| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| @group(1) @binding(3) var tex_Sampler: sampler; |
| @group(1) @binding(2) var tex_Texture: texture_2d<f32>; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| let a: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, vec2<f32>(1.0))); |
| let _skTemp0 = vec3<f32>(1.0); |
| let b: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp0.xy / _skTemp0.z)); |
| let _skTemp1 = vec3<f32>(1.0); |
| let c: vec4<f16> = vec4<f16>(textureSampleBias(tex_Texture, tex_Sampler, _skTemp1.xy / _skTemp1.z, -0.75 + 0.0)); |
| let _skTemp2 = vec3<f32>(0.0); |
| let d: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp2.xy / _skTemp2.z)); |
| let _skTemp3 = vec3<f32>(vec3<f16>(0.0h, d.x, 0.0h)); |
| let e: vec4<f16> = vec4<f16>(textureSample(tex_Texture, tex_Sampler, _skTemp3.xy / _skTemp3.z)); |
| (*_stageOut).sk_FragColor = (((a * b) * c) * d) * e; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |