blob: 984dcda4a4a0a9089983c062bfabef22c3350af5 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
half4 colorGreen;
half4 colorRed;
};
struct Inputs {
};
struct Outputs {
half4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
bool ok = true;
int i = 5;
i++;
ok = ok && i++ == 6;
ok = ok && i == 7;
ok = ok && i-- == 7;
ok = ok && i == 6;
i--;
ok = ok && i == 5;
float f = 0.5;
f++;
ok = ok && f++ == 1.5;
ok = ok && f == 2.5;
ok = ok && f-- == 2.5;
ok = ok && f == 1.5;
f--;
ok = ok && f == 0.5;
float2 f2 = float2(0.5);
f2.x++;
ok = ok && f2.x++ == 1.5;
ok = ok && f2.x == 2.5;
ok = ok && f2.x-- == 2.5;
ok = ok && f2.x == 1.5;
f2.x--;
ok = ok && f2.x == 0.5;
_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}