out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
float _0_get; | |
for (int _1_loop = 0;_1_loop < 1; _1_loop++) { | |
{ | |
{ | |
_0_get = abs(2.0); | |
continue; | |
} | |
{ | |
_0_get = abs(3.0); | |
continue; | |
} | |
{ | |
_0_get = abs(4.0); | |
continue; | |
} | |
} | |
{ | |
_0_get = abs(5.0); | |
continue; | |
} | |
} | |
float result = _0_get; | |
return result == 2.0 ? colorGreen : colorRed; | |
} |