|  |  | 
|  | /* | 
|  | * Copyright 2006 The Android Open Source Project | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  |  | 
|  | #include "SkLayerRasterizer.h" | 
|  | #include "SkDraw.h" | 
|  | #include "SkReadBuffer.h" | 
|  | #include "SkWriteBuffer.h" | 
|  | #include "SkMask.h" | 
|  | #include "SkMaskFilter.h" | 
|  | #include "SkPaint.h" | 
|  | #include "SkPath.h" | 
|  | #include "SkPathEffect.h" | 
|  | #include "../core/SkRasterClip.h" | 
|  | #include "SkXfermode.h" | 
|  | #include <new> | 
|  |  | 
|  | struct SkLayerRasterizer_Rec { | 
|  | SkPaint     fPaint; | 
|  | SkVector    fOffset; | 
|  | }; | 
|  |  | 
|  | SkLayerRasterizer::SkLayerRasterizer() | 
|  | : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) | 
|  | { | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) | 
|  | { | 
|  | } | 
|  |  | 
|  | // Helper function to call destructors on SkPaints held by layers and delete layers. | 
|  | static void clean_up_layers(SkDeque* layers) { | 
|  | SkDeque::F2BIter        iter(*layers); | 
|  | SkLayerRasterizer_Rec*  rec; | 
|  |  | 
|  | while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) | 
|  | rec->fPaint.~SkPaint(); | 
|  |  | 
|  | SkDELETE(layers); | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer::~SkLayerRasterizer() { | 
|  | SkASSERT(fLayers); | 
|  | clean_up_layers(const_cast<SkDeque*>(fLayers)); | 
|  | } | 
|  |  | 
|  | static bool compute_bounds(const SkDeque& layers, const SkPath& path, | 
|  | const SkMatrix& matrix, | 
|  | const SkIRect* clipBounds, SkIRect* bounds) { | 
|  | SkDeque::F2BIter        iter(layers); | 
|  | SkLayerRasterizer_Rec*  rec; | 
|  |  | 
|  | bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); | 
|  |  | 
|  | while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { | 
|  | const SkPaint&  paint = rec->fPaint; | 
|  | SkPath          fillPath, devPath; | 
|  | const SkPath*   p = &path; | 
|  |  | 
|  | if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { | 
|  | paint.getFillPath(path, &fillPath); | 
|  | p = &fillPath; | 
|  | } | 
|  | if (p->isEmpty()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // apply the matrix and offset | 
|  | { | 
|  | SkMatrix m = matrix; | 
|  | m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); | 
|  | p->transform(m, &devPath); | 
|  | } | 
|  |  | 
|  | SkMask  mask; | 
|  | if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), | 
|  | &matrix, &mask, | 
|  | SkMask::kJustComputeBounds_CreateMode, | 
|  | SkPaint::kFill_Style)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bounds->join(mask.fBounds); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, | 
|  | const SkIRect* clipBounds, | 
|  | SkMask* mask, SkMask::CreateMode mode) const { | 
|  | SkASSERT(fLayers); | 
|  | if (fLayers->empty()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (SkMask::kJustRenderImage_CreateMode != mode) { | 
|  | if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { | 
|  | mask->fFormat   = SkMask::kA8_Format; | 
|  | mask->fRowBytes = mask->fBounds.width(); | 
|  | size_t size = mask->computeImageSize(); | 
|  | if (0 == size) { | 
|  | return false;   // too big to allocate, abort | 
|  | } | 
|  | mask->fImage = SkMask::AllocImage(size); | 
|  | memset(mask->fImage, 0, size); | 
|  | } | 
|  |  | 
|  | if (SkMask::kJustComputeBounds_CreateMode != mode) { | 
|  | SkDraw          draw; | 
|  | if (!draw.fDst.reset(*mask)) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | SkRasterClip    rectClip; | 
|  | SkMatrix        translatedMatrix;  // this translates us to our local pixels | 
|  | SkMatrix        drawMatrix;        // this translates the path by each layer's offset | 
|  |  | 
|  | rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); | 
|  |  | 
|  | translatedMatrix = matrix; | 
|  | translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), | 
|  | -SkIntToScalar(mask->fBounds.fTop)); | 
|  |  | 
|  | draw.fMatrix    = &drawMatrix; | 
|  | draw.fRC        = &rectClip; | 
|  | draw.fClip      = &rectClip.bwRgn(); | 
|  | // we set the matrixproc in the loop, as the matrix changes each time (potentially) | 
|  |  | 
|  | SkDeque::F2BIter        iter(*fLayers); | 
|  | SkLayerRasterizer_Rec*  rec; | 
|  |  | 
|  | while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) { | 
|  | drawMatrix = translatedMatrix; | 
|  | drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); | 
|  | draw.drawPath(path, rec->fPaint); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | SkFlattenable* SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) { | 
|  | return SkNEW_ARGS(SkLayerRasterizer, (ReadLayers(buffer))); | 
|  | } | 
|  |  | 
|  | SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) { | 
|  | int count = buffer.readInt(); | 
|  |  | 
|  | SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec))); | 
|  | for (int i = 0; i < count; i++) { | 
|  | SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back(); | 
|  |  | 
|  | SkNEW_PLACEMENT(&rec->fPaint, SkPaint); | 
|  | buffer.readPaint(&rec->fPaint); | 
|  | buffer.readPoint(&rec->fOffset); | 
|  | } | 
|  | return layers; | 
|  | } | 
|  |  | 
|  | void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const { | 
|  | this->INHERITED::flatten(buffer); | 
|  |  | 
|  | SkASSERT(fLayers); | 
|  | buffer.writeInt(fLayers->count()); | 
|  |  | 
|  | SkDeque::F2BIter                iter(*fLayers); | 
|  | const SkLayerRasterizer_Rec*    rec; | 
|  |  | 
|  | while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != NULL) { | 
|  | buffer.writePaint(rec->fPaint); | 
|  | buffer.writePoint(rec->fOffset); | 
|  | } | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer::Builder::Builder() | 
|  | : fLayers(SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec)))) | 
|  | { | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer::Builder::~Builder() | 
|  | { | 
|  | if (fLayers != NULL) { | 
|  | clean_up_layers(fLayers); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx, | 
|  | SkScalar dy) { | 
|  | SkASSERT(fLayers); | 
|  | SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); | 
|  |  | 
|  | SkNEW_PLACEMENT_ARGS(&rec->fPaint, SkPaint, (paint)); | 
|  | rec->fOffset.set(dx, dy); | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer* SkLayerRasterizer::Builder::detachRasterizer() { | 
|  | SkLayerRasterizer* rasterizer; | 
|  | if (0 == fLayers->count()) { | 
|  | rasterizer = NULL; | 
|  | SkDELETE(fLayers); | 
|  | } else { | 
|  | rasterizer = SkNEW_ARGS(SkLayerRasterizer, (fLayers)); | 
|  | } | 
|  | fLayers = NULL; | 
|  | return rasterizer; | 
|  | } | 
|  |  | 
|  | SkLayerRasterizer* SkLayerRasterizer::Builder::snapshotRasterizer() const { | 
|  | if (0 == fLayers->count()) { | 
|  | return NULL; | 
|  | } | 
|  | SkDeque* layers = SkNEW_ARGS(SkDeque, (sizeof(SkLayerRasterizer_Rec), fLayers->count())); | 
|  | SkDeque::F2BIter                iter(*fLayers); | 
|  | const SkLayerRasterizer_Rec*    recOrig; | 
|  | SkDEBUGCODE(int                 count = 0;) | 
|  | while ((recOrig = static_cast<SkLayerRasterizer_Rec*>(iter.next())) != NULL) { | 
|  | SkDEBUGCODE(count++); | 
|  | SkLayerRasterizer_Rec* recCopy = static_cast<SkLayerRasterizer_Rec*>(layers->push_back()); | 
|  | SkNEW_PLACEMENT_ARGS(&recCopy->fPaint, SkPaint, (recOrig->fPaint)); | 
|  | recCopy->fOffset = recOrig->fOffset; | 
|  | } | 
|  | SkASSERT(fLayers->count() == count); | 
|  | SkASSERT(layers->count() == count); | 
|  | SkLayerRasterizer* rasterizer = SkNEW_ARGS(SkLayerRasterizer, (layers)); | 
|  | return rasterizer; | 
|  | } |