blob: 5e7ca6f95988ed5b7b26743e867098a4fcc4e7ba [file] [log] [blame]
layout(local_size_x = 16, local_size_y = 16) in;
layout(rgba8, binding=0) readonly texture2D src;
layout(rgba8, binding=1) writeonly texture2D dest;
half4 desaturate(half4 color) {
color.rgb = half3(dot(color.rgb, half3(0.22, 0.67, 0.11)));
return color;
}
void main() {
if (sk_GlobalInvocationID.x < textureWidth(src) && sk_GlobalInvocationID.y < textureHeight(src)) {
textureWrite(dest, sk_GlobalInvocationID.xy, desaturate(textureRead(src, sk_GlobalInvocationID.xy)));
}
}