blob: 905cea9369e9c83b7f912de2e410e8bf458cd661 [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 _0_MakeTempVar;
if (color.x < color.y) {
_0_MakeTempVar = color.xxxx;
} else {
_0_MakeTempVar = color.yyyy;
}
sk_FragColor = _0_MakeTempVar;
}