blob: 317406a633cfe7f40e1206b87e4e490bb3a2da23 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/render/TextSDFRenderStep.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/DrawWriter.h"
namespace skgpu::graphite {
namespace {
static constexpr DepthStencilSettings kDirectShadingPass = {
/*frontStencil=*/{},
/*backStencil=*/ {},
/*refValue=*/ 0,
/*stencilTest=*/ false,
/*depthCompare=*/CompareOp::kGreater,
/*depthTest=*/ true,
/*depthWrite=*/ true
};
} // namespace
TextSDFRenderStep::TextSDFRenderStep(bool isA8)
: RenderStep("TextSDFRenderStep",
isA8 ? "A8" : "565",
Flags::kPerformsShading,
/*uniforms=*/{},
PrimitiveType::kTriangles,
kDirectShadingPass,
// TODO: set up attributes
/*vertexAttrs=*/ {},
/*instanceAttrs=*/{}) {
// TODO: store if it's A8?
}
TextSDFRenderStep::~TextSDFRenderStep() {}
const char* TextSDFRenderStep::vertexSkSL() const {
// TODO: write vertex shader
return "float4 devPosition = float4(0, 0, 0, 1);\n";
}
void TextSDFRenderStep::writeVertices(DrawWriter* dw, const DrawParams& geom) const {
// TODO: get this from the SubRun
}
void TextSDFRenderStep::writeUniforms(const DrawParams&, SkPipelineDataGatherer*) const {
// TODO
}
} // namespace skgpu::graphite