| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /************************************************************************************************** |
| *** This file was autogenerated from GrOverrideInputFragmentProcessor.fp; do not modify. |
| **************************************************************************************************/ |
| #include "GrOverrideInputFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentProcessor.h" |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "GrTexture.h" |
| #include "SkSLCPP.h" |
| #include "SkSLUtil.h" |
| class GrGLSLOverrideInputFragmentProcessor : public GrGLSLFragmentProcessor { |
| public: |
| GrGLSLOverrideInputFragmentProcessor() {} |
| void emitCode(EmitArgs& args) override { |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| const GrOverrideInputFragmentProcessor& _outer = |
| args.fFp.cast<GrOverrideInputFragmentProcessor>(); |
| (void)_outer; |
| auto useUniform = _outer.useUniform; |
| (void)useUniform; |
| auto uniformColor = _outer.uniformColor; |
| (void)uniformColor; |
| auto literalColor = _outer.literalColor; |
| (void)literalColor; |
| if (useUniform) { |
| uniformColorVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
| kHalf4_GrSLType, "uniformColor"); |
| } |
| fragBuilder->codeAppendf( |
| "half4 constColor;\n@if (%s) {\n constColor = %s;\n} else {\n constColor = " |
| "half4(%f, %f, %f, %f);\n}", |
| (_outer.useUniform ? "true" : "false"), |
| uniformColorVar.isValid() ? args.fUniformHandler->getUniformCStr(uniformColorVar) |
| : "half4(0)", |
| _outer.literalColor.fR, _outer.literalColor.fG, _outer.literalColor.fB, |
| _outer.literalColor.fA); |
| SkString _input0("constColor"); |
| SkString _child0("_child0"); |
| this->emitChild(_outer.fp_index, _input0.c_str(), &_child0, args); |
| fragBuilder->codeAppendf("\n%s = %s;\n", args.fOutputColor, _child0.c_str()); |
| } |
| |
| private: |
| void onSetData(const GrGLSLProgramDataManager& pdman, |
| const GrFragmentProcessor& _proc) override { |
| const GrOverrideInputFragmentProcessor& _outer = |
| _proc.cast<GrOverrideInputFragmentProcessor>(); |
| { |
| if (uniformColorVar.isValid()) { |
| pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec()); |
| } |
| } |
| } |
| UniformHandle uniformColorVar; |
| }; |
| GrGLSLFragmentProcessor* GrOverrideInputFragmentProcessor::onCreateGLSLInstance() const { |
| return new GrGLSLOverrideInputFragmentProcessor(); |
| } |
| void GrOverrideInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| b->add32((int32_t)useUniform); |
| if (!useUniform) { |
| uint16_t red = SkFloatToHalf(literalColor.fR); |
| uint16_t green = SkFloatToHalf(literalColor.fG); |
| uint16_t blue = SkFloatToHalf(literalColor.fB); |
| uint16_t alpha = SkFloatToHalf(literalColor.fA); |
| b->add32(((uint32_t)red << 16) | green); |
| b->add32(((uint32_t)blue << 16) | alpha); |
| } |
| } |
| bool GrOverrideInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const { |
| const GrOverrideInputFragmentProcessor& that = other.cast<GrOverrideInputFragmentProcessor>(); |
| (void)that; |
| if (useUniform != that.useUniform) return false; |
| if (uniformColor != that.uniformColor) return false; |
| if (literalColor != that.literalColor) return false; |
| return true; |
| } |
| GrOverrideInputFragmentProcessor::GrOverrideInputFragmentProcessor( |
| const GrOverrideInputFragmentProcessor& src) |
| : INHERITED(kGrOverrideInputFragmentProcessor_ClassID, src.optimizationFlags()) |
| , fp_index(src.fp_index) |
| , useUniform(src.useUniform) |
| , uniformColor(src.uniformColor) |
| , literalColor(src.literalColor) { |
| this->registerChildProcessor(src.childProcessor(fp_index).clone()); |
| } |
| std::unique_ptr<GrFragmentProcessor> GrOverrideInputFragmentProcessor::clone() const { |
| return std::unique_ptr<GrFragmentProcessor>(new GrOverrideInputFragmentProcessor(*this)); |
| } |