|  | /* | 
|  | * Copyright 2015 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrResourceProvider_DEFINED | 
|  | #define GrResourceProvider_DEFINED | 
|  |  | 
|  | #include "include/gpu/GrContextOptions.h" | 
|  | #include "include/private/SkImageInfoPriv.h" | 
|  | #include "src/core/SkScalerContext.h" | 
|  | #include "src/gpu/GrGpuBuffer.h" | 
|  | #include "src/gpu/GrResourceCache.h" | 
|  |  | 
|  | class GrBackendRenderTarget; | 
|  | class GrBackendSemaphore; | 
|  | class GrBackendTexture; | 
|  | class GrGpu; | 
|  | class GrPath; | 
|  | class GrRenderTarget; | 
|  | class GrResourceProviderPriv; | 
|  | class GrSemaphore; | 
|  | class GrSingleOwner; | 
|  | class GrStencilAttachment; | 
|  | class GrTexture; | 
|  | struct GrVkDrawableInfo; | 
|  |  | 
|  | class GrStyle; | 
|  | class SkDescriptor; | 
|  | class SkPath; | 
|  | class SkTypeface; | 
|  |  | 
|  | /** | 
|  | * A factory for arbitrary resource types. | 
|  | */ | 
|  | class GrResourceProvider { | 
|  | public: | 
|  | GrResourceProvider(GrGpu*, GrResourceCache*, GrSingleOwner*); | 
|  |  | 
|  | /** | 
|  | * Finds a resource in the cache, based on the specified key. Prior to calling this, the caller | 
|  | * must be sure that if a resource of exists in the cache with the given unique key then it is | 
|  | * of type T. | 
|  | */ | 
|  | template <typename T = GrGpuResource> | 
|  | typename std::enable_if<std::is_base_of<GrGpuResource, T>::value, sk_sp<T>>::type | 
|  | findByUniqueKey(const GrUniqueKey& key) { | 
|  | return sk_sp<T>(static_cast<T*>(this->findResourceByUniqueKey(key).release())); | 
|  | } | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Textures | 
|  |  | 
|  | /** | 
|  | * Finds a texture that approximately matches the descriptor. Will be at least as large in width | 
|  | * and height as desc specifies. If renderable is kYes then the GrTexture will also be a | 
|  | * GrRenderTarget. The texture's format and sample count will always match the request. | 
|  | * The contents of the texture are undefined. | 
|  | */ | 
|  | sk_sp<GrTexture> createApproxTexture(SkISize dimensions, | 
|  | const GrBackendFormat& format, | 
|  | GrRenderable renderable, | 
|  | int renderTargetSampleCnt, | 
|  | GrProtected isProtected); | 
|  |  | 
|  | /** Create an exact fit texture with no initial data to upload. */ | 
|  | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
|  | const GrBackendFormat& format, | 
|  | GrRenderable renderable, | 
|  | int renderTargetSampleCnt, | 
|  | GrMipMapped mipMapped, | 
|  | SkBudgeted budgeted, | 
|  | GrProtected isProtected); | 
|  |  | 
|  | /** | 
|  | * Create an exact fit texture with initial data to upload. The color type must be valid | 
|  | * for the format and also describe the texel data. This will ensure any conversions that | 
|  | * need to get applied to the data before upload are applied. | 
|  | */ | 
|  | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
|  | const GrBackendFormat& format, | 
|  | GrColorType colorType, | 
|  | GrRenderable renderable, | 
|  | int renderTargetSampleCnt, | 
|  | SkBudgeted budgeted, | 
|  | GrProtected isProtected, | 
|  | const GrMipLevel texels[], | 
|  | int mipLevelCount); | 
|  |  | 
|  | /** | 
|  | * Create a potentially loose fit texture with the provided data. The color type must be valid | 
|  | * for the format and also describe the texel data. This will ensure any conversions that | 
|  | * need to get applied to the data before upload are applied. | 
|  | */ | 
|  | sk_sp<GrTexture> createTexture(SkISize dimensions, | 
|  | const GrBackendFormat&, | 
|  | GrColorType srcColorType, | 
|  | GrRenderable, | 
|  | int renderTargetSampleCnt, | 
|  | SkBudgeted, | 
|  | SkBackingFit, | 
|  | GrProtected, | 
|  | const GrMipLevel& mipLevel); | 
|  |  | 
|  | /** | 
|  | * Creates a compressed texture. The GrGpu must support the SkImageImage::Compression type. | 
|  | * It will not be renderable. | 
|  | */ | 
|  | sk_sp<GrTexture> createCompressedTexture(SkISize dimensions, | 
|  | const GrBackendFormat&, | 
|  | SkBudgeted, | 
|  | GrMipMapped, | 
|  | GrProtected, | 
|  | SkData* data); | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Wrapped Backend Surfaces | 
|  |  | 
|  | /** | 
|  | * Wraps an existing texture with a GrTexture object. | 
|  | * | 
|  | * GrIOType must either be kRead or kRW. kRead blocks any operations that would modify the | 
|  | * pixels (e.g. dst for a copy, regenerating MIP levels, write pixels). | 
|  | * | 
|  | * OpenGL: if the object is a texture Gr may change its GL texture params | 
|  | *         when it is drawn. | 
|  | * | 
|  | * @return GrTexture object or NULL on failure. | 
|  | */ | 
|  | sk_sp<GrTexture> wrapBackendTexture(const GrBackendTexture& tex, | 
|  | GrWrapOwnership, | 
|  | GrWrapCacheable, | 
|  | GrIOType); | 
|  |  | 
|  | sk_sp<GrTexture> wrapCompressedBackendTexture(const GrBackendTexture& tex, | 
|  | GrWrapOwnership, | 
|  | GrWrapCacheable); | 
|  |  | 
|  | /** | 
|  | * This makes the backend texture be renderable. If sampleCnt is > 1 and the underlying API | 
|  | * uses separate MSAA render buffers then a MSAA render buffer is created that resolves | 
|  | * to the texture. | 
|  | */ | 
|  | sk_sp<GrTexture> wrapRenderableBackendTexture(const GrBackendTexture& tex, | 
|  | int sampleCnt, | 
|  | GrWrapOwnership, | 
|  | GrWrapCacheable); | 
|  |  | 
|  | /** | 
|  | * Wraps an existing render target with a GrRenderTarget object. It is | 
|  | * similar to wrapBackendTexture but can be used to draw into surfaces | 
|  | * that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that | 
|  | * the client will resolve to a texture). Currently wrapped render targets | 
|  | * always use the kBorrow_GrWrapOwnership and GrWrapCacheable::kNo semantics. | 
|  | * | 
|  | * @return GrRenderTarget object or NULL on failure. | 
|  | */ | 
|  | sk_sp<GrRenderTarget> wrapBackendRenderTarget(const GrBackendRenderTarget&); | 
|  |  | 
|  | sk_sp<GrRenderTarget> wrapVulkanSecondaryCBAsRenderTarget(const SkImageInfo&, | 
|  | const GrVkDrawableInfo&); | 
|  |  | 
|  | static const int kMinScratchTextureSize; | 
|  |  | 
|  | /** | 
|  | * Either finds and refs, or creates a static buffer with the given parameters and contents. | 
|  | * | 
|  | * @param intendedType    hint to the graphics subsystem about what the buffer will be used for. | 
|  | * @param size            minimum size of buffer to return. | 
|  | * @param data            optional data with which to initialize the buffer. | 
|  | * @param key             Key to be assigned to the buffer. | 
|  | * | 
|  | * @return The buffer if successful, otherwise nullptr. | 
|  | */ | 
|  | sk_sp<const GrGpuBuffer> findOrMakeStaticBuffer(GrGpuBufferType intendedType, size_t size, | 
|  | const void* data, const GrUniqueKey& key); | 
|  |  | 
|  | /** | 
|  | * Either finds and refs, or creates an index buffer with a repeating pattern for drawing | 
|  | * contiguous vertices of a repeated mesh. If the return is non-null, the caller owns a ref on | 
|  | * the returned GrBuffer. | 
|  | * | 
|  | * @param pattern     the pattern of indices to repeat | 
|  | * @param patternSize size in bytes of the pattern | 
|  | * @param reps        number of times to repeat the pattern | 
|  | * @param vertCount   number of vertices the pattern references | 
|  | * @param key         Key to be assigned to the index buffer. | 
|  | * | 
|  | * @return The index buffer if successful, otherwise nullptr. | 
|  | */ | 
|  | sk_sp<const GrGpuBuffer> findOrCreatePatternedIndexBuffer(const uint16_t* pattern, | 
|  | int patternSize, | 
|  | int reps, | 
|  | int vertCount, | 
|  | const GrUniqueKey& key) { | 
|  | if (auto buffer = this->findByUniqueKey<const GrGpuBuffer>(key)) { | 
|  | return buffer; | 
|  | } | 
|  | return this->createPatternedIndexBuffer(pattern, patternSize, reps, vertCount, &key); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Returns an index buffer that can be used to render non-antialiased quads. | 
|  | * Each quad consumes 6 indices (0, 1, 2, 2, 1, 3) and 4 vertices. | 
|  | * Call MaxNumNonAAQuads to get the max allowed number of non-AA quads. | 
|  | * Draw with GrPrimitiveType::kTriangles | 
|  | * @ return the non-AA quad index buffer | 
|  | */ | 
|  | sk_sp<const GrGpuBuffer> refNonAAQuadIndexBuffer() { | 
|  | if (!fNonAAQuadIndexBuffer) { | 
|  | fNonAAQuadIndexBuffer = this->createNonAAQuadIndexBuffer(); | 
|  | } | 
|  | return fNonAAQuadIndexBuffer; | 
|  | } | 
|  |  | 
|  | static int MaxNumNonAAQuads(); | 
|  | static int NumVertsPerNonAAQuad(); | 
|  | static int NumIndicesPerNonAAQuad(); | 
|  |  | 
|  | /** | 
|  | * Returns an index buffer that can be used to render antialiased quads. | 
|  | * Each quad consumes 30 indices and 8 vertices. | 
|  | * Call MaxNumAAQuads to get the max allowed number of AA quads. | 
|  | * Draw with GrPrimitiveType::kTriangles | 
|  | * @ return the AA quad index buffer | 
|  | */ | 
|  | sk_sp<const GrGpuBuffer> refAAQuadIndexBuffer() { | 
|  | if (!fAAQuadIndexBuffer) { | 
|  | fAAQuadIndexBuffer = this->createAAQuadIndexBuffer(); | 
|  | } | 
|  | return fAAQuadIndexBuffer; | 
|  | } | 
|  |  | 
|  | static int MaxNumAAQuads(); | 
|  | static int NumVertsPerAAQuad(); | 
|  | static int NumIndicesPerAAQuad(); | 
|  |  | 
|  | /** | 
|  | * Factories for GrPath objects. It's an error to call these if path rendering | 
|  | * is not supported. | 
|  | */ | 
|  | sk_sp<GrPath> createPath(const SkPath&, const GrStyle&); | 
|  |  | 
|  | /** | 
|  | * Returns a buffer. | 
|  | * | 
|  | * @param size            minimum size of buffer to return. | 
|  | * @param intendedType    hint to the graphics subsystem about what the buffer will be used for. | 
|  | * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. | 
|  | * @param flags           see Flags enum. | 
|  | * @param data            optional data with which to initialize the buffer. | 
|  | * | 
|  | * @return the buffer if successful, otherwise nullptr. | 
|  | */ | 
|  | sk_sp<GrGpuBuffer> createBuffer(size_t size, GrGpuBufferType intendedType, GrAccessPattern, | 
|  | const void* data = nullptr); | 
|  |  | 
|  | /** | 
|  | * If passed in render target already has a stencil buffer with at least "numSamples" samples, | 
|  | * return true. Otherwise attempt to attach one and return true on success. | 
|  | */ | 
|  | bool attachStencilAttachment(GrRenderTarget* rt, int numStencilSamples); | 
|  |  | 
|  | /** | 
|  | * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided | 
|  | * texture has a format that cannot be textured from by Skia, but we want to raster to it. | 
|  | * | 
|  | * The texture is wrapped as borrowed. The texture object will not be freed once the | 
|  | * render target is destroyed. | 
|  | * | 
|  | * @return GrRenderTarget object or NULL on failure. | 
|  | */ | 
|  | sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTexture&, int sampleCnt); | 
|  |  | 
|  | /** | 
|  | * Assigns a unique key to a resource. If the key is associated with another resource that | 
|  | * association is removed and replaced by this resource. | 
|  | */ | 
|  | void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*); | 
|  |  | 
|  | std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned = true); | 
|  |  | 
|  | enum class SemaphoreWrapType { | 
|  | kWillSignal, | 
|  | kWillWait, | 
|  | }; | 
|  |  | 
|  | std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, | 
|  | SemaphoreWrapType wrapType, | 
|  | GrWrapOwnership = kBorrow_GrWrapOwnership); | 
|  |  | 
|  | void abandon() { | 
|  | fCache = nullptr; | 
|  | fGpu = nullptr; | 
|  | } | 
|  |  | 
|  | uint32_t contextUniqueID() const { return fCache->contextUniqueID(); } | 
|  | const GrCaps* caps() const { return fCaps.get(); } | 
|  | bool overBudget() const { return fCache->overBudget(); } | 
|  |  | 
|  | static SkISize MakeApprox(SkISize); | 
|  |  | 
|  | inline GrResourceProviderPriv priv(); | 
|  | inline const GrResourceProviderPriv priv() const; | 
|  |  | 
|  | private: | 
|  | sk_sp<GrGpuResource> findResourceByUniqueKey(const GrUniqueKey&); | 
|  |  | 
|  | // Attempts to find a resource in the cache that exactly matches the SkISize. Failing that | 
|  | // it returns null. If non-null, the resulting texture is always budgeted. | 
|  | sk_sp<GrTexture> refScratchTexture(SkISize dimensions, | 
|  | const GrBackendFormat&, | 
|  | GrRenderable, | 
|  | int renderTargetSampleCnt, | 
|  | GrMipMapped, | 
|  | GrProtected); | 
|  |  | 
|  | /* | 
|  | * Try to find an existing scratch texture that exactly matches 'desc'. If successful | 
|  | * update the budgeting accordingly. | 
|  | */ | 
|  | sk_sp<GrTexture> getExactScratch(SkISize dimensions, | 
|  | const GrBackendFormat&, | 
|  | GrRenderable, | 
|  | int renderTargetSampleCnt, | 
|  | SkBudgeted, | 
|  | GrMipMapped, | 
|  | GrProtected); | 
|  |  | 
|  | // Used to perform any conversions necessary to texel data before creating a texture with | 
|  | // existing data or uploading to a scratch texture. | 
|  | using TempLevels = SkAutoSTMalloc<14, GrMipLevel>; | 
|  | using TempLevelDatas = SkAutoSTArray<14, std::unique_ptr<char[]>>; | 
|  | GrColorType prepareLevels(const GrBackendFormat& format, | 
|  | GrColorType, | 
|  | SkISize baseSize, | 
|  | const GrMipLevel texels[], | 
|  | int mipLevelCount, | 
|  | TempLevels*, | 
|  | TempLevelDatas*) const; | 
|  |  | 
|  | // GrResourceProvider may be asked to "create" a new texture with initial pixel data to populate | 
|  | // it. In implementation it may pull an existing texture from GrResourceCache and then write the | 
|  | // pixel data to the texture. It takes a width/height for the base level because we may be | 
|  | // using an approximate-sized scratch texture. On success the texture is returned and nullptr | 
|  | // on failure. | 
|  | sk_sp<GrTexture> writePixels(sk_sp<GrTexture> texture, | 
|  | GrColorType colorType, | 
|  | SkISize baseSize, | 
|  | const GrMipLevel texels[], | 
|  | int mipLevelCount) const; | 
|  |  | 
|  | GrResourceCache* cache() { return fCache; } | 
|  | const GrResourceCache* cache() const { return fCache; } | 
|  |  | 
|  | friend class GrResourceProviderPriv; | 
|  |  | 
|  | // Method made available via GrResourceProviderPriv | 
|  | GrGpu* gpu() { return fGpu; } | 
|  | const GrGpu* gpu() const { return fGpu; } | 
|  |  | 
|  | bool isAbandoned() const { | 
|  | SkASSERT(SkToBool(fGpu) == SkToBool(fCache)); | 
|  | return !SkToBool(fCache); | 
|  | } | 
|  |  | 
|  | sk_sp<const GrGpuBuffer> createPatternedIndexBuffer(const uint16_t* pattern, | 
|  | int patternSize, | 
|  | int reps, | 
|  | int vertCount, | 
|  | const GrUniqueKey* key); | 
|  |  | 
|  | sk_sp<const GrGpuBuffer> createNonAAQuadIndexBuffer(); | 
|  | sk_sp<const GrGpuBuffer> createAAQuadIndexBuffer(); | 
|  |  | 
|  | GrResourceCache* fCache; | 
|  | GrGpu* fGpu; | 
|  | sk_sp<const GrCaps> fCaps; | 
|  | sk_sp<const GrGpuBuffer> fNonAAQuadIndexBuffer; | 
|  | sk_sp<const GrGpuBuffer> fAAQuadIndexBuffer; | 
|  |  | 
|  | // In debug builds we guard against improper thread handling | 
|  | SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;) | 
|  | }; | 
|  |  | 
|  | #endif |