blob: dbebdc046beb28ea8eda29b7eb8ceba06896c9c8 [file] [log] [blame]
out vec4 sk_FragColor;
void main() {
sk_FragColor = vec4(0.0);
while (sk_FragColor.x < 0.5) {
sk_FragColor = sk_FragColor + vec4(0.125);
}
}