|  | /* | 
|  | * Copyright 2020 Google LLC | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "include/core/SkColorSpace.h" | 
|  | #include "include/core/SkImage.h" | 
|  | #include "include/gpu/GrBackendSurface.h" | 
|  | #include "include/gpu/GrDirectContext.h" | 
|  | #include "include/gpu/vk/GrVkTypes.h" | 
|  | #include "src/gpu/ganesh/GrDirectContextPriv.h" | 
|  | #include "src/gpu/ganesh/GrTexture.h" | 
|  | #include "src/gpu/ganesh/GrTextureProxy.h" | 
|  | #include "src/image/SkImage_Base.h" | 
|  | #include "tests/Test.h" | 
|  | #include "tools/gpu/ProxyUtils.h" | 
|  |  | 
|  | #ifdef SK_VULKAN | 
|  | #include "src/gpu/ganesh/vk/GrVkGpu.h" | 
|  | #include "src/gpu/ganesh/vk/GrVkTexture.h" | 
|  |  | 
|  | DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, reporter, ctxInfo) { | 
|  | auto dContext = ctxInfo.directContext(); | 
|  |  | 
|  | GrBackendFormat format = GrBackendFormat::MakeVk(VK_FORMAT_R8G8B8A8_UNORM); | 
|  | GrBackendTexture backendTex = dContext->createBackendTexture( | 
|  | 32, 32, format, GrMipmapped::kNo, GrRenderable::kNo, GrProtected::kNo); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.isValid()); | 
|  |  | 
|  | GrVkImageInfo info; | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | VkImageLayout initLayout = info.fImageLayout; | 
|  | uint32_t initQueue = info.fCurrentQueueFamily; | 
|  | GrBackendSurfaceMutableState initState(initLayout, initQueue); | 
|  |  | 
|  | // Verify that setting that state via a copy of a backendTexture is reflected in all the | 
|  | // backendTextures. | 
|  | GrBackendTexture backendTexCopy = backendTex; | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | 
|  | VK_QUEUE_FAMILY_IGNORED); | 
|  | backendTexCopy.setMutableState(newState); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
|  |  | 
|  | // Setting back to the init state since we didn't actually change it | 
|  | backendTex.setMutableState(initState); | 
|  |  | 
|  | sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(dContext, backendTex, | 
|  | kTopLeft_GrSurfaceOrigin, | 
|  | kRGBA_8888_SkColorType, | 
|  | kPremul_SkAlphaType, nullptr); | 
|  |  | 
|  | GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, proxy); | 
|  | REPORTER_ASSERT(reporter, proxy->isInstantiated()); | 
|  | GrTexture* texture = proxy->peekTexture(); | 
|  | REPORTER_ASSERT(reporter, texture); | 
|  |  | 
|  | // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture | 
|  | GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage(); | 
|  | REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); | 
|  | REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); | 
|  | vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); | 
|  | REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture | 
|  | backendTexImage.setMutableState(newState); | 
|  | REPORTER_ASSERT(reporter, | 
|  | VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout()); | 
|  | REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); | 
|  |  | 
|  | vkTexture->setQueueFamilyIndex(initQueue); | 
|  | vkTexture->updateImageLayout(initLayout); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); | 
|  |  | 
|  | // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add | 
|  | // real transitions to the image so we need to be careful about doing actual valid transitions. | 
|  | GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu()); | 
|  |  | 
|  | GrBackendSurfaceMutableState previousState; | 
|  |  | 
|  | dContext->setBackendTextureState(backendTex, newState, &previousState); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, previousState.isValid()); | 
|  | REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
|  | REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == initLayout); | 
|  | REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == initQueue); | 
|  |  | 
|  | // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout | 
|  | GrBackendSurfaceMutableState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); | 
|  | dContext->setBackendTextureState(backendTex, noopState, &previousState); | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, previousState.isValid()); | 
|  | REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
|  | REPORTER_ASSERT(reporter, | 
|  | previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
|  | REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | 
|  |  | 
|  | // To test queue transitions, we don't have any other valid queue available so instead we try | 
|  | // to transition to external queue. | 
|  | if (gpu->vkCaps().supportsExternalMemory()) { | 
|  | GrBackendSurfaceMutableState externalState(VK_IMAGE_LAYOUT_GENERAL, | 
|  | VK_QUEUE_FAMILY_EXTERNAL); | 
|  |  | 
|  | dContext->setBackendTextureState(backendTex, externalState, &previousState); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, previousState.isValid()); | 
|  | REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
|  | REPORTER_ASSERT(reporter, | 
|  | previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | 
|  | REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == gpu->queueIndex()); | 
|  |  | 
|  | dContext->submit(); | 
|  |  | 
|  | // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we | 
|  | // are passing in VK_IMAGE_LAYOUT_UNDEFINED | 
|  | GrBackendSurfaceMutableState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); | 
|  | dContext->setBackendTextureState(backendTex, externalState2, &previousState); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | 
|  | REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); | 
|  | REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); | 
|  |  | 
|  | REPORTER_ASSERT(reporter, previousState.isValid()); | 
|  | REPORTER_ASSERT(reporter, previousState.backend() == GrBackendApi::kVulkan); | 
|  | REPORTER_ASSERT(reporter, previousState.getVkImageLayout() == VK_IMAGE_LAYOUT_GENERAL); | 
|  | REPORTER_ASSERT(reporter, previousState.getQueueFamilyIndex() == VK_QUEUE_FAMILY_EXTERNAL); | 
|  | } | 
|  |  | 
|  | // We must submit this work before we try to delete the backend texture. | 
|  | dContext->submit(true); | 
|  |  | 
|  | dContext->deleteBackendTexture(backendTex); | 
|  | } | 
|  |  | 
|  | #endif |