out vec4 sk_FragColor; | |
uniform vec4 color; | |
vec4 main() { | |
float _9_a = color.x * color.y; | |
float _10_c = _9_a + color.z; | |
float a = _10_c; | |
float _12_a = color.y * color.z; | |
float _13_c = _12_a + color.w; | |
float b = _13_c; | |
float _15_a = color.z * color.w; | |
float _16_c = _15_a + color.x; | |
float c = _16_c; | |
float _19_b = b * c; | |
return vec4(a, b, c * c, a * _19_b); | |
} |