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/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_MtlBackendContext_DEFINED
#define skgpu_graphite_MtlBackendContext_DEFINED
#include "include/gpu/graphite/mtl/MtlTypes.h"
namespace skgpu::graphite {
// The MtlBackendContext contains all of the base Metal objects needed by the MtlGpu. The assumption
// is that the client will set these up and pass them to the MtlGpu constructor.
struct SK_API MtlBackendContext {
sk_cfp<CFTypeRef> fDevice;
sk_cfp<CFTypeRef> fQueue;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_MtlBackendContext_DEFINED