uniform half4 a, b; | |
uniform uint2 c, d; | |
uniform int3 e, f; | |
void main() { | |
const int4 int4_zero = int4(0); | |
bool4 expectTTFF = lessThan(half4(1, 2, 2.5, 2.75), half4(2.25)); | |
bool4 expectFFTT = lessThan(int4_zero, int4(-50, 0, 50, 100)); | |
sk_FragColor.x = lessThan(a, b).x ? 1 : 0; | |
sk_FragColor.y = lessThan(c, d).y ? 1 : 0; | |
sk_FragColor.z = lessThan(e, f).z ? 1 : 0; | |
sk_FragColor.w = any(expectTTFF) || any(expectFFTT) ? 1 : 0; | |
} |