out vec4 sk_FragColor; | |
uniform int value; | |
void main() { | |
vec4 _0_switchy; | |
for (int _1_loop = 0;_1_loop < 1; _1_loop++) { | |
switch (value) { | |
case 0: | |
{ | |
_0_switchy = vec4(0.5); | |
continue; | |
} | |
} | |
{ | |
_0_switchy = vec4(1.0); | |
continue; | |
} | |
} | |
sk_FragColor = _0_switchy; | |
} |