| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| N: vec4<f32>, |
| colorGreen: vec4<f16>, |
| colorRed: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn _skslMain(xy: vec2<f32>) -> vec4<f16> { |
| { |
| let _skTemp0 = _globalUniforms.N.x; |
| let _skTemp1 = 1e+30; |
| var huge: f32 = select(-_skTemp0, _skTemp0, _skTemp1 * 1e+30 < 0); |
| let _skTemp2 = 1e+30; |
| huge = (1e+30 - 2 * _skTemp2 * 1e+30 * _skTemp2); |
| let _skTemp3 = 0.0; |
| huge = (_skTemp3 - 0.0 * floor(_skTemp3 / 0.0)); |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(huge > 0.0)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |