|  | /* | 
|  | * Copyright 2016 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "src/gpu/GrProgramDesc.h" | 
|  |  | 
|  | #include "include/private/SkChecksum.h" | 
|  | #include "include/private/SkTo.h" | 
|  | #include "src/gpu/GrPipeline.h" | 
|  | #include "src/gpu/GrPrimitiveProcessor.h" | 
|  | #include "src/gpu/GrProcessor.h" | 
|  | #include "src/gpu/GrProgramInfo.h" | 
|  | #include "src/gpu/GrRenderTargetPriv.h" | 
|  | #include "src/gpu/GrShaderCaps.h" | 
|  | #include "src/gpu/GrTexturePriv.h" | 
|  | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | 
|  | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | 
|  |  | 
|  | enum { | 
|  | kSamplerOrImageTypeKeyBits = 4 | 
|  | }; | 
|  |  | 
|  | static inline uint16_t texture_type_key(GrTextureType type) { | 
|  | int value = UINT16_MAX; | 
|  | switch (type) { | 
|  | case GrTextureType::k2D: | 
|  | value = 0; | 
|  | break; | 
|  | case GrTextureType::kExternal: | 
|  | value = 1; | 
|  | break; | 
|  | case GrTextureType::kRectangle: | 
|  | value = 2; | 
|  | break; | 
|  | default: | 
|  | SK_ABORT("Unexpected texture type"); | 
|  | value = 3; | 
|  | break; | 
|  | } | 
|  | SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); | 
|  | return SkToU16(value); | 
|  | } | 
|  |  | 
|  | static uint32_t sampler_key(GrTextureType textureType, const GrSwizzle& swizzle, | 
|  | const GrCaps& caps) { | 
|  | int samplerTypeKey = texture_type_key(textureType); | 
|  |  | 
|  | static_assert(2 == sizeof(swizzle.asKey())); | 
|  | uint16_t swizzleKey = 0; | 
|  | if (caps.shaderCaps()->textureSwizzleAppliedInShader()) { | 
|  | swizzleKey = swizzle.asKey(); | 
|  | } | 
|  | return SkToU32(samplerTypeKey | swizzleKey << kSamplerOrImageTypeKeyBits); | 
|  | } | 
|  |  | 
|  | static void add_fp_sampler_keys(GrProcessorKeyBuilder* b, const GrFragmentProcessor& fp, | 
|  | const GrCaps& caps) { | 
|  | int numTextureSamplers = fp.numTextureSamplers(); | 
|  | if (!numTextureSamplers) { | 
|  | return; | 
|  | } | 
|  | for (int i = 0; i < numTextureSamplers; ++i) { | 
|  | const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i); | 
|  | const GrBackendFormat& backendFormat = sampler.view().proxy()->backendFormat(); | 
|  |  | 
|  | uint32_t samplerKey = sampler_key(backendFormat.textureType(), sampler.view().swizzle(), | 
|  | caps); | 
|  | b->add32(samplerKey); | 
|  |  | 
|  | caps.addExtraSamplerKey(b, sampler.samplerState(), backendFormat); | 
|  | } | 
|  | } | 
|  |  | 
|  | static void add_pp_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp, | 
|  | const GrCaps& caps) { | 
|  | int numTextureSamplers = pp.numTextureSamplers(); | 
|  | if (!numTextureSamplers) { | 
|  | return; | 
|  | } | 
|  | for (int i = 0; i < numTextureSamplers; ++i) { | 
|  | const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i); | 
|  | const GrBackendFormat& backendFormat = sampler.backendFormat(); | 
|  |  | 
|  | uint32_t samplerKey = sampler_key(backendFormat.textureType(), sampler.swizzle(), caps); | 
|  | b->add32(samplerKey); | 
|  |  | 
|  | caps.addExtraSamplerKey(b, sampler.samplerState(), backendFormat); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A function which emits a meta key into the key builder.  This is required because shader code may | 
|  | * be dependent on properties of the effect that the effect itself doesn't use | 
|  | * in its key (e.g. the pixel format of textures used). So we create a meta-key for | 
|  | * every effect using this function. It is also responsible for inserting the effect's class ID | 
|  | * which must be different for every GrProcessor subclass. It can fail if an effect uses too many | 
|  | * transforms, etc, for the space allotted in the meta-key.  NOTE, both FPs and GPs share this | 
|  | * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms | 
|  | */ | 
|  | static bool gen_fp_meta_key(const GrFragmentProcessor& fp, | 
|  | const GrCaps& caps, | 
|  | uint32_t transformKey, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = fp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | add_fp_sampler_keys(b, fp, caps); | 
|  |  | 
|  | uint32_t* key = b->add32n(2); | 
|  | key[0] = (classID << 16) | SkToU32(processorKeySize); | 
|  | key[1] = transformKey; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_pp_meta_key(const GrPrimitiveProcessor& pp, | 
|  | const GrCaps& caps, | 
|  | uint32_t transformKey, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = pp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | add_pp_sampler_keys(b, pp, caps); | 
|  |  | 
|  | uint32_t* key = b->add32n(2); | 
|  | key[0] = (classID << 16) | SkToU32(processorKeySize); | 
|  | key[1] = transformKey; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_xp_meta_key(const GrXferProcessor& xp, GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = xp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | b->add32((classID << 16) | SkToU32(processorKeySize)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | 
|  | const GrFragmentProcessor& fp, | 
|  | const GrCaps& caps, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | for (int i = 0; i < fp.numChildProcessors(); ++i) { | 
|  | if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), caps, b)) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | fp.getGLSLProcessorKey(*caps.shaderCaps(), b); | 
|  |  | 
|  | return gen_fp_meta_key(fp, caps, primProc.computeCoordTransformsKey(fp), b); | 
|  | } | 
|  |  | 
|  | bool GrProgramDesc::Build(GrProgramDesc* desc, const GrRenderTarget* renderTarget, | 
|  | const GrProgramInfo& programInfo, const GrCaps& caps) { | 
|  |  | 
|  | #ifdef SK_DEBUG | 
|  | if (renderTarget) { | 
|  | SkASSERT(programInfo.backendFormat() == renderTarget->backendFormat()); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // The descriptor is used as a cache key. Thus when a field of the | 
|  | // descriptor will not affect program generation (because of the attribute | 
|  | // bindings in use or other descriptor field settings) it should be set | 
|  | // to a canonical value to avoid duplicate programs with different keys. | 
|  |  | 
|  | static_assert(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 
|  | // Make room for everything up to the effect keys. | 
|  | desc->key().reset(); | 
|  | desc->key().push_back_n(kProcessorKeysOffset); | 
|  |  | 
|  | GrProcessorKeyBuilder b(&desc->key()); | 
|  |  | 
|  | programInfo.primProc().getGLSLProcessorKey(*caps.shaderCaps(), &b); | 
|  | programInfo.primProc().getAttributeKey(&b); | 
|  | if (!gen_pp_meta_key(programInfo.primProc(), caps, 0, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { | 
|  | const GrFragmentProcessor& fp = programInfo.pipeline().getFragmentProcessor(i); | 
|  | if (!gen_frag_proc_and_meta_keys(programInfo.primProc(), fp, caps, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | const GrXferProcessor& xp = programInfo.pipeline().getXferProcessor(); | 
|  | const GrSurfaceOrigin* originIfDstTexture = nullptr; | 
|  | GrSurfaceOrigin origin; | 
|  | if (programInfo.pipeline().dstProxyView().proxy()) { | 
|  | origin = programInfo.pipeline().dstProxyView().origin(); | 
|  | originIfDstTexture = &origin; | 
|  | } | 
|  | xp.getGLSLProcessorKey(*caps.shaderCaps(), &b, originIfDstTexture); | 
|  | if (!gen_xp_meta_key(xp, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (programInfo.requestedFeatures() & GrProcessor::CustomFeatures::kSampleLocations) { | 
|  | SkASSERT(programInfo.pipeline().isHWAntialiasState()); | 
|  | b.add32(renderTarget->renderTargetPriv().getSamplePatternKey()); | 
|  | } | 
|  |  | 
|  | // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- | 
|  | // Because header is a pointer into the dynamic array, we can't push any new data into the key | 
|  | // below here. | 
|  | KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); | 
|  |  | 
|  | // make sure any padding in the header is zeroed. | 
|  | memset(header, 0, kHeaderSize); | 
|  | header->fWriteSwizzle = programInfo.pipeline().writeSwizzle().asKey(); | 
|  | header->fColorFragmentProcessorCnt = programInfo.pipeline().numColorFragmentProcessors(); | 
|  | header->fCoverageFragmentProcessorCnt = programInfo.pipeline().numCoverageFragmentProcessors(); | 
|  | // Fail if the client requested more processors than the key can fit. | 
|  | if (header->fColorFragmentProcessorCnt != programInfo.pipeline().numColorFragmentProcessors() || | 
|  | header->fCoverageFragmentProcessorCnt != | 
|  | programInfo.pipeline().numCoverageFragmentProcessors()) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  | // If we knew the shader won't depend on origin, we could skip this (and use the same program | 
|  | // for both origins). Instrumenting all fragment processors would be difficult and error prone. | 
|  | header->fSurfaceOriginKey = | 
|  | GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(programInfo.origin()); | 
|  | header->fProcessorFeatures = (uint8_t)programInfo.requestedFeatures(); | 
|  | // Ensure enough bits. | 
|  | SkASSERT(header->fProcessorFeatures == (int) programInfo.requestedFeatures()); | 
|  | header->fSnapVerticesToPixelCenters = programInfo.pipeline().snapVerticesToPixelCenters(); | 
|  | // The base descriptor only stores whether or not the primitiveType is kPoints. Backend- | 
|  | // specific versions (e.g., Vulkan) require more detail | 
|  | header->fHasPointSize = (programInfo.primitiveType() == GrPrimitiveType::kPoints); | 
|  |  | 
|  | header->fInitialKeyLength = desc->keyLength(); | 
|  | // Fail if the initial key length won't fit in 27 bits. | 
|  | if (header->fInitialKeyLength != desc->keyLength()) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } |