Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Cherry-pick of dc09213b17cfd100e1c1859387b47e3045a36010 to skqp/dev
No-Tree-Checks: true
No-Try: true
No-Presubmit: true
Change-Id: If89b4fbb917cb0832411491811fd9a024f5a3067
Reviewed-on: https://skia-review.googlesource.com/118587
Reviewed-by: Derek Sollenberger <djsollen@google.com>
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 7ae63a2..9b43f62 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -152,6 +152,8 @@
SkSL::Program::Settings settings;
settings.fCaps = this->gpu()->glCaps().shaderCaps();
settings.fFlipY = this->pipeline().proxy()->origin() != kTopLeft_GrSurfaceOrigin;
+ settings.fFragColorIsInOut = this->fragColorIsInOut();
+
SkSL::Program::Inputs inputs;
SkTDArray<GrGLuint> shadersToDelete;
bool cached = nullptr != fCached.get();
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 6de545b..23d6df7 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -253,6 +253,11 @@
return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor";
}
+bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const {
+ return fHasCustomColorOutput &&
+ fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier;
+}
+
void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) {
va_list argp;
va_start(argp, fmt);
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index f124a44..3046227 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -181,6 +181,7 @@
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
+ bool primaryColorOutputIsInOut() const;
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index ac2d496..d4d2099 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -115,6 +115,8 @@
void finalizeShaders();
+ bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
+
private:
// reset is called by program creator between each processor's emit code. It increments the
// stage offset for variable name mangling, and also ensures verfication variables in the
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
index 9b9b070..b20ed66 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
@@ -141,6 +141,7 @@
SkSL::Program::Settings settings;
settings.fCaps = this->caps()->shaderCaps();
settings.fFlipY = this->pipeline().proxy()->origin() != kTopLeft_GrSurfaceOrigin;
+ SkASSERT(!this->fragColorIsInOut());
SkAssertResult(this->createVkShaderModule(VK_SHADER_STAGE_VERTEX_BIT,
fVS,
&vertShaderModule,
diff --git a/src/sksl/SkSLGLSLCodeGenerator.cpp b/src/sksl/SkSLGLSLCodeGenerator.cpp
index d02948f..b60be71 100644
--- a/src/sksl/SkSLGLSLCodeGenerator.cpp
+++ b/src/sksl/SkSLGLSLCodeGenerator.cpp
@@ -1254,7 +1254,11 @@
this->writeLine();
} else if (builtin == SK_FRAGCOLOR_BUILTIN &&
fProgram.fSettings.fCaps->mustDeclareFragmentShaderOutput()) {
- this->write("out ");
+ if (fProgram.fSettings.fFragColorIsInOut) {
+ this->write("inout ");
+ } else {
+ this->write("out ");
+ }
if (usesPrecisionModifiers()) {
this->write("mediump ");
}
diff --git a/src/sksl/SkSLMetalCodeGenerator.cpp b/src/sksl/SkSLMetalCodeGenerator.cpp
index de6b1d0..a8301c2 100644
--- a/src/sksl/SkSLMetalCodeGenerator.cpp
+++ b/src/sksl/SkSLMetalCodeGenerator.cpp
@@ -451,6 +451,8 @@
}
this->writeLine(") {");
+ ASSERT(!fProgram.fSettings.fFragColorIsInOut);
+
if ("main" == f.fDeclaration.fName) {
switch (fProgram.fKind) {
case Program::kFragment_Kind:
diff --git a/src/sksl/SkSLSPIRVCodeGenerator.cpp b/src/sksl/SkSLSPIRVCodeGenerator.cpp
index c2eae89..6b28e56 100644
--- a/src/sksl/SkSLSPIRVCodeGenerator.cpp
+++ b/src/sksl/SkSLSPIRVCodeGenerator.cpp
@@ -2510,6 +2510,7 @@
}
if (var->fModifiers.fLayout.fBuiltin == SK_FRAGCOLOR_BUILTIN &&
kind != Program::kFragment_Kind) {
+ ASSERT(!fProgram.fSettings.fFragColorIsInOut);
continue;
}
if (!var->fReadCount && !var->fWriteCount &&
diff --git a/src/sksl/ir/SkSLProgram.h b/src/sksl/ir/SkSLProgram.h
index 3184547..96a4dd5 100644
--- a/src/sksl/ir/SkSLProgram.h
+++ b/src/sksl/ir/SkSLProgram.h
@@ -71,6 +71,8 @@
// if false, sk_FragCoord is exactly the same as gl_FragCoord. If true, the y coordinate
// must be flipped.
bool fFlipY = false;
+ // If true the destination fragment color is read sk_FragColor. It must be declared inout.
+ bool fFragColorIsInOut = false;
// if true, Setting objects (e.g. sk_Caps.fbFetchSupport) should be replaced with their
// constant equivalents during compilation
bool fReplaceSettings = true;