blob: e41dbe9f82791ed6ef64f079ce5e0551895a4ddf [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/SkLocalMatrixShader.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
class SkImage;
enum class SkTileMode;
struct SkStageRec;
SkShaderBase::GradientType SkLocalMatrixShader::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
GradientType type = as_SB(fWrappedShader)->asGradient(info, localMatrix);
if (type != SkShaderBase::GradientType::kNone && localMatrix) {
*localMatrix = ConcatLocalMatrices(fLocalMatrix, *localMatrix);
}
return type;
}
sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) {
SkMatrix lm;
buffer.readMatrix(&lm);
auto baseShader(buffer.readShader());
if (!baseShader) {
return nullptr;
}
return baseShader->makeWithLocalMatrix(lm);
}
void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const {
buffer.writeMatrix(fLocalMatrix);
buffer.writeFlattenable(fWrappedShader.get());
}
#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
SkShaderBase::Context* SkLocalMatrixShader::onMakeContext(const ContextRec& rec,
SkArenaAlloc* alloc) const {
return as_SB(fWrappedShader)->makeContext(ContextRec::Concat(rec, fLocalMatrix), alloc);
}
#endif
SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const {
SkMatrix imageMatrix;
SkImage* image = fWrappedShader->isAImage(&imageMatrix, mode);
if (image && outMatrix) {
*outMatrix = ConcatLocalMatrices(fLocalMatrix, imageMatrix);
}
return image;
}
bool SkLocalMatrixShader::appendStages(const SkStageRec& rec,
const SkShaders::MatrixRec& mRec) const {
return as_SB(fWrappedShader)->appendStages(rec, mRec.concat(fLocalMatrix));
}
////////////////////////////////////////////////////////////////////
SkCTMShader::SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm)
: fProxyShader(std::move(proxy)), fCTM(ctm) {}
SkShaderBase::GradientType SkCTMShader::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
return as_SB(fProxyShader)->asGradient(info, localMatrix);
}
bool SkCTMShader::appendStages(const SkStageRec& rec, const SkShaders::MatrixRec&) const {
return as_SB(fProxyShader)->appendRootStages(rec, fCTM);
}
sk_sp<SkFlattenable> SkCTMShader::CreateProc(SkReadBuffer& buffer) {
SkASSERT(false);
return nullptr;
}