'create_mask_GPU' will fail after 'CreateLazyView'
// succeeded but, if it does, remove the lazy-view from the cache and fallback to
// a SW-created mask. Note that any recording threads that glommed onto the
// lazy-view will have to, later, drop those draws.
threadSafeCache->remove(*key);
}
return {};
}
auto filteredMaskView = filter_mask(dContext, filter,
maskSDC->readSurfaceView(),
maskSDC->colorInfo().colorType(),
maskSDC->colorInfo().alphaType(),
viewMatrix,
*maskRect);
if (!filteredMaskView) {
if (key->isValid()) {
// Remove the lazy-view from the cache and fallback to a SW-created mask. Note that
// any recording threads that glommed onto the lazy-view will have to, later, drop
// those draws.
threadSafeCache->remove(*key);
}
return {};
}
if (key->isValid()) {
SkASSERT(filteredMaskView.dimensions() == lazyView.dimensions());
SkASSERT(filteredMaskView.swizzle() == lazyView.swizzle());
SkASSERT(filteredMaskView.origin() == lazyView.origin());
trampoline->fProxy = filteredMaskView.asTextureProxyRef();
return lazyView;
}
return filteredMaskView;
}
static void draw_shape_with_mask_filter(GrRecordingContext* rContext,
skgpu::ganesh::SurfaceDrawContext* sdc,
const GrClip* clip,
GrPaint&& paint,
const SkMatrix& viewMatrix,
const SkMaskFilterBase* maskFilter,
const GrStyledShape& origShape) {
SkASSERT(maskFilter);
const GrStyledShape* shape = &origShape;
SkTLazy<GrStyledShape> tmpShape;
if (origShape.style().applies()) {
SkScalar styleScale = GrStyle::MatrixToScaleFactor(viewMatrix);
if (styleScale == 0) {
return;
}
tmpShape.init(origShape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, styleScale));
if (tmpShape->isEmpty()) {
return;
}
shape = tmpShape.get();
}
if (direct_filter_mask(rContext, maskFilter, sdc, std::move(paint), clip, viewMatrix, *shape)) {
// the mask filter was able to draw itself directly, so there's nothing
// left to do.
return;
}
assert_alive(paint);
// If the path is hairline, ignore inverse fill.
bool inverseFilled = shape->inverseFilled() &&
!GrIsStrokeHairlineOrEquivalent(shape->style(), viewMatrix, nullptr);
SkIRect unclippedDevShapeBounds, devClipBounds;
if (!get_shape_and_clip_bounds(sdc, clip, *shape, viewMatrix,
&unclippedDevShapeBounds, &devClipBounds)) {
// TODO: just cons up an opaque mask here
if (!inverseFilled) {
return;
}
}
skgpu::UniqueKey maskKey;
SkIRect boundsForClip;
if (!compute_key_and_clip_bounds(&maskKey, &boundsForClip,
sdc->caps(),
viewMatrix, inverseFilled,
maskFilter, *shape,
unclippedDevShapeBounds,
devClipBounds)) {
return; // 'shape' was entirely clipped out
}
GrSurfaceProxyView filteredMaskView;
SkIRect maskRect;
if (auto dContext = rContext->asDirectContext()) {
filteredMaskView = hw_create_filtered_mask(dContext, sdc,
viewMatrix, *shape, maskFilter,
unclippedDevShapeBounds, boundsForClip,
&maskRect, &maskKey);
if (filteredMaskView) {
if (draw_mask(sdc, clip, viewMatrix, maskRect, std::move(paint),
std::move(filteredMaskView))) {
// This path is completely drawn
return;
}
assert_alive(paint);
}
}
// Either HW mask rendering failed or we're in a DDL recording thread
filteredMaskView = sw_create_filtered_mask(rContext,
viewMatrix, *shape, maskFilter,
unclippedDevShapeBounds, boundsForClip,
&maskRect, &maskKey);
if (filteredMaskView) {
if (draw_mask(sdc, clip, viewMatrix, maskRect, std::move(paint),
std::move(filteredMaskView))) {
return;
}
assert_alive(paint);
}
}
bool ComputeBlurredRRectParams(const SkRRect& srcRRect,
const SkRRect& devRRect,
SkScalar sigma,
SkScalar xformedSigma,
SkRRect* rrectToDraw,
SkISize* widthHeight,
SkScalar rectXs[kBlurRRectMaxDivisions],
SkScalar rectYs[kBlurRRectMaxDivisions],
SkScalar texXs[kBlurRRectMaxDivisions],
SkScalar texYs[kBlurRRectMaxDivisions]) {
unsigned int devBlurRadius = 3 * SkScalarCeilToInt(xformedSigma - 1 / 6.0f);
SkScalar srcBlurRadius = 3.0f * sigma;
const SkRect& devOrig = devRRect.getBounds();
const SkVector& devRadiiUL = devRRect.radii(SkRRect::kUpperLeft_Corner);
const SkVector& devRadiiUR = devRRect.radii(SkRRect::kUpperRight_Corner);
const SkVector& devRadiiLR = devRRect.radii(SkRRect::kLowerRight_Corner);
const SkVector& devRadiiLL = devRRect.radii(SkRRect::kLowerLeft_Corner);
const int devLeft = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUL.fX, devRadiiLL.fX));
const int devTop = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUL.fY, devRadiiUR.fY));
const int devRight = SkScalarCeilToInt(std::max<SkScalar>(devRadiiUR.fX, devRadiiLR.fX));
const int devBot = SkScalarCeilToInt(std::max<SkScalar>(devRadiiLL.fY, devRadiiLR.fY));
// This is a conservative check for nine-patchability
if (devOrig.fLeft + devLeft + devBlurRadius >= devOrig.fRight - devRight - devBlurRadius ||
devOrig.fTop + devTop + devBlurRadius >= devOrig.fBottom - devBot - devBlurRadius) {
return false;
}
const SkVector& srcRadiiUL = srcRRect.radii(SkRRect::kUpperLeft_Corner);
const SkVector& srcRadiiUR = srcRRect.radii(SkRRect::kUpperRight_Corner);
const SkVector& srcRadiiLR = srcRRect.radii(SkRRect::kLowerRight_Corner);
const SkVector& srcRadiiLL = srcRRect.radii(SkRRect::kLowerLeft_Corner);
const SkScalar srcLeft = std::max<SkScalar>(srcRadiiUL.fX, srcRadiiLL.fX);
const SkScalar srcTop = std::max<SkScalar>(srcRadiiUL.fY, srcRadiiUR.fY);
const SkScalar srcRight = std::max<SkScalar>(srcRadiiUR.fX, srcRadiiLR.fX);
const SkScalar srcBot = std::max<SkScalar>(srcRadiiLL.fY, srcRadiiLR.fY);
int newRRWidth = 2 * devBlurRadius + devLeft + devRight + 1;
int newRRHeight = 2 * devBlurRadius + devTop + devBot + 1;
widthHeight->fWidth = newRRWidth + 2 * devBlurRadius;
widthHeight->fHeight = newRRHeight + 2 * devBlurRadius;
const SkRect srcProxyRect = srcRRect.getBounds().makeOutset(srcBlurRadius, srcBlurRadius);
rectXs[0] = srcProxyRect.fLeft;
rectXs[1] = srcProxyRect.fLeft + 2 * srcBlurRadius + srcLeft;
rectXs[2] = srcProxyRect.fRight - 2 * srcBlurRadius - srcRight;
rectXs[3] = srcProxyRect.fRight;
rectYs[0] = srcProxyRect.fTop;
rectYs[1] = srcProxyRect.fTop + 2 * srcBlurRadius + srcTop;
rectYs[2] = srcProxyRect.fBottom - 2 * srcBlurRadius - srcBot;
rectYs[3] = srcProxyRect.fBottom;
texXs[0] = 0.0f;
texXs[1] = 2.0f * devBlurRadius + devLeft;
texXs[2] = 2.0f * devBlurRadius + devLeft + 1;
texXs[3] = SkIntToScalar(widthHeight->fWidth);
texYs[0] = 0.0f;
texYs[1] = 2.0f * devBlurRadius + devTop;
texYs[2] = 2.0f * devBlurRadius + devTop + 1;
texYs[3] = SkIntToScalar(widthHeight->fHeight);
const SkRect newRect = SkRect::MakeXYWH(SkIntToScalar(devBlurRadius),
SkIntToScalar(devBlurRadius),
SkIntToScalar(newRRWidth),
SkIntToScalar(newRRHeight));
SkVector newRadii[4];
newRadii[0] = {SkScalarCeilToScalar(devRadiiUL.fX), SkScalarCeilToScalar(devRadiiUL.fY)};
newRadii[1] = {SkScalarCeilToScalar(devRadiiUR.fX), SkScalarCeilToScalar(devRadiiUR.fY)};
newRadii[2] = {SkScalarCeilToScalar(devRadiiLR.fX), SkScalarCeilToScalar(devRadiiLR.fY)};
newRadii[3] = {SkScalarCeilToScalar(devRadiiLL.fX), SkScalarCeilToScalar(devRadiiLL.fY)};
rrectToDraw->setRectRadii(newRect, newRadii);
return true;
}
void DrawShapeWithMaskFilter(GrRecordingContext* rContext,
skgpu::ganesh::SurfaceDrawContext* sdc,
const GrClip* clip,
const GrStyledShape& shape,
GrPaint&& paint,
const SkMatrix& viewMatrix,
const SkMaskFilter* mf) {
draw_shape_with_mask_filter(rContext, sdc, clip, std::move(paint),
viewMatrix, as_MFB(mf), shape);
}
void DrawShapeWithMaskFilter(GrRecordingContext* rContext,
skgpu::ganesh::SurfaceDrawContext* sdc,
const GrClip* clip,
const SkPaint& paint,
const SkMatrix& ctm,
const GrStyledShape& shape) {
if (rContext->abandoned()) {
return;
}
GrPaint grPaint;
if (!SkPaintToGrPaint(rContext, sdc->colorInfo(), paint, ctm, sdc->surfaceProps(), &grPaint)) {
return;
}
SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
if (mf && !GrFragmentProcessors::IsSupported(mf)) {
// The MaskFilter wasn't already handled in SkPaintToGrPaint
draw_shape_with_mask_filter(rContext, sdc, clip, std::move(grPaint), ctm, mf, shape);
} else {
sdc->drawShape(clip, std::move(grPaint), sdc->chooseAA(paint), ctm, GrStyledShape(shape));
}
}
// =================== Gaussian Blur =========================================
namespace {
enum class Direction { kX, kY };
std::unique_ptr<GrFragmentProcessor> make_texture_effect(const GrCaps* caps,
GrSurfaceProxyView srcView,
SkAlphaType srcAlphaType,
const GrSamplerState& sampler,
const SkIRect& srcSubset,
const SkIRect& srcRelativeDstRect,
const SkISize& radii) {
// It's pretty common to blur a subset of an input texture. In reduced shader mode we always
// apply the wrap mode in the shader.
if (caps->reducedShaderMode()) {
return GrTextureEffect::MakeSubset(std::move(srcView),
srcAlphaType,
SkMatrix::I(),
sampler,
SkRect::Make(srcSubset),
*caps,
GrTextureEffect::kDefaultBorder,
/*alwaysUseShaderTileMode=*/true);
} else {
// Inset because we expect to be invoked at pixel centers
SkRect domain = SkRect::Make(srcRelativeDstRect);
domain.inset(0.5f, 0.5f);
domain.outset(radii.width(), radii.height());
return GrTextureEffect::MakeSubset(std::move(srcView),
srcAlphaType,
SkMatrix::I(),
sampler,
SkRect::Make(srcSubset),
domain,
*caps);
}
}
} // end namespace
/**
* Draws 'dstRect' into 'surfaceFillContext' evaluating a 1D Gaussian over 'srcView'. The src rect
* is 'dstRect' offset by 'dstToSrcOffset'. 'mode' and 'bounds' are applied to the src coords.
*/
static void convolve_gaussian_1d(skgpu::ganesh::SurfaceFillContext* sfc,
GrSurfaceProxyView srcView,
const SkIRect& srcSubset,
SkIVector dstToSrcOffset,
const SkIRect& dstRect,
SkAlphaType srcAlphaType,
Direction direction,
int radius,
float sigma,
SkTileMode mode) {
SkASSERT(radius && !skgpu::BlurIsEffectivelyIdentity(sigma));
auto srcRect = dstRect.makeOffset(dstToSrcOffset);
std::array<SkV4, skgpu::kMaxBlurSamples/2> offsetsAndKernel;
skgpu::Compute1DBlurLinearKernel(sigma, radius, offsetsAndKernel);
// The child of the 1D linear blur effect must be linearly sampled.
GrSamplerState sampler{SkTileModeToWrapMode(mode), GrSamplerState::Filter::kLinear};
SkISize radii = {direction == Direction::kX ? radius : 0,
direction == Direction::kY ? radius : 0};
std::unique_ptr<GrFragmentProcessor> child = make_texture_effect(sfc->caps(),
std::move(srcView),
srcAlphaType,
sampler,
srcSubset,
srcRect,
radii);
auto conv = GrSkSLFP::Make(skgpu::GetLinearBlur1DEffect(radius),
"GaussianBlur1D",
/*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha,
"offsetsAndKernel", SkSpan<SkV4>{offsetsAndKernel},
"dir", direction == Direction::kX ? SkV2{1.f, 0.f}
: SkV2{0.f, 1.f},
"child", std::move(child));
sfc->fillRectToRectWithFP(srcRect, dstRect, std::move(conv));
}
static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> convolve_gaussian_2d(
GrRecordingContext* rContext,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
const SkIRect& srcBounds,
const SkIRect& dstBounds,
int radiusX,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
SkTileMode mode,
sk_sp<SkColorSpace> finalCS,
SkBackingFit dstFit) {
SkASSERT(radiusX && radiusY);
SkASSERT(!skgpu::BlurIsEffectivelyIdentity(sigmaX) &&
!skgpu::BlurIsEffectivelyIdentity(sigmaY));
// Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a
// SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore.
auto sdc = skgpu::ganesh::SurfaceDrawContext::Make(
rContext,
srcColorType,
std::move(finalCS),
dstFit,
dstBounds.size(),
SkSurfaceProps(),
/*label=*/"SurfaceDrawContext_ConvolveGaussian2d",
/* sampleCnt= */ 1,
skgpu::Mipmapped::kNo,
srcView.proxy()->isProtected(),
srcView.origin());
if (!sdc) {
return nullptr;
}
// GaussianBlur() should have downsampled the request until we can handle the 2D blur with
// just a uniform array, which is asserted inside the Compute function.
const SkISize radii{radiusX, radiusY};
std::array<SkV4, skgpu::kMaxBlurSamples/4> kernel;
std::array<SkV4, skgpu::kMaxBlurSamples/2> offsets;
skgpu::Compute2DBlurKernel({sigmaX, sigmaY}, radii, kernel);
skgpu::Compute2DBlurOffsets(radii, offsets);
GrSamplerState sampler{SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest};
auto child = make_texture_effect(sdc->caps(),
std::move(srcView),
kPremul_SkAlphaType,
sampler,
srcBounds,
dstBounds,
radii);
auto conv = GrSkSLFP::Make(skgpu::GetBlur2DEffect(radii),
"GaussianBlur2D",
/*inputFP=*/nullptr,
GrSkSLFP::OptFlags::kNone,
"kernel", SkSpan<SkV4>{kernel},
"offsets", SkSpan<SkV4>{offsets},
"child", std::move(child));
GrPaint paint;
paint.setColorFragmentProcessor(std::move(conv));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
// 'dstBounds' is actually in 'srcView' proxy space. It represents the blurred area from src
// space that we want to capture in the new RTC at {0, 0}. Hence, we use its size as the rect to
// draw and it directly as the local rect.
sdc->fillRectToRect(nullptr,
std::move(paint),
GrAA::kNo,
SkMatrix::I(),
SkRect::Make(dstBounds.size()),
SkRect::Make(dstBounds));
return sdc;
}
static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> convolve_gaussian(
GrRecordingContext* rContext,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
SkAlphaType srcAlphaType,
SkIRect srcBounds,
SkIRect dstBounds,
Direction direction,
int radius,
float sigma,
SkTileMode mode,
sk_sp<SkColorSpace> finalCS,
SkBackingFit fit) {
SkASSERT(radius > 0 && !skgpu::BlurIsEffectivelyIdentity(sigma));
// Logically we're creating an infinite blur of 'srcBounds' of 'srcView' with 'mode' tiling
// and then capturing the 'dstBounds' portion in a new RTC where the top left of 'dstBounds' is
// at {0, 0} in the new RTC.
//
// Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a
// SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore.
auto dstSDC =
skgpu::ganesh::SurfaceDrawContext::Make(rContext,
srcColorType,
std::move(finalCS),
fit,
dstBounds.size(),
SkSurfaceProps(),
/*label=*/"SurfaceDrawContext_ConvolveGaussian",
/* sampleCnt= */ 1,
skgpu::Mipmapped::kNo,
srcView.proxy()->isProtected(),
srcView.origin());
if (!dstSDC) {
return nullptr;
}
// This represents the translation from 'dstSurfaceDrawContext' coords to 'srcView' coords.
auto rtcToSrcOffset = dstBounds.topLeft();
auto srcBackingBounds = SkIRect::MakeSize(srcView.proxy()->backingStoreDimensions());
// We've implemented splitting the dst bounds up into areas that do and do not need to
// use shader based tiling but only for some modes...
bool canSplit = mode == SkTileMode::kDecal || mode == SkTileMode::kClamp;
// ...but it's not worth doing the splitting if we'll get HW tiling instead of shader tiling.
bool canHWTile =
srcBounds.contains(srcBackingBounds) &&
!rContext->priv().caps()->reducedShaderMode() && // this mode always uses shader tiling
!(mode == SkTileMode::kDecal && !rContext->priv().caps()->clampToBorderSupport());
if (!canSplit || canHWTile) {
auto dstRect = SkIRect::MakeSize(dstBounds.size());
convolve_gaussian_1d(dstSDC.get(),
std::move(srcView),
srcBounds,
rtcToSrcOffset,
dstRect,
srcAlphaType,
direction,
radius,
sigma,
mode);
return dstSDC;
}
// 'left' and 'right' are the sub rects of 'srcBounds' where 'mode' must be enforced.
// 'mid' is the area where we can ignore the mode because the kernel does not reach to the
// edge of 'srcBounds'.
SkIRect mid, left, right;
// 'top' and 'bottom' are areas of 'dstBounds' that are entirely above/below 'srcBounds'.
// These are areas that we can simply clear in the dst in kDecal mode. If 'srcBounds'
// straddles the top edge of 'dstBounds' then 'top' will be inverted and we will skip
// processing for the rect. Similar for 'bottom'. The positional/directional labels above refer
// to the Direction::kX case and one should think of these as 'left' and 'right' for
// Direction::kY.
SkIRect top, bottom;
if (Direction::kX == direction) {
top = {dstBounds.left(), dstBounds.top(), dstBounds.right(), srcBounds.top()};
bottom = {dstBounds.left(), srcBounds.bottom(), dstBounds.right(), dstBounds.bottom()};
// Inset for sub-rect of 'srcBounds' where the x-dir kernel doesn't reach the edges, clipped
// vertically to dstBounds.
int midA = std::max(srcBounds.top(), dstBounds.top());
int midB = std::min(srcBounds.bottom(), dstBounds.bottom());
mid = {srcBounds.left() + radius, midA, srcBounds.right() - radius, midB};
if (mid.isEmpty()) {
// There is no middle where the bounds can be ignored. Make the left span the whole
// width of dst and we will not draw mid or right.
left = {dstBounds.left(), mid.top(), dstBounds.right(), mid.bottom()};
} else {
left = {dstBounds.left(), mid.top(), mid.left(), mid.bottom()};
right = {mid.right(), mid.top(), dstBounds.right(), mid.bottom()};
}
} else {
// This is the same as the x direction code if you turn your head 90 degrees CCW. Swap x and
// y and swap top/bottom with left/right.
top = {dstBounds.left(), dstBounds.top(), srcBounds.left(), dstBounds.bottom()};
bottom = {srcBounds.right(), dstBounds.top(), dstBounds.right(), dstBounds.bottom()};
int midA = std::max(srcBounds.left(), dstBounds.left());
int midB = std::min(srcBounds.right(), dstBounds.right());
mid = {midA, srcBounds.top() + radius, midB, srcBounds.bottom() - radius};
if (mid.isEmpty()) {
left = {mid.left(), dstBounds.top(), mid.right(), dstBounds.bottom()};
} else {
left = {mid.left(), dstBounds.top(), mid.right(), mid.top()};
right = {mid.left(), mid.bottom(), mid.right(), dstBounds.bottom()};
}
}
auto convolve = [&](SkIRect rect) {
// Transform rect into the render target's coord system.
rect.offset(-rtcToSrcOffset);
convolve_gaussian_1d(dstSDC.get(),
srcView,
srcBounds,
rtcToSrcOffset,
rect,
srcAlphaType,
direction,
radius,
sigma,
mode);
};
auto clear = [&](SkIRect rect) {
// Transform rect into the render target's coord system.
rect.offset(-rtcToSrcOffset);
dstSDC->clearAtLeast(rect, SK_PMColor4fTRANSPARENT);
};
// Doing mid separately will cause two draws to occur (left and right batch together). At
// small sizes of mid it is worse to issue more draws than to just execute the slightly
// more complicated shader that implements the tile mode across mid. This threshold is
// very arbitrary right now. It is believed that a 21x44 mid on a Moto G4 is a significant
// regression compared to doing one draw but it has not been locally evaluated or tuned.
// The optimal cutoff is likely to vary by GPU.
if (!mid.isEmpty() && mid.width() * mid.height() < 256 * 256) {
left.join(mid);
left.join(right);
mid = SkIRect::MakeEmpty();
right = SkIRect::MakeEmpty();
// It's unknown whether for kDecal it'd be better to expand the draw rather than a draw and
// up to two clears.
if (mode == SkTileMode::kClamp) {
left.join(top);
left.join(bottom);
top = SkIRect::MakeEmpty();
bottom = SkIRect::MakeEmpty();
}
}
if (!top.isEmpty()) {
if (mode == SkTileMode::kDecal) {
clear(top);
} else {
convolve(top);
}
}
if (!bottom.isEmpty()) {
if (mode == SkTileMode::kDecal) {
clear(bottom);
} else {
convolve(bottom);
}
}
if (mid.isEmpty()) {
convolve(left);
} else {
convolve(left);
convolve(right);
convolve(mid);
}
return dstSDC;
}
// Expand the contents of 'src' to fit in 'dstSize'. At this point, we are expanding an intermediate
// image, so there's no need to account for a proxy offset from the original input.
static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> reexpand(
GrRecordingContext* rContext,
std::unique_ptr<skgpu::ganesh::SurfaceContext> src,
const SkRect& srcBounds,
SkISize dstSize,
sk_sp<SkColorSpace> colorSpace,
SkBackingFit fit) {
GrSurfaceProxyView srcView = src->readSurfaceView();
if (!srcView.asTextureProxy()) {
return nullptr;
}
GrColorType srcColorType = src->colorInfo().colorType();
SkAlphaType srcAlphaType = src->colorInfo().alphaType();
#if defined(SK_USE_PADDED_BLUR_UPSCALE)
// The blur output completely filled the src SurfaceContext, so that is our subset boundary,
// ensuring we don't access undefined pixels in the approx-fit backing texture.
SkRect srcContent = SkRect::MakeIWH(src->width(), src->height());
#endif
src.reset(); // no longer needed
// Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a
// SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore.
auto dstSDC = skgpu::ganesh::SurfaceDrawContext::Make(rContext,
srcColorType,
std::move(colorSpace),
fit,
dstSize,
SkSurfaceProps(),
/*label=*/"SurfaceDrawContext_Reexpand",
/* sampleCnt= */ 1,
skgpu::Mipmapped::kNo,
srcView.proxy()->isProtected(),
srcView.origin());
if (!dstSDC) {
return nullptr;
}
GrPaint paint;
auto fp = GrTextureEffect::MakeSubset(std::move(srcView),
srcAlphaType,
SkMatrix::I(),
GrSamplerState::Filter::kLinear,
#if defined(SK_USE_PADDED_BLUR_UPSCALE)
srcContent,
#else
srcBounds,
srcBounds,
#endif
*rContext->priv().caps());
paint.setColorFragmentProcessor(std::move(fp));
paint.setPorterDuffXPFactory(SkBlendMode::kSrc);
dstSDC->fillRectToRect(
nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), SkRect::Make(dstSize), srcBounds);
return dstSDC;
}
static std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> two_pass_gaussian(
GrRecordingContext* rContext,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
SkAlphaType srcAlphaType,
sk_sp<SkColorSpace> colorSpace,
SkIRect srcBounds,
SkIRect dstBounds,
float sigmaX,
float sigmaY,
int radiusX,
int radiusY,
SkTileMode mode,
SkBackingFit fit) {
SkASSERT(radiusX || radiusY);
std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> dstSDC;
if (radiusX > 0) {
SkBackingFit xFit = radiusY > 0 ? SkBackingFit::kApprox : fit;
// Expand the dstBounds vertically to produce necessary content for the y-pass. Then we will
// clip these in a tile-mode dependent way to ensure the tile-mode gets implemented
// correctly. However, if we're not going to do a y-pass then we must use the original
// dstBounds without clipping to produce the correct output size.
SkIRect xPassDstBounds = dstBounds;
if (radiusY) {
xPassDstBounds.outset(0, radiusY);
if (mode == SkTileMode::kRepeat || mode == SkTileMode::kMirror) {
int srcH = srcBounds.height();
int srcTop = srcBounds.top();
if (mode == SkTileMode::kMirror) {
srcTop -= srcH;
srcH *= 2;
}
float floatH = srcH;
// First row above the dst rect where we should restart the tile mode.
int n = sk_float_floor2int_no_saturate((xPassDstBounds.top() - srcTop) / floatH);
int topClip = srcTop + n * srcH;
// First row above below the dst rect where we should restart the tile mode.
n = sk_float_ceil2int_no_saturate((xPassDstBounds.bottom() - srcBounds.bottom()) /
floatH);
int bottomClip = srcBounds.bottom() + n * srcH;
xPassDstBounds.fTop = std::max(xPassDstBounds.top(), topClip);
xPassDstBounds.fBottom = std::min(xPassDstBounds.bottom(), bottomClip);
} else {
if (xPassDstBounds.fBottom <= srcBounds.top()) {
if (mode == SkTileMode::kDecal) {
return nullptr;
}
xPassDstBounds.fTop = srcBounds.top();
xPassDstBounds.fBottom = xPassDstBounds.fTop + 1;
} else if (xPassDstBounds.fTop >= srcBounds.bottom()) {
if (mode == SkTileMode::kDecal) {
return nullptr;
}
xPassDstBounds.fBottom = srcBounds.bottom();
xPassDstBounds.fTop = xPassDstBounds.fBottom - 1;
} else {
xPassDstBounds.fTop = std::max(xPassDstBounds.fTop, srcBounds.top());
xPassDstBounds.fBottom = std::min(xPassDstBounds.fBottom, srcBounds.bottom());
}
int leftSrcEdge = srcBounds.fLeft - radiusX;
int rightSrcEdge = srcBounds.fRight + radiusX;
if (mode == SkTileMode::kClamp) {
// In clamp the column just outside the src bounds has the same value as the
// column just inside, unlike decal.
leftSrcEdge += 1;
rightSrcEdge -= 1;
}
if (xPassDstBounds.fRight <= leftSrcEdge) {
if (mode == SkTileMode::kDecal) {
return nullptr;
}
xPassDstBounds.fLeft = xPassDstBounds.fRight - 1;
} else {
xPassDstBounds.fLeft = std::max(xPassDstBounds.fLeft, leftSrcEdge);
}
if (xPassDstBounds.fLeft >= rightSrcEdge) {
if (mode == SkTileMode::kDecal) {
return nullptr;
}
xPassDstBounds.fRight = xPassDstBounds.fLeft + 1;
} else {
xPassDstBounds.fRight = std::min(xPassDstBounds.fRight, rightSrcEdge);
}
}
}
dstSDC = convolve_gaussian(rContext,
std::move(srcView),
srcColorType,
srcAlphaType,
srcBounds,
xPassDstBounds,
Direction::kX,
radiusX,
sigmaX,
mode,
colorSpace,
xFit);
if (!dstSDC) {
return nullptr;
}
srcView = dstSDC->readSurfaceView();
SkIVector newDstBoundsOffset = dstBounds.topLeft() - xPassDstBounds.topLeft();
dstBounds = SkIRect::MakeSize(dstBounds.size()).makeOffset(newDstBoundsOffset);
srcBounds = SkIRect::MakeSize(xPassDstBounds.size());
}
if (!radiusY) {
return dstSDC;
}
return convolve_gaussian(rContext,
std::move(srcView),
srcColorType,
srcAlphaType,
srcBounds,
dstBounds,
Direction::kY,
radiusY,
sigmaY,
mode,
std::move(colorSpace),
fit);
}
std::unique_ptr<skgpu::ganesh::SurfaceDrawContext> GaussianBlur(GrRecordingContext* rContext,
GrSurfaceProxyView srcView,
GrColorType srcColorType,
SkAlphaType srcAlphaType,
sk_sp<SkColorSpace> colorSpace,
SkIRect dstBounds,
SkIRect srcBounds,
float sigmaX,
float sigmaY,
SkTileMode mode,
SkBackingFit fit) {
SkASSERT(rContext);
TRACE_EVENT2("skia.gpu", "GaussianBlur", "sigmaX", sigmaX, "sigmaY", sigmaY);
if (!srcView.asTextureProxy()) {
return nullptr;
}
int maxRenderTargetSize = rContext->priv().caps()->maxRenderTargetSize();
if (dstBounds.width() > maxRenderTargetSize || dstBounds.height() > maxRenderTargetSize) {
return nullptr;
}
int radiusX = skgpu::BlurSigmaRadius(sigmaX);
int radiusY = skgpu::BlurSigmaRadius(sigmaY);
// Attempt to reduce the srcBounds in order to detect that we can set the sigmas to zero or
// to reduce the amount of work to rescale the source if sigmas are large. TODO: Could consider
// how to minimize the required source bounds for repeat/mirror modes.
if (mode == SkTileMode::kClamp || mode == SkTileMode::kDecal) {
SkIRect reach = dstBounds.makeOutset(radiusX, radiusY);
SkIRect intersection;
if (!intersection.intersect(reach, srcBounds)) {
if (mode == SkTileMode::kDecal) {
return nullptr;
} else {
if (reach.fLeft >= srcBounds.fRight) {
srcBounds.fLeft = srcBounds.fRight - 1;
} else if (reach.fRight <= srcBounds.fLeft) {
srcBounds.fRight = srcBounds.fLeft + 1;
}
if (reach.fTop >= srcBounds.fBottom) {
srcBounds.fTop = srcBounds.fBottom - 1;
} else if (reach.fBottom <= srcBounds.fTop) {
srcBounds.fBottom = srcBounds.fTop + 1;
}
}
} else {
srcBounds = intersection;
}
}
if (mode != SkTileMode::kDecal) {
// All non-decal tile modes are equivalent for one pixel width/height src and amount to a
// single color value repeated at each column/row. Applying the normalized kernel to that
// column/row yields that same color. So no blurring is necessary.
if (srcBounds.width() == 1) {
sigmaX = 0.f;
radiusX = 0;
}
if (srcBounds.height() == 1) {
sigmaY = 0.f;
radiusY = 0;
}
}
// If we determined that there is no blurring necessary in either direction then just do a
// a draw that applies the tile mode.
if (!radiusX && !radiusY) {
// Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a
// SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore.
auto result =
skgpu::ganesh::SurfaceDrawContext::Make(rContext,
srcColorType,
std::move(colorSpace),
fit,
dstBounds.size(),
SkSurfaceProps(),
/*label=*/"SurfaceDrawContext_GaussianBlur",
/* sampleCnt= */ 1,
skgpu::Mipmapped::kNo,
srcView.proxy()->isProtected(),
srcView.origin());
if (!result) {
return nullptr;
}
GrSamplerState sampler(SkTileModeToWrapMode(mode), GrSamplerState::Filter::kNearest);
auto fp = GrTextureEffect::MakeSubset(std::move(srcView),
srcAlphaType,
SkMatrix::I(),
sampler,
SkRect::Make(srcBounds),
SkRect::Make(dstBounds),
*rContext->priv().caps());
result->fillRectToRectWithFP(dstBounds, SkIRect::MakeSize(dstBounds.size()), std::move(fp));
return result;
}
// Any sigma higher than the limit for the 1D linear-filtered Gaussian blur is downsampled. If
// the sigma in X and Y just so happen to fit in the 2D limit, we'll use that. The 2D limit is
// always less than the linear blur sigma limit.
static constexpr float kMaxSigma = skgpu::kMaxLinearBlurSigma;
if (sigmaX <= kMaxSigma && sigmaY <= kMaxSigma) {
// For really small blurs (certainly no wider than 5x5 on desktop GPUs) it is faster to just
// launch a single non separable kernel vs two launches.
const int kernelSize = skgpu::BlurKernelWidth(radiusX) * skgpu::BlurKernelWidth(radiusY);
if (radiusX > 0 && radiusY > 0 &&
kernelSize <= skgpu::kMaxBlurSamples &&
!rContext->priv().caps()->reducedShaderMode()) {
// Apply the proxy offset to src bounds and offset directly
return convolve_gaussian_2d(rContext,
std::move(srcView),
srcColorType,
srcBounds,
dstBounds,
radiusX,
radiusY,
sigmaX,
sigmaY,
mode,
std::move(colorSpace),
fit);
}
// This will automatically degenerate into a single pass of X or Y if only one of the
// radii are non-zero.
SkASSERT(skgpu::BlurLinearKernelWidth(radiusX) <= skgpu::kMaxBlurSamples &&
skgpu::BlurLinearKernelWidth(radiusY) <= skgpu::kMaxBlurSamples);
return two_pass_gaussian(rContext,
std::move(srcView),
srcColorType,
srcAlphaType,
std::move(colorSpace),
srcBounds,
dstBounds,
sigmaX,
sigmaY,
radiusX,
radiusY,
mode,
fit);
}
GrColorInfo colorInfo(srcColorType, srcAlphaType, colorSpace);
auto srcCtx = rContext->priv().makeSC(srcView, colorInfo);
SkASSERT(srcCtx);
#if defined(SK_USE_PADDED_BLUR_UPSCALE)
// When we are in clamp mode any artifacts in the edge pixels due to downscaling may be
// exacerbated because of the tile mode. The particularly egregious case is when the original
// image has transparent black around the edges and the downscaling pulls in some non-zero
// values from the interior. Ultimately it'd be better for performance if the calling code could
// give us extra context around the blur to account for this. We don't currently have a good way
// to communicate this up stack. So we leave a 1 pixel border around the rescaled src bounds.
// We populate the top 1 pixel tall row of this border by rescaling the top row of the original
// source bounds into it. Because this is only rescaling in x (i.e. rescaling a 1 pixel high
// row into a shorter but still 1 pixel high row) we won't read any interior values. And similar
// for the other three borders. We'll adjust the source/dest bounds rescaled blur so that this
// border of extra pixels is used as the edge pixels for clamp mode but the dest bounds
// corresponds only to the pixels inside the border (the normally rescaled pixels inside this
// border).
// Moreover, if we clamped the rescaled size to 1 column or row then we still have a sigma
// that is greater than kMaxSigma. By using a pad and making the src 3 wide/tall instead of
// 1 we can recurse again and do another downscale. Since mirror and repeat modes are trivial
// for a single col/row we only add padding based on sigma exceeding kMaxSigma for decal.
int padX = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaX > kMaxSigma) ? 1
: 0;
int padY = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaY > kMaxSigma) ? 1
: 0;
#endif
float scaleX = sigmaX > kMaxSigma ? kMaxSigma / sigmaX : 1.f;
float scaleY = sigmaY > kMaxSigma ? kMaxSigma / sigmaY : 1.f;
// We round down here so that when we recalculate sigmas we know they will be below
// kMaxSigma (but clamp to 1 do we don't have an empty texture).
SkISize rescaledSize = {std::max(sk_float_floor2int(srcBounds.width() * scaleX), 1),
std::max(sk_float_floor2int(srcBounds.height() * scaleY), 1)};
// Compute the sigmas using the actual scale factors used once we integerized the
// rescaledSize.
scaleX = static_cast<float>(rescaledSize.width()) / srcBounds.width();
scaleY = static_cast<float>(rescaledSize.height()) / srcBounds.height();
sigmaX *= scaleX;
sigmaY *= scaleY;
#if !defined(SK_USE_PADDED_BLUR_UPSCALE)
// Historically, padX and padY were calculated after scaling sigmaX,Y, which meant that they
// would never be greater than kMaxSigma. This causes pixel diffs so must be guarded along with
// the rest of the padding dst behavior.
int padX = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaX > kMaxSigma) ? 1
: 0;
int padY = mode == SkTileMode::kClamp || (mode == SkTileMode::kDecal && sigmaY > kMaxSigma) ? 1
: 0;
#endif
// Create the sdc with default SkSurfaceProps. Gaussian blurs will soon use a
// SurfaceFillContext, at which point the SkSurfaceProps won't exist anymore.
auto rescaledSDC = skgpu::ganesh::SurfaceDrawContext::Make(
srcCtx->recordingContext(),
colorInfo.colorType(),
colorInfo.refColorSpace(),
SkBackingFit::kApprox,
{rescaledSize.width() + 2 * padX, rescaledSize.height() + 2 * padY},
SkSurfaceProps(),
/*label=*/"RescaledSurfaceDrawContext",
/* sampleCnt= */ 1,
skgpu::Mipmapped::kNo,
srcCtx->asSurfaceProxy()->isProtected(),
srcCtx->origin());
if (!rescaledSDC) {
return nullptr;
}
if ((padX || padY) && mode == SkTileMode::kDecal) {
rescaledSDC->clear(SkPMColor4f{0, 0, 0, 0});
}
if (!srcCtx->rescaleInto(rescaledSDC.get(),
SkIRect::MakeSize(rescaledSize).makeOffset(padX, padY),
srcBounds,
SkSurface::RescaleGamma::kSrc,
SkSurface::RescaleMode::kRepeatedLinear)) {
return nullptr;
}
if (mode == SkTileMode::kClamp) {
SkASSERT(padX == 1 && padY == 1);
// Rather than run a potentially multi-pass rescaler on single rows/columns we just do a
// single bilerp draw. If we find this quality unacceptable we should think more about how
// to rescale these with better quality but without 4 separate multi-pass downscales.
auto cheapDownscale = [&](SkIRect dstRect, SkIRect srcRect) {
rescaledSDC->drawTexture(nullptr,
srcCtx->readSurfaceView(),
srcAlphaType,
GrSamplerState::Filter::kLinear,
GrSamplerState::MipmapMode::kNone,
SkBlendMode::kSrc,
SK_PMColor4fWHITE,
SkRect::Make(srcRect),
SkRect::Make(dstRect),
GrQuadAAFlags::kNone,
SkCanvas::SrcRectConstraint::kFast_SrcRectConstraint,
SkMatrix::I(),
nullptr);
};
auto [dw, dh] = rescaledSize;
// The are the src rows and columns from the source that we will scale into the dst padding.
float sLCol = srcBounds.left();
float sTRow = srcBounds.top();
float sRCol = srcBounds.right() - 1;
float sBRow = srcBounds.bottom() - 1;
int sx = srcBounds.left();
int sy = srcBounds.top();
int sw = srcBounds.width();
int sh = srcBounds.height();
// Downscale the edges from the original source. These draws should batch together (and with
// the above interior rescaling when it is a single pass).
cheapDownscale(SkIRect::MakeXYWH(0, 1, 1, dh), SkIRect::MakeXYWH(sLCol, sy, 1, sh));
cheapDownscale(SkIRect::MakeXYWH(1, 0, dw, 1), SkIRect::MakeXYWH(sx, sTRow, sw, 1));
cheapDownscale(SkIRect::MakeXYWH(dw + 1, 1, 1, dh), SkIRect::MakeXYWH(sRCol, sy, 1, sh));
cheapDownscale(SkIRect::MakeXYWH(1, dh + 1, dw, 1), SkIRect::MakeXYWH(sx, sBRow, sw, 1));
// Copy the corners from the original source. These would batch with the edges except that
// at time of writing we recognize these can use kNearest and downgrade the filter. So they
// batch with each other but not the edge draws.
cheapDownscale(SkIRect::MakeXYWH(0, 0, 1, 1), SkIRect::MakeXYWH(sLCol, sTRow, 1, 1));
cheapDownscale(SkIRect::MakeXYWH(dw + 1, 0, 1, 1), SkIRect::MakeXYWH(sRCol, sTRow, 1, 1));
cheapDownscale(SkIRect::MakeXYWH(dw + 1, dh + 1, 1, 1),
SkIRect::MakeXYWH(sRCol, sBRow, 1, 1));
cheapDownscale(SkIRect::MakeXYWH(0, dh + 1, 1, 1), SkIRect::MakeXYWH(sLCol, sBRow, 1, 1));
}
srcView = rescaledSDC->readSurfaceView();
// Drop the contexts so we don't hold the proxies longer than necessary.
rescaledSDC.reset();
srcCtx.reset();
// Compute the dst bounds in the scaled down space. First move the origin to be at the top
// left since we trimmed off everything above and to the left of the original src bounds during
// the rescale.
SkRect scaledDstBounds = SkRect::Make(dstBounds.makeOffset(-srcBounds.topLeft()));
scaledDstBounds.fLeft *= scaleX;
scaledDstBounds.fTop *= scaleY;
scaledDstBounds.fRight *= scaleX;
scaledDstBounds.fBottom *= scaleY;
// Account for padding in our rescaled src, if any.
scaledDstBounds.offset(padX, padY);
// Turn the scaled down dst bounds into an integer pixel rect, adding 1px of padding to help
// with boundary sampling during re-expansion when there are extreme scale factors. This is
// particularly important when the blurs extend across Chrome raster tiles; w/o it the re-expand
// produces visible seams: crbug.com/1500021.
#if defined(SK_USE_PADDED_BLUR_UPSCALE)
static constexpr int kDstPadding = 1;
#else
static constexpr int kDstPadding = 0;
#endif
auto scaledDstBoundsI = scaledDstBounds.roundOut();
scaledDstBoundsI.outset(kDstPadding, kDstPadding);
SkIRect scaledSrcBounds = SkIRect::MakeSize(srcView.dimensions());
auto sdc = GaussianBlur(rContext,
std::move(srcView),
srcColorType,
srcAlphaType,
colorSpace,
scaledDstBoundsI,
scaledSrcBounds,
sigmaX,
sigmaY,
mode,
fit);
if (!sdc) {
return nullptr;
}
SkASSERT(sdc->width() == scaledDstBoundsI.width() &&
sdc->height() == scaledDstBoundsI.height());
// We rounded out the integer scaled dst bounds. Select the fractional dst bounds from the
// integer dimension blurred result when we scale back up. This also accounts for the padding
// added to 'scaledDstBoundsI' when sampling from the blurred result.
scaledDstBounds.offset(-scaledDstBoundsI.left(), -scaledDstBoundsI.top());
return reexpand(rContext,
std::move(sdc),
scaledDstBounds,
dstBounds.size(),
std::move(colorSpace),
fit);
}
} // namespace GrBlurUtils