blob: a1e4dc3ca9c31e45256e060a7b4b62ab133314a8 [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 color;
void main() {
vec4 c = color;
if (c.x >= 0.5) {
} else {
c = color + vec4(0.125);
}
sk_FragColor = c;
}