|  | // Copyright 2020 Google LLC. | 
|  | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
|  | #include "tools/fiddle/examples.h" | 
|  |  | 
|  | #include <random> | 
|  |  | 
|  | REG_FIDDLE(sweep_gradient_talk_lots, 256, 256, false, 0) { | 
|  | void draw(SkCanvas* canvas) { | 
|  | std::default_random_engine rng; | 
|  | const auto randOpaqueColor = [&rng]() -> SkColor { | 
|  | return std::uniform_int_distribution<uint32_t>(0, 0xFFFFFF)(rng) | 0xFF000000; | 
|  | }; | 
|  | SkColor colors[100]; | 
|  | for (auto& color : colors) { | 
|  | color = randOpaqueColor(); | 
|  | } | 
|  | float cx = 128, cy = 128; | 
|  | SkPaint paint; | 
|  | paint.setShader(SkGradientShader::MakeSweep(cx, cy, colors, nullptr, 100)); | 
|  | canvas->drawPaint(paint); | 
|  | } | 
|  | }  // END FIDDLE |