blob: 042870e9fbff5d038dfbd42ac05f8aa8de69f9f5 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
bool testA(vec4 v) {
return v.x <= 0.5;
}
bool testB(vec4 v) {
return v.x > 0.5;
}
void main() {
sk_FragColor = vec4(0.0);
if (color.x <= 0.5 && testB(color)) {
sk_FragColor = vec4(0.5);
}
if (color.x > 0.5 || testA(color)) {
sk_FragColor = vec4(1.0);
}
}