struct FSIn { | |
@builtin(front_facing) sk_Clockwise: bool, | |
}; | |
struct FSOut { | |
@location(0) sk_FragColor: vec4<f32>, | |
}; | |
fn main(_stageOut: ptr<function, FSOut>) { | |
var _array: array<f32, 4> = array<f32, 4>(1.0, 2.0, 3.0, 4.0); | |
var x: i32 = 0; | |
var y: u32 = 1u; | |
var z: i32 = 2; | |
var w: u32 = 3u; | |
(*_stageOut).sk_FragColor = vec4<f32>(f32(_array[x]), f32(_array[y]), f32(_array[z]), f32(_array[w])); | |
} | |
@fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { | |
var _stageOut: FSOut; | |
main(&_stageOut); | |
return _stageOut; | |
} |