| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f16>, |
| colorRed: vec4<f16>, |
| }; |
| @group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms; |
| fn _skslMain(coords: vec2<f32>) -> vec4<f16> { |
| { |
| var val: f32 = 0.0; |
| { |
| var a: f32 = 12.0; |
| loop { |
| let _skTemp0 = sqrt(a); if a > (_skTemp0 - 0.5 * floor(_skTemp0 / 0.5)) { |
| { |
| val = val + a; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| a = a - 1.0; |
| } |
| } |
| } |
| { |
| var a: f32 = 0.0; |
| loop { |
| if a < 20.0 { |
| { |
| val = val + a; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| let _skTemp1 = 1.0 - sqrt(a); a = (a + (_skTemp1 - 3.0 * floor(_skTemp1 / 3.0))) + 1.0; |
| } |
| } |
| } |
| { |
| var a: f32 = 12.0; |
| loop { |
| let _skTemp2 = sqrt(a); if a > (_skTemp2 - 0.5 * floor(_skTemp2 / 0.5)) { |
| { |
| val = val + a; |
| } |
| } else { |
| break; |
| } |
| continuing { |
| let _skTemp3 = 1.0 - sqrt(a); a = (a - (_skTemp3 - 3.0 * floor(_skTemp3 / 3.0))) - 1.0; |
| } |
| } |
| } |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(val > 0.0)); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |