/*#pragma settings NoInline*/ | |
half2 glob = half2(1); | |
half4 fn(half a, out half2 b, inout half2 c, inout half3 d) { | |
a = sk_FragColor.r + a; | |
b = sk_FragColor.gb - glob.y; | |
c *= a; | |
d = sk_FragColor.aaa / d; | |
return half4(a, b.x, c.y, d.x); | |
} | |
void main() { | |
half2 a = half2(1); | |
half3 b = half3(2); | |
half4x4 c = half4x4(3); | |
half3x3 d = half3x3(4); | |
sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx); | |
} |