| #version 400 |
| const float sk_PrivkGuardedDivideEpsilon = false ? 1e-08 : 0.0; |
| const float sk_PrivkHalfEpsilon = 0.000244140625; |
| const float sk_PrivkMinNormalHalf = 6.10351562e-05; |
| out vec4 sk_FragColor; |
| uniform vec4 src; |
| uniform vec4 dst; |
| float blend_color_saturation_Qhh3(vec3 color); |
| vec3 guarded_divide_Qh3h3h(vec3 n, float d); |
| vec4 blend_hslc_h4h2h4h4(vec2 flipSat, vec4 src, vec4 dst); |
| float blend_color_saturation_Qhh3(vec3 color) { |
| return max(max(color.x, color.y), color.z) - min(min(color.x, color.y), color.z); |
| } |
| vec3 guarded_divide_Qh3h3h(vec3 n, float d) { |
| return n / (d + sk_PrivkGuardedDivideEpsilon); |
| } |
| vec4 blend_hslc_h4h2h4h4(vec2 flipSat, vec4 src, vec4 dst) { |
| float alpha = dst.w * src.w; |
| vec3 sda = src.xyz * dst.w; |
| vec3 dsa = dst.xyz * src.w; |
| vec3 l = bool(flipSat.x) ? dsa : sda; |
| vec3 r = bool(flipSat.x) ? sda : dsa; |
| if (bool(flipSat.y)) { |
| float _2_mn = min(min(l.x, l.y), l.z); |
| float _3_mx = max(max(l.x, l.y), l.z); |
| float _4_diff = _3_mx - _2_mn; |
| l = _4_diff >= sk_PrivkHalfEpsilon ? guarded_divide_Qh3h3h((l - _2_mn) * blend_color_saturation_Qhh3(r), _4_diff) : vec3(0.0); |
| r = dsa; |
| } |
| float _5_lum = dot(vec3(0.3, 0.59, 0.11), r); |
| vec3 _6_result = (_5_lum - dot(vec3(0.3, 0.59, 0.11), l)) + l; |
| float _7_minComp = min(min(_6_result.x, _6_result.y), _6_result.z); |
| float _8_maxComp = max(max(_6_result.x, _6_result.y), _6_result.z); |
| if (_7_minComp < 0.0 && _5_lum != _7_minComp) { |
| _6_result = _5_lum + (_6_result - _5_lum) * (_5_lum / (((_5_lum - _7_minComp) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon)); |
| } |
| if (_8_maxComp > alpha && _8_maxComp != _5_lum) { |
| _6_result = _5_lum + ((_6_result - _5_lum) * (alpha - _5_lum)) / (((_8_maxComp - _5_lum) + sk_PrivkMinNormalHalf) + sk_PrivkGuardedDivideEpsilon); |
| } |
| return vec4((((_6_result + dst.xyz) - dsa) + src.xyz) - sda, (src.w + dst.w) - alpha); |
| } |
| void main() { |
| sk_FragColor = blend_hslc_h4h2h4h4(vec2(1.0, 0.0), src, dst); |
| } |