blob: cd0beaaab33a4693492e578ba6b887ab6ac1c15f [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct testBlock {
float x;
} test[2];
struct Globals {
constant testBlock* test;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant testBlock& test [[buffer(123)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals _globals{&test};
(void)_globals;
Outputs _out;
(void)_out;
_out.sk_FragColor = float4(_uniforms.test[1].x);
return _out;
}