| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| enable f16; |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f16>, |
| }; |
| @group(1) @binding(3) var aSampler_Sampler: sampler; |
| @group(1) @binding(2) var aSampler_Texture: texture_2d<f32>; |
| @group(1) @binding(5) var anotherSampler_Sampler: sampler; |
| @group(1) @binding(4) var anotherSampler_Texture: texture_2d<f32>; |
| fn helpers_helper_h4Z(s_Texture: texture_2d<f32>, s_Sampler: sampler) -> vec4<f16> { |
| { |
| return vec4<f16>(textureSample(s_Texture, s_Sampler, vec2<f32>(1.0))); |
| } |
| } |
| fn helper_h4Z(s_Texture: texture_2d<f32>, s_Sampler: sampler) -> vec4<f16> { |
| { |
| return helpers_helper_h4Z(s_Texture, s_Sampler); |
| } |
| } |
| fn helper2_h4ZZ(s1_Texture: texture_2d<f32>, s1_Sampler: sampler, s2_Texture: texture_2d<f32>, s2_Sampler: sampler) -> vec4<f16> { |
| { |
| return vec4<f16>(textureSample(s1_Texture, s1_Sampler, vec2<f32>(1.0))) + helper_h4Z(s2_Texture, s2_Sampler); |
| } |
| } |
| fn _skslMain(_stageOut: ptr<function, FSOut>) { |
| { |
| (*_stageOut).sk_FragColor = (vec4<f16>(textureSample(aSampler_Texture, aSampler_Sampler, vec2<f32>(0.0))) + helper_h4Z(aSampler_Texture, aSampler_Sampler)) + helper2_h4ZZ(aSampler_Texture, aSampler_Sampler, anotherSampler_Texture, anotherSampler_Sampler); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _skslMain(&_stageOut); |
| return _stageOut; |
| } |