blob: 366a11dee99ce9f75fd44611a863a7f6740d080c [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 _0_returny;
for (int _1_loop = 0;_1_loop < 1; _1_loop++) {
if (color.x > color.y) {
_0_returny = color.xxxx;
continue;
}
if (color.y > color.z) {
_0_returny = color.yyyy;
continue;
}
{
_0_returny = color.zzzz;
continue;
}
}
sk_FragColor = _0_returny;
}