out vec4 sk_FragColor; | |
uniform vec4 color; | |
float count = 0.0; | |
vec4 trueSide(vec4 v) { | |
count += 1.0; | |
return vec4(sin(v.x), sin(v.y), sin(v.z), sin(v.w)); | |
} | |
vec4 falseSide(vec4 v) { | |
count += 1.0; | |
return vec4(cos(v.y), cos(v.z), cos(v.w), cos(v.z)); | |
} | |
void main() { | |
sk_FragColor = color.x <= 0.5 ? trueSide(color) : falseSide(color); | |
sk_FragColor *= count; | |
} |