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skia
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e49703faf265828903464f6a80a33e60f622cef0
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tests
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sksl
/
intrinsics
/
RoundEven.glsl
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out
vec4 sk_FragColor
;
uniform
float
a
;
void
main
()
{
sk_FragColor
.
x
=
roundEven
(
a
);
}