blob: 8b8f70a41d31e630c7cfced51ad8d2154f5aae1b [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
_out.sk_FragColor = float2x2(float2(1.0, 2.0), float2(3.0, 4.0))[0].xyxy;
return _out;
}