blob: 47de629ffa94acdb0aee3ccb83442d9cb706363d [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLUtil.h"
#include "src/sksl/SkSLContext.h"
#include "src/sksl/SkSLStringStream.h"
#include "src/sksl/ir/SkSLType.h"
#ifndef __STDC_FORMAT_MACROS
#define __STDC_FORMAT_MACROS
#endif
namespace SkSL {
#if defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
StandaloneShaderCaps standaloneCaps;
ShaderCapsPointer ShaderCapsFactory::MakeShaderCaps() {
return std::make_shared<StandaloneShaderCaps>();
}
#else
ShaderCapsPointer ShaderCapsFactory::MakeShaderCaps() {
return sk_make_sp<GrShaderCaps>(GrContextOptions());
}
#endif // defined(SKSL_STANDALONE) || !SK_SUPPORT_GPU
void sksl_abort() {
#ifdef SKSL_STANDALONE
abort();
#else
sk_abort_no_print();
exit(1);
#endif
}
void write_stringstream(const StringStream& s, OutputStream& out) {
out.write(s.str().c_str(), s.str().size());
}
#if !defined(SKSL_STANDALONE)
bool type_to_grsltype(const Context& context, const Type& type, GrSLType* outType) {
if (type == *context.fTypes.fFloat) { *outType = kFloat_GrSLType; return true; }
if (type == *context.fTypes.fHalf) { *outType = kHalf_GrSLType; return true; }
if (type == *context.fTypes.fFloat2) { *outType = kFloat2_GrSLType; return true; }
if (type == *context.fTypes.fHalf2) { *outType = kHalf2_GrSLType; return true; }
if (type == *context.fTypes.fFloat3) { *outType = kFloat3_GrSLType; return true; }
if (type == *context.fTypes.fHalf3) { *outType = kHalf3_GrSLType; return true; }
if (type == *context.fTypes.fFloat4) { *outType = kFloat4_GrSLType; return true; }
if (type == *context.fTypes.fHalf4) { *outType = kHalf4_GrSLType; return true; }
if (type == *context.fTypes.fFloat2x2) { *outType = kFloat2x2_GrSLType; return true; }
if (type == *context.fTypes.fHalf2x2) { *outType = kHalf2x2_GrSLType; return true; }
if (type == *context.fTypes.fFloat3x3) { *outType = kFloat3x3_GrSLType; return true; }
if (type == *context.fTypes.fHalf3x3) { *outType = kHalf3x3_GrSLType; return true; }
if (type == *context.fTypes.fFloat4x4) { *outType = kFloat4x4_GrSLType; return true; }
if (type == *context.fTypes.fHalf4x4) { *outType = kHalf4x4_GrSLType; return true; }
if (type == *context.fTypes.fVoid) { *outType = kVoid_GrSLType; return true; }
return false;
}
#endif
} // namespace SkSL