| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkBlitter_DEFINED |
| #define SkBlitter_DEFINED |
| |
| #include "include/core/SkColor.h" |
| #include "include/core/SkRect.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkRegion.h" |
| #include "include/private/base/SkAssert.h" |
| #include "include/private/base/SkCPUTypes.h" |
| #include "include/private/base/SkDebug.h" |
| #include "include/private/base/SkTo.h" |
| #include "src/base/SkAutoMalloc.h" |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| class SkArenaAlloc; |
| class SkMatrix; |
| class SkPaint; |
| class SkPixmap; |
| class SkShader; |
| class SkSurfaceProps; |
| struct SkMask; |
| |
| /** SkBlitter and its subclasses are responsible for actually writing pixels |
| into memory. Besides efficiency, they handle clipping and antialiasing. |
| A SkBlitter subclass contains all the context needed to generate pixels |
| for the destination and how src/generated pixels map to the destination. |
| The coordinates passed to the blitX calls are in destination pixel space. |
| */ |
| class SkBlitter { |
| public: |
| virtual ~SkBlitter(); |
| |
| /// Blit a horizontal run of one or more pixels. |
| virtual void blitH(int x, int y, int width) = 0; |
| |
| /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse* |
| /// zero-terminated run-length encoding of spans of constant alpha values. |
| /// The runs[] and antialias[] work together to represent long runs of pixels with the same |
| /// alphas. The runs[] contains the number of pixels with the same alpha, and antialias[] |
| /// contain the coverage value for that number of pixels. The runs[] (and antialias[]) are |
| /// encoded in a clever way. The runs array is zero terminated, and has enough entries for |
| /// each pixel plus one, in most cases some of the entries will not contain valid data. An entry |
| /// in the runs array contains the number of pixels (np) that have the same alpha value. The |
| /// next np value is found np entries away. For example, if runs[0] = 7, then the next valid |
| /// entry will by at runs[7]. The runs array and antialias[] are coupled by index. So, if the |
| /// np entry is at runs[45] = 12 then the alpha value can be found at antialias[45] = 0x88. |
| /// This would mean to use an alpha value of 0x88 for the next 12 pixels starting at pixel 45. |
| virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) = 0; |
| |
| /// Blit a vertical run of pixels with a constant alpha value. |
| virtual void blitV(int x, int y, int height, SkAlpha alpha); |
| |
| /// Blit a solid rectangle one or more pixels wide. |
| virtual void blitRect(int x, int y, int width, int height); |
| |
| /** Blit a rectangle with one alpha-blended column on the left, |
| width (zero or more) opaque pixels, and one alpha-blended column |
| on the right. |
| The result will always be at least two pixels wide. |
| */ |
| virtual void blitAntiRect(int x, int y, int width, int height, |
| SkAlpha leftAlpha, SkAlpha rightAlpha); |
| |
| // Blit a rect in AA with size at least 3 x 3 (small rect has too many edge cases...) |
| void blitFatAntiRect(const SkRect& rect); |
| |
| /// Blit a pattern of pixels defined by a rectangle-clipped mask; |
| /// typically used for text. |
| virtual void blitMask(const SkMask&, const SkIRect& clip); |
| |
| // (x, y), (x + 1, y) |
| virtual void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) { |
| int16_t runs[3]; |
| uint8_t aa[2]; |
| |
| runs[0] = 1; |
| runs[1] = 1; |
| runs[2] = 0; |
| aa[0] = SkToU8(a0); |
| aa[1] = SkToU8(a1); |
| this->blitAntiH(x, y, aa, runs); |
| } |
| |
| // (x, y), (x, y + 1) |
| virtual void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) { |
| int16_t runs[2]; |
| uint8_t aa[1]; |
| |
| runs[0] = 1; |
| runs[1] = 0; |
| aa[0] = SkToU8(a0); |
| this->blitAntiH(x, y, aa, runs); |
| // reset in case the clipping blitter modified runs |
| runs[0] = 1; |
| runs[1] = 0; |
| aa[0] = SkToU8(a1); |
| this->blitAntiH(x, y + 1, aa, runs); |
| } |
| |
| /** |
| * Special method just to identify the null blitter, which is returned |
| * from Choose() if the request cannot be fulfilled. Default impl |
| * returns false. |
| */ |
| virtual bool isNullBlitter() const; |
| |
| /** |
| * Special methods for blitters that can blit more than one row at a time. |
| * This function returns the number of rows that this blitter could optimally |
| * process at a time. It is still required to support blitting one scanline |
| * at a time. |
| */ |
| virtual int requestRowsPreserved() const { return 1; } |
| |
| /** |
| * This function allocates memory for the blitter that the blitter then owns. |
| * The memory can be used by the calling function at will, but it will be |
| * released when the blitter's destructor is called. This function returns |
| * nullptr if no persistent memory is needed by the blitter. |
| */ |
| virtual void* allocBlitMemory(size_t sz) { |
| return fBlitMemory.reset(sz, SkAutoMalloc::kReuse_OnShrink); |
| } |
| |
| ///@name non-virtual helpers |
| #if defined(SK_SUPPORT_LEGACY_ALPHA_BITMAP_AS_COVERAGE) |
| void blitMaskRegion(const SkMask& mask, const SkRegion& clip); |
| #endif |
| void blitRectRegion(const SkIRect& rect, const SkRegion& clip); |
| void blitRegion(const SkRegion& clip); |
| ///@} |
| |
| /** @name Factories |
| Return the correct blitter to use given the specified context. |
| */ |
| static SkBlitter* Choose(const SkPixmap& dst, |
| const SkMatrix& ctm, |
| const SkPaint& paint, |
| SkArenaAlloc*, |
| bool drawCoverage, |
| sk_sp<SkShader> clipShader, |
| const SkSurfaceProps& props); |
| |
| static SkBlitter* ChooseSprite(const SkPixmap& dst, |
| const SkPaint&, |
| const SkPixmap& src, |
| int left, int top, |
| SkArenaAlloc*, sk_sp<SkShader> clipShader); |
| ///@} |
| |
| static bool UseLegacyBlitter(const SkPixmap&, const SkPaint&, const SkMatrix&); |
| |
| protected: |
| SkAutoMalloc fBlitMemory; |
| }; |
| |
| /** This blitter silently never draws anything. |
| */ |
| class SkNullBlitter : public SkBlitter { |
| public: |
| void blitH(int x, int y, int width) override; |
| void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override; |
| void blitV(int x, int y, int height, SkAlpha alpha) override; |
| void blitRect(int x, int y, int width, int height) override; |
| void blitMask(const SkMask&, const SkIRect& clip) override; |
| bool isNullBlitter() const override; |
| }; |
| |
| /** Wraps another (real) blitter, and ensures that the real blitter is only |
| called with coordinates that have been clipped by the specified clipRect. |
| This means the caller need not perform the clipping ahead of time. |
| */ |
| class SkRectClipBlitter : public SkBlitter { |
| public: |
| void init(SkBlitter* blitter, const SkIRect& clipRect) { |
| SkASSERT(!clipRect.isEmpty()); |
| fBlitter = blitter; |
| fClipRect = clipRect; |
| } |
| |
| void blitH(int x, int y, int width) override; |
| void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override; |
| void blitV(int x, int y, int height, SkAlpha alpha) override; |
| void blitRect(int x, int y, int width, int height) override; |
| void blitAntiRect(int x, int y, int width, int height, |
| SkAlpha leftAlpha, SkAlpha rightAlpha) override; |
| void blitMask(const SkMask&, const SkIRect& clip) override; |
| |
| int requestRowsPreserved() const override { |
| return fBlitter->requestRowsPreserved(); |
| } |
| |
| void* allocBlitMemory(size_t sz) override { |
| return fBlitter->allocBlitMemory(sz); |
| } |
| |
| private: |
| SkBlitter* fBlitter; |
| SkIRect fClipRect; |
| }; |
| |
| /** Wraps another (real) blitter, and ensures that the real blitter is only |
| called with coordinates that have been clipped by the specified clipRgn. |
| This means the caller need not perform the clipping ahead of time. |
| */ |
| class SkRgnClipBlitter : public SkBlitter { |
| public: |
| void init(SkBlitter* blitter, const SkRegion* clipRgn) { |
| SkASSERT(clipRgn && !clipRgn->isEmpty()); |
| fBlitter = blitter; |
| fRgn = clipRgn; |
| } |
| |
| void blitH(int x, int y, int width) override; |
| void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override; |
| void blitV(int x, int y, int height, SkAlpha alpha) override; |
| void blitRect(int x, int y, int width, int height) override; |
| void blitAntiRect(int x, int y, int width, int height, |
| SkAlpha leftAlpha, SkAlpha rightAlpha) override; |
| void blitMask(const SkMask&, const SkIRect& clip) override; |
| |
| int requestRowsPreserved() const override { |
| return fBlitter->requestRowsPreserved(); |
| } |
| |
| void* allocBlitMemory(size_t sz) override { |
| return fBlitter->allocBlitMemory(sz); |
| } |
| |
| private: |
| SkBlitter* fBlitter; |
| const SkRegion* fRgn; |
| }; |
| |
| #ifdef SK_DEBUG |
| class SkRectClipCheckBlitter : public SkBlitter { |
| public: |
| void init(SkBlitter* blitter, const SkIRect& clipRect) { |
| SkASSERT(blitter); |
| SkASSERT(!clipRect.isEmpty()); |
| fBlitter = blitter; |
| fClipRect = clipRect; |
| } |
| |
| void blitH(int x, int y, int width) override; |
| void blitAntiH(int x, int y, const SkAlpha[], const int16_t runs[]) override; |
| void blitV(int x, int y, int height, SkAlpha alpha) override; |
| void blitRect(int x, int y, int width, int height) override; |
| void blitAntiRect(int x, int y, int width, int height, |
| SkAlpha leftAlpha, SkAlpha rightAlpha) override; |
| void blitMask(const SkMask&, const SkIRect& clip) override; |
| void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override; |
| void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override; |
| |
| int requestRowsPreserved() const override { |
| return fBlitter->requestRowsPreserved(); |
| } |
| |
| void* allocBlitMemory(size_t sz) override { |
| return fBlitter->allocBlitMemory(sz); |
| } |
| |
| private: |
| SkBlitter* fBlitter; |
| SkIRect fClipRect; |
| }; |
| #endif |
| |
| /** Factory to set up the appropriate most-efficient wrapper blitter |
| to apply a clip. Returns a pointer to a member, so lifetime must |
| be managed carefully. |
| */ |
| class SkBlitterClipper { |
| public: |
| SkBlitter* apply(SkBlitter* blitter, const SkRegion* clip, |
| const SkIRect* bounds = nullptr); |
| |
| private: |
| SkNullBlitter fNullBlitter; |
| SkRectClipBlitter fRectBlitter; |
| SkRgnClipBlitter fRgnBlitter; |
| }; |
| |
| // A good size for creating shader contexts on the stack. |
| enum {kSkBlitterContextSize = 3332}; |
| |
| #endif |