| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| unknownInput: f32, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| let x: f32 = f32(_globalUniforms.unknownInput); |
| let y: vec4<f32> = vec4<f32>(x); |
| let z: vec4<f32> = dpdx(y); |
| (*_stageOut).sk_FragColor = z; |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |