| uniform int a; | |
| uniform uint b; | |
| void main() { | |
| int b1 = bitCount(a) + bitCount(b); | |
| int2 b2 = bitCount(int2(a)) + bitCount(uint2(b)); | |
| int3 b3 = bitCount(int3(a)) + bitCount(uint3(b)); | |
| int4 b4 = bitCount(int4(a)) + bitCount(uint4(b)); | |
| sk_FragColor = half4(b1.xxxx + b2.xyxy + b3.xyz1 + b4); | |
| } |