blob: 8d08de503a144c60530579a8bc169f8f3ff91880 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/GrCoordTransform.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLUniformHandler.h"
void GrGLSLFragmentProcessor::setData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
this->onSetData(pdman, processor);
}
SkString GrGLSLFragmentProcessor::invokeChild(int childIndex, const char* inputColor,
EmitArgs& args, SkSL::String skslCoords) {
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
while (childIndex >= (int) fFunctionNames.size()) {
fFunctionNames.emplace_back();
}
// Subtle bug workaround: If an FP (this) has a child, and wishes to sample it, but does not
// want to *force* explicit coord sampling, then the obvious solution is to call it with
// invokeChild and no coords. However, if this FP is then adopted as a child of another FP that
// does want to sample with explicit coords, that property is propagated (recursively) to all
// children, and we need to supply explicit coords. So we propagate our own "_coords" (this is
// the name of our explicit coords parameter generated in the helper function).
if (args.fFp.isSampledWithExplicitCoords() && skslCoords.length() == 0) {
skslCoords = "_coords";
}
const GrFragmentProcessor& childProc = args.fFp.childProcessor(childIndex);
// Emit the child's helper function if this is the first time we've seen a call
if (fFunctionNames[childIndex].size() == 0) {
fragBuilder->onBeforeChildProcEmitCode(); // call first so mangleString is updated
TransformedCoordVars coordVars = args.fTransformedCoords.childInputs(childIndex);
TextureSamplers textureSamplers = args.fTexSamplers.childInputs(childIndex);
EmitArgs childArgs(fragBuilder,
args.fUniformHandler,
args.fShaderCaps,
childProc,
"_output",
"_input",
coordVars,
textureSamplers);
fFunctionNames[childIndex] =
fragBuilder->writeProcessorFunction(this->childProcessor(childIndex), childArgs);
fragBuilder->onAfterChildProcEmitCode();
}
// If the fragment processor is invoked with overridden coordinates, it must *always* be invoked
// with overridden coords.
SkASSERT(childProc.isSampledWithExplicitCoords() == !skslCoords.empty());
// Produce a string containing the call to the helper function
SkString result = SkStringPrintf("%s(%s", fFunctionNames[childIndex].c_str(),
inputColor ? inputColor : "half4(1)");
if (skslCoords.length()) {
result.appendf(", %s", skslCoords.c_str());
}
result.append(")");
return result;
}
//////////////////////////////////////////////////////////////////////////////
GrGLSLFragmentProcessor::Iter::Iter(std::unique_ptr<GrGLSLFragmentProcessor> fps[], int cnt) {
for (int i = cnt - 1; i >= 0; --i) {
fFPStack.push_back(fps[i].get());
}
}
GrGLSLFragmentProcessor& GrGLSLFragmentProcessor::Iter::operator*() const {
return *fFPStack.back();
}
GrGLSLFragmentProcessor* GrGLSLFragmentProcessor::Iter::operator->() const {
return fFPStack.back();
}
GrGLSLFragmentProcessor::Iter& GrGLSLFragmentProcessor::Iter::operator++() {
SkASSERT(!fFPStack.empty());
const GrGLSLFragmentProcessor* back = fFPStack.back();
fFPStack.pop_back();
for (int i = back->numChildProcessors() - 1; i >= 0; --i) {
fFPStack.push_back(back->childProcessor(i));
}
return *this;
}