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skia
/
skia
/
e3a41ce4a9c5f8be74ae38fe8a7b6c342d0ee5d2
/
.
/
tests
/
sksl
/
inliner
/
ForWithoutReturnInsideCanBeInlined.glsl
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out
vec4 sk_FragColor
;
uniform
int
value
;
void
main
()
{
vec4 _1_result
=
vec4
(
1.0
);
for
(
int
_2_x
=
0
;
_2_x
<
5
;
++
_2_x
)
{
if
(
_2_x
==
value
)
_1_result
=
vec4
(
0.5
);
}
sk_FragColor
=
_1_result
;
}