blob: c3951777e0f9ade28e3619f3dfec433efdcb3913 [file]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLInterface.h"
#include "../GrGLUtil.h"
#include <GL/glx.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>
#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F));
#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S));
const GrGLInterface* GrGLCreateNativeInterface() {
if (NULL != glXGetCurrentContext()) {
const char* versionString = (const char*) glGetString(GL_VERSION);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
// This may or may not succeed depending on the gl version.
GrGLGetStringiProc glGetStringi =
(GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));
GrGLExtensions extensions;
if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
return NULL;
}
if (glVer < GR_GL_VER(1,5)) {
// We must have array and element_array buffer objects.
return NULL;
}
GrGLInterface* interface = SkNEW(GrGLInterface());
GrGLInterface::Functions* functions = &interface->fFunctions;
functions->fActiveTexture = glActiveTexture;
GR_GL_GET_PROC(AttachShader);
GR_GL_GET_PROC(BindAttribLocation);
GR_GL_GET_PROC(BindBuffer);
GR_GL_GET_PROC(BindFragDataLocation);
GR_GL_GET_PROC(BeginQuery);
functions->fBindTexture = glBindTexture;
functions->fBlendFunc = glBlendFunc;
if (glVer >= GR_GL_VER(1,4) ||
extensions.has("GL_ARB_imaging") ||
extensions.has("GL_EXT_blend_color")) {
GR_GL_GET_PROC(BlendColor);
}
GR_GL_GET_PROC(BufferData);
GR_GL_GET_PROC(BufferSubData);
functions->fClear = glClear;
functions->fClearColor = glClearColor;
functions->fClearStencil = glClearStencil;
functions->fColorMask = glColorMask;
GR_GL_GET_PROC(CompileShader);
functions->fCompressedTexImage2D = glCompressedTexImage2D;
functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
GR_GL_GET_PROC(CreateProgram);
GR_GL_GET_PROC(CreateShader);
functions->fCullFace = glCullFace;
GR_GL_GET_PROC(DeleteBuffers);
GR_GL_GET_PROC(DeleteProgram);
GR_GL_GET_PROC(DeleteQueries);
GR_GL_GET_PROC(DeleteShader);
functions->fDeleteTextures = glDeleteTextures;
functions->fDepthMask = glDepthMask;
functions->fDisable = glDisable;
GR_GL_GET_PROC(DisableVertexAttribArray);
functions->fDrawArrays = glDrawArrays;
functions->fDrawBuffer = glDrawBuffer;
GR_GL_GET_PROC(DrawBuffers);
functions->fDrawElements = glDrawElements;
functions->fEnable = glEnable;
GR_GL_GET_PROC(EnableVertexAttribArray);
GR_GL_GET_PROC(EndQuery);
functions->fFinish = glFinish;
functions->fFlush = glFlush;
functions->fFrontFace = glFrontFace;
GR_GL_GET_PROC(GenBuffers);
GR_GL_GET_PROC(GenerateMipmap);
GR_GL_GET_PROC(GetBufferParameteriv);
functions->fGetError = glGetError;
functions->fGetIntegerv = glGetIntegerv;
GR_GL_GET_PROC(GetQueryObjectiv);
GR_GL_GET_PROC(GetQueryObjectuiv);
if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
GR_GL_GET_PROC(GetQueryObjecti64v);
GR_GL_GET_PROC(GetQueryObjectui64v);
GR_GL_GET_PROC(QueryCounter);
} else if (extensions.has("GL_EXT_timer_query")) {
GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
GR_GL_GET_PROC(GetQueryiv);
GR_GL_GET_PROC(GetProgramInfoLog);
GR_GL_GET_PROC(GetProgramiv);
GR_GL_GET_PROC(GetShaderInfoLog);
GR_GL_GET_PROC(GetShaderiv);
functions->fGetString = glGetString;
GR_GL_GET_PROC(GetStringi);
functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
GR_GL_GET_PROC(GenQueries);
functions->fGenTextures = glGenTextures;
GR_GL_GET_PROC(GetUniformLocation);
functions->fLineWidth = glLineWidth;
GR_GL_GET_PROC(LinkProgram);
GR_GL_GET_PROC(MapBuffer);
functions->fPixelStorei = glPixelStorei;
functions->fReadBuffer = glReadBuffer;
functions->fReadPixels = glReadPixels;
functions->fScissor = glScissor;
GR_GL_GET_PROC(ShaderSource);
functions->fStencilFunc = glStencilFunc;
GR_GL_GET_PROC(StencilFuncSeparate);
functions->fStencilMask = glStencilMask;
GR_GL_GET_PROC(StencilMaskSeparate);
functions->fStencilOp = glStencilOp;
GR_GL_GET_PROC(StencilOpSeparate);
functions->fTexImage2D = glTexImage2D;
functions->fTexGenfv = glTexGenfv;
functions->fTexGeni = glTexGeni;
functions->fTexParameteri = glTexParameteri;
functions->fTexParameteriv = glTexParameteriv;
if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
GR_GL_GET_PROC(TexStorage2D);
} else if (extensions.has("GL_EXT_texture_storage")) {
GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
}
functions->fTexSubImage2D = glTexSubImage2D;
GR_GL_GET_PROC(Uniform1f);
GR_GL_GET_PROC(Uniform1i);
GR_GL_GET_PROC(Uniform1fv);
GR_GL_GET_PROC(Uniform1iv);
GR_GL_GET_PROC(Uniform2f);
GR_GL_GET_PROC(Uniform2i);
GR_GL_GET_PROC(Uniform2fv);
GR_GL_GET_PROC(Uniform2iv);
GR_GL_GET_PROC(Uniform3f);
GR_GL_GET_PROC(Uniform3i);
GR_GL_GET_PROC(Uniform3fv);
GR_GL_GET_PROC(Uniform3iv);
GR_GL_GET_PROC(Uniform4f);
GR_GL_GET_PROC(Uniform4i);
GR_GL_GET_PROC(Uniform4fv);
GR_GL_GET_PROC(Uniform4iv);
GR_GL_GET_PROC(UniformMatrix2fv);
GR_GL_GET_PROC(UniformMatrix3fv);
GR_GL_GET_PROC(UniformMatrix4fv);
GR_GL_GET_PROC(UnmapBuffer);
GR_GL_GET_PROC(UseProgram);
GR_GL_GET_PROC(VertexAttrib4fv);
GR_GL_GET_PROC(VertexAttribPointer);
functions->fViewport = glViewport;
GR_GL_GET_PROC(BindFragDataLocationIndexed);
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
// no ARB suffix for GL_ARB_vertex_array_object
GR_GL_GET_PROC(BindVertexArray);
GR_GL_GET_PROC(GenVertexArrays);
GR_GL_GET_PROC(DeleteVertexArrays);
}
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
GR_GL_GET_PROC(GenFramebuffers);
GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
GR_GL_GET_PROC(GetRenderbufferParameteriv);
GR_GL_GET_PROC(BindFramebuffer);
GR_GL_GET_PROC(FramebufferTexture2D);
GR_GL_GET_PROC(CheckFramebufferStatus);
GR_GL_GET_PROC(DeleteFramebuffers);
GR_GL_GET_PROC(RenderbufferStorage);
GR_GL_GET_PROC(GenRenderbuffers);
GR_GL_GET_PROC(DeleteRenderbuffers);
GR_GL_GET_PROC(FramebufferRenderbuffer);
GR_GL_GET_PROC(BindRenderbuffer);
GR_GL_GET_PROC(RenderbufferStorageMultisample);
GR_GL_GET_PROC(BlitFramebuffer);
} else if (extensions.has("GL_EXT_framebuffer_object")) {
GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
if (extensions.has("GL_EXT_framebuffer_multisample")) {
GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
}
if (extensions.has("GL_EXT_framebuffer_blit")) {
GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
}
} else {
// we must have FBOs
delete interface;
return NULL;
}
GR_GL_GET_PROC(LoadIdentity);
GR_GL_GET_PROC(LoadMatrixf);
GR_GL_GET_PROC(MatrixMode);
if (extensions.has("GL_NV_path_rendering")) {
GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
GR_GL_GET_PROC_SUFFIX(PathString, NV);
GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
GR_GL_GET_PROC_SUFFIX(IsPath, NV);
GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
}
if (extensions.has("GL_EXT_debug_marker")) {
GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
}
interface->fStandard = kGL_GrGLStandard;
interface->fExtensions.swap(&extensions);
return interface;
} else {
return NULL;
}
}