blob: 2015b8b17e17f1f5259b37a16af417ede5891e30 [file]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %_UniformBuffer "_UniformBuffer" ; id %12
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %20 RelaxedPrecision
OpDecorate %21 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %37 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %39 RelaxedPrecision
OpDecorate %40 RelaxedPrecision
OpDecorate %42 RelaxedPrecision
OpDecorate %43 RelaxedPrecision
OpDecorate %46 RelaxedPrecision
OpDecorate %47 RelaxedPrecision
OpDecorate %48 RelaxedPrecision
OpDecorate %50 RelaxedPrecision
OpDecorate %51 RelaxedPrecision
OpDecorate %52 RelaxedPrecision
OpDecorate %53 RelaxedPrecision
OpDecorate %54 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %v4float %v4float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int_1 = OpConstant %int 1
%v3float = OpTypeVector %float 3
%int_0 = OpConstant %int 0
%float_2 = OpConstant %float 2
%float_1 = OpConstant %float 1
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
%17 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%20 = OpLoad %v4float %17 ; RelaxedPrecision
%21 = OpVectorShuffle %v3float %20 %20 0 1 2 ; RelaxedPrecision
%23 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%25 = OpLoad %v4float %23 ; RelaxedPrecision
%26 = OpVectorShuffle %v3float %25 %25 0 1 2 ; RelaxedPrecision
%27 = OpFAdd %v3float %21 %26 ; RelaxedPrecision
%29 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%30 = OpLoad %v4float %29 ; RelaxedPrecision
%31 = OpVectorShuffle %v3float %30 %30 0 1 2 ; RelaxedPrecision
%32 = OpVectorTimesScalar %v3float %31 %float_2 ; RelaxedPrecision
%33 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%34 = OpLoad %v4float %33 ; RelaxedPrecision
%35 = OpVectorShuffle %v3float %34 %34 0 1 2 ; RelaxedPrecision
%36 = OpFMul %v3float %32 %35 ; RelaxedPrecision
%37 = OpFSub %v3float %27 %36 ; RelaxedPrecision
%38 = OpCompositeExtract %float %37 0 ; RelaxedPrecision
%39 = OpCompositeExtract %float %37 1 ; RelaxedPrecision
%40 = OpCompositeExtract %float %37 2 ; RelaxedPrecision
%41 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%42 = OpLoad %v4float %41 ; RelaxedPrecision
%43 = OpCompositeExtract %float %42 3 ; RelaxedPrecision
%45 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%46 = OpLoad %v4float %45 ; RelaxedPrecision
%47 = OpCompositeExtract %float %46 3 ; RelaxedPrecision
%48 = OpFSub %float %float_1 %47 ; RelaxedPrecision
%49 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%50 = OpLoad %v4float %49 ; RelaxedPrecision
%51 = OpCompositeExtract %float %50 3 ; RelaxedPrecision
%52 = OpFMul %float %48 %51 ; RelaxedPrecision
%53 = OpFAdd %float %43 %52 ; RelaxedPrecision
%54 = OpCompositeConstruct %v4float %38 %39 %40 %53 ; RelaxedPrecision
OpStore %sk_FragColor %54
OpReturn
OpFunctionEnd