|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef SkQuadTree_DEFINED | 
|  | #define SkQuadTree_DEFINED | 
|  |  | 
|  | #include "SkRect.h" | 
|  | #include "SkTDArray.h" | 
|  | #include "SkBBoxHierarchy.h" | 
|  | #include "SkTInternalSList.h" | 
|  | #include "SkTObjectPool.h" | 
|  |  | 
|  | /** | 
|  | * A QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles | 
|  | * in which each internal node has exactly four children. | 
|  | * | 
|  | * For more details see: | 
|  | * | 
|  | * http://en.wikipedia.org/wiki/Quadtree | 
|  | */ | 
|  | class SkQuadTree : public SkBBoxHierarchy { | 
|  | public: | 
|  | SK_DECLARE_INST_COUNT(SkQuadTree) | 
|  |  | 
|  | /** | 
|  | * Quad tree constructor. | 
|  | * @param bounds The bounding box for the root of the quad tree. | 
|  | *               giving the quad tree bounds that fall outside the root | 
|  | *               bounds may result in pathological but correct behavior. | 
|  | */ | 
|  | SkQuadTree(const SkIRect& bounds); | 
|  |  | 
|  | virtual ~SkQuadTree(); | 
|  |  | 
|  | /** | 
|  | * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately | 
|  | * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load | 
|  | * a large batch of nodes at once, which tends to be faster and produce a better tree). | 
|  | *  @param data The data value | 
|  | *  @param bounds The corresponding bounding box | 
|  | *  @param defer Can this insert be deferred? (this may be ignored) | 
|  | */ | 
|  | virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE; | 
|  |  | 
|  | /** | 
|  | * If any inserts have been deferred, this will add them into the tree | 
|  | */ | 
|  | virtual void flushDeferredInserts() SK_OVERRIDE; | 
|  |  | 
|  | /** | 
|  | * Given a query rectangle, populates the passed-in array with the elements it intersects | 
|  | */ | 
|  | virtual void search(const SkIRect& query, SkTDArray<void*>* results) const SK_OVERRIDE; | 
|  |  | 
|  | virtual void clear() SK_OVERRIDE; | 
|  |  | 
|  | /** | 
|  | * Gets the depth of the tree structure | 
|  | */ | 
|  | virtual int getDepth() const SK_OVERRIDE; | 
|  |  | 
|  | /** | 
|  | * This gets the insertion count (rather than the node count) | 
|  | */ | 
|  | virtual int getCount() const SK_OVERRIDE { | 
|  | return fEntryPool.allocated() - fEntryPool.available(); | 
|  | } | 
|  |  | 
|  | virtual void rewindInserts() SK_OVERRIDE; | 
|  |  | 
|  | private: | 
|  | struct Entry { | 
|  | Entry() : fData(NULL) {} | 
|  | SkIRect fBounds; | 
|  | void* fData; | 
|  | SK_DECLARE_INTERNAL_SLIST_INTERFACE(Entry); | 
|  | }; | 
|  |  | 
|  | static const int kChildCount = 4; | 
|  |  | 
|  | struct Node { | 
|  | Node() { | 
|  | for (int index=0; index<kChildCount; ++index) { | 
|  | fChildren[index] = NULL; | 
|  | } | 
|  | } | 
|  | SkTInternalSList<Entry> fEntries; | 
|  | SkIRect fBounds; | 
|  | SkIPoint fSplitPoint; // Only valid if the node has children. | 
|  | Node* fChildren[kChildCount]; | 
|  | SK_DECLARE_INTERNAL_SLIST_ADAPTER(Node, fChildren[0]); | 
|  | }; | 
|  |  | 
|  | SkTObjectPool<Entry> fEntryPool; | 
|  | SkTObjectPool<Node> fNodePool; | 
|  | Node* fRoot; | 
|  | SkIRect fRootBounds; | 
|  | SkTInternalSList<Entry> fDeferred; | 
|  |  | 
|  | void insert(Node* node, Entry* entry); | 
|  | void split(Node* node); | 
|  | void search(Node* node, const SkIRect& query, SkTDArray<void*>* results) const; | 
|  | void clear(Node* node); | 
|  | int getDepth(Node* node) const; | 
|  |  | 
|  | typedef SkBBoxHierarchy INHERITED; | 
|  | }; | 
|  |  | 
|  | #endif |