| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| vec4 a = colorRed; | |
| vec4 b = colorRed; | |
| vec4 c = colorRed; | |
| if (colorGreen.y == 1.0) { | |
| vec4 _1_x = colorGreen; | |
| a = _1_x; | |
| } | |
| if (colorRed.x == 1.0) { | |
| vec4 _2_x = colorGreen; | |
| b = _2_x; | |
| } | |
| if (colorGreen.x == 1.0) ; else { | |
| vec4 _3_x = colorGreen; | |
| c = _3_x; | |
| } | |
| return min(min(a, b), c); | |
| } |