blob: 268ca48626b4541ebd91c21fdeccf9f6f936aa38 [file]
diagnostic(off, derivative_uniformity);
diagnostic(off, chromium.unreachable_code);
enable f16;
struct _GlobalUniforms {
colorRed: vec4<f16>,
colorGreen: vec4<f16>,
};
@group(0) @binding(0) var<uniform> _globalUniforms : _GlobalUniforms;
const kZero: i32 = 0;
fn return_loop_ii(five: i32) -> i32 {
{
{
var i: i32 = kZero;
for (; i < 10; i = i + i32(1)) {
{
if i == five {
{
return i;
}
}
}
}
}
return 0;
}
}
const kTen: i32 = 10;
fn continue_loop_ii(five: i32) -> i32 {
{
var sum: i32 = 0;
{
var i: i32 = 0;
for (; i < kTen; i = i + i32(1)) {
{
if i < five {
{
continue;
}
}
sum = sum + i;
}
}
}
return sum;
}
}
fn break_loop_ii(five: i32) -> i32 {
{
var sum: i32 = 0;
const kOne: i32 = 1;
{
var i: i32 = 0;
for (; i < 10; i = i + kOne) {
{
if i > five {
{
break;
}
}
sum = sum + i;
}
}
}
return sum;
}
}
fn loop_operator_le_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(8);
{
var i: i32 = 0;
for (; i <= 0; i = i + i32(1)) {
{
result = result + vec4<i32>(1);
}
}
}
{
var i: i32 = 1;
for (; i <= 3; i = i + i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 1, 2, 3));
}
}
fn loop_operator_lt_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(8);
{
var i: i32 = 0;
for (; i < 1; i = i + i32(1)) {
{
result = result + vec4<i32>(1);
}
}
}
{
var i: i32 = 1;
for (; i < 4; i = i + i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 1, 2, 3));
}
}
fn loop_operator_ge_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(8);
{
var i: i32 = 0;
for (; i >= 0; i = i - i32(1)) {
{
result = result + vec4<i32>(1);
}
}
}
{
var i: i32 = 3;
for (; i >= 1; i = i - i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 3, 2, 1));
}
}
fn loop_operator_gt_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(8);
{
var i: i32 = 1;
for (; i > 0; i = i - i32(1)) {
{
result = result + vec4<i32>(1);
}
}
}
{
var i: i32 = 3;
for (; i > 0; i = i - i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 3, 2, 1));
}
}
fn loop_operator_ne_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(8);
{
var i: i32 = 1;
for (; i != 2; i = i + i32(1)) {
{
result = result + vec4<i32>(1);
}
}
}
{
var i: i32 = 1;
for (; i != 4; i = i + i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 1, 2, 3));
}
}
fn loop_operator_eq_b() -> bool {
{
var result: vec4<i32> = vec4<i32>(9);
{
var i: i32 = 1;
for (; i == 1; i = i + i32(1)) {
{
result = vec4<i32>(result.yzw, i);
}
}
}
return all(result == vec4<i32>(9, 9, 9, 1));
}
}
fn _skslMain(pos: vec2<f32>) -> vec4<f16> {
{
let five: i32 = i32(clamp(pos.x, f32(_globalUniforms.colorGreen.y), f32(_globalUniforms.colorGreen.w))) * 5;
var _skTemp0: vec4<f16>;
var _skTemp1: bool;
var _skTemp2: bool;
var _skTemp3: bool;
var _skTemp4: bool;
var _skTemp5: bool;
var _skTemp6: bool;
var _skTemp7: bool;
var _skTemp8: bool;
if return_loop_ii(five) == 5 {
_skTemp8 = (continue_loop_ii(five) == 35);
} else {
_skTemp8 = false;
}
if _skTemp8 {
_skTemp7 = (break_loop_ii(5) == 15);
} else {
_skTemp7 = false;
}
if _skTemp7 {
_skTemp6 = loop_operator_le_b();
} else {
_skTemp6 = false;
}
if _skTemp6 {
_skTemp5 = loop_operator_lt_b();
} else {
_skTemp5 = false;
}
if _skTemp5 {
_skTemp4 = loop_operator_ge_b();
} else {
_skTemp4 = false;
}
if _skTemp4 {
_skTemp3 = loop_operator_gt_b();
} else {
_skTemp3 = false;
}
if _skTemp3 {
_skTemp2 = loop_operator_eq_b();
} else {
_skTemp2 = false;
}
if _skTemp2 {
_skTemp1 = loop_operator_ne_b();
} else {
_skTemp1 = false;
}
if _skTemp1 {
_skTemp0 = _globalUniforms.colorGreen;
} else {
_skTemp0 = _globalUniforms.colorRed;
}
return _skTemp0;
}
}
@fragment fn main(@location(0) _coords: vec2<f32>) -> @location(0) vec4<f16> {
return _skslMain(_coords);
}