blob: 31224603464c9349d09761a6aeae7d00ff47781a [file]
out vec4 sk_FragColor;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
vec4 a = colorRed;
vec4 b = colorRed;
vec4 c = colorRed;
if (colorGreen.y == 1.0) {
vec4 _1_x = colorGreen;
a = _1_x;
}
if (colorRed.x == 1.0) {
vec4 _2_x = colorGreen;
b = _2_x;
}
if (colorGreen.x == 1.0) ; else {
vec4 _3_x = colorGreen;
c = _3_x;
}
return min(min(a, b), c);
}