blob: 96479bac36cb0b331ce3c217889a8d8fd58ffad8 [file] [log] [blame]
out vec4 sk_FragColor;
in float val;
uniform int ui;
uniform vec4 uh4;
uniform bool b;
struct S {
vec4 ah4[1];
float ah[1];
vec4 h4;
float h;
};
void main() {
S s;
s.ah4[0] = vec4(val);
s.ah[0] = val;
s.h4 = vec4(val);
s.h = val;
S as[1];
as[0].ah4[0] = vec4(val);
sk_FragColor = sk_FragColor.xxxx;
sk_FragColor = vec4(s.h);
sk_FragColor = b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
sk_FragColor = s.ah4[0].ywyw;
sk_FragColor = as[0].ah4[0].xyxy;
sk_FragColor = s.h4.zzzz;
sk_FragColor = uh4.xyzx;
sk_FragColor = vec4(s.h);
sk_FragColor = vec4(s.h);
sk_FragColor = s.ah4[0].xxxy;
sk_FragColor = uh4;
sk_FragColor = sk_FragColor.yyyy;
float _0_h = -s.h;
sk_FragColor = vec4(_0_h);
bool _1_b = !b;
sk_FragColor = _1_b ? sk_FragColor.xxxx : sk_FragColor.yyyy;
vec2 _2_h2 = s.ah4[ui].yw;
sk_FragColor = _2_h2.xyxy;
vec3 _3_h3 = s.h4.yyy + s.h4.zzz;
sk_FragColor = _3_h3.xyzx;
vec4 _4_h4 = vec4(s.h4.y, 0.0, 0.0, 1.0);
sk_FragColor = _4_h4;
}